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29B. WRAITH THIS WAY Tanor'thal and Rross Hylarn) mounted on giant liz-
This room is deathly cold and contains the following: ards, five giant flying spiders (see below), and eight
troglodytes split1nto two groups of four.
Undead. A wraith and three specters haunt the room.
River. Water pours in from the south, feeding a swift
They attack all living creatures that enter.
river that winds northwest for several hundred yards
Corpses. Lying on the dusty floor amid pieces of broken
before plunging into the Underdark. The river is 5
furniture are three dead drow, their bodies shriveled.
feet deep but deepens to 10 feet as it exits the cavern.
Fireplace. A massive fireplace dominates the east wall.
Fungi and moss grow on both riverbanks.
(Its 5-foot-wide chimney climbs vertically for 30 feet,
Fungi. The soft, peaty floor gives rise to a fungi forest
then ends abruptly, having caved in long ago.)
that includes 40-foot-tall zurkhwood mushrooms (as
Portrait ofHalaster. Hanging crookedly above the
well as the occasional stump).
fireplace is a 7-foot-tall, 5-foot-wide framed portrait
showing the back of Ha laster's head: a mass of gray The drow treat their lizard mounts as prized pets.
hair (see "Painting Trap" below). These docile reptiles have saddles, reins, stirrups, sad-
dlebags, and the Spider Climb trait (see the "Variant:
The wraith is all that remains of an evil adventurer
Giant Lizard Traits" sidebar in appendix A of the Mon-
who was disintegrated by Halaster in this room long
ster Manual).
ago. It speaks Common and Undercommon but doesn't
The flying spiders are giant spiders that have wings
have much to say to the living.
and a flying speed of 40 feet. They zip around the
The wraith killed the three drow (two females and one
cavern and build web nests in the caps of zurkhwood
male) and turned their spirits into specters. Each drow
mushrooms.
corpse wears a chain shirt, clutches a shortsword, and
The drow cut down zurkhwood when they need to
packs a hand crossbow with ld20 bolts.
build furniture or rafts, while gardens of barrelstalk
Painting Trap. A detect magic spell reveals an aura
and trillimac provide food, water, and parchment (see
of necromancy magic around the painting. If anyone
"Fungi," page 59, for more information on barrel-
straightens the picture or otherwise tampers with it, the
stalk, trillimac, and zurkhwood).
image of Halaster magically turns, revealing a withered
The stinky troglodytes answer to Gorzil in area 30b.
skull face wearing a grin so horrifying that any creature
They wear breastplates and wield longswords (see "Gor-
looking at it must make a DC 15 Constitution saving
zil's Gang," page 136).
throw; on a failed save, the creature drops to 0 hit points
and is dying. After revealing its ghastly visage, the skull-
30B. HIGH LEDGE
faced Halaster then turns back around so that only its
This ledge is 40 feet higher than the floor of area 30a. A
hair is visible once more. Once this trap triggers, the
staircase carved into the north wall climbs to area llf.
painting becomes nonmagical and harmless.
Stationed atop the ledge is a drow mage named
Nhilisstra Argonrae, who commands a force of seven
29C. COLLAPSED TUNNEL
drow (two females named Vliss and Yereth, and five
This tunnel connected to area 23 before earth tremors
males named Chabbris, Dulorrn, Fral, Helxryn, and
triggered a collapse. Characters who search the rubble
Tra'zorrl) and six troglodytes, including the troglodyte
at the end of the tunnel find a mostly buried dwarf skele-
leader, Gorzil (who has 20 hit points). Gorzil hates
ton with shiny gauntlets and a rusty warhammer.
Nhilisstra and tries to kill her if he thinks he can get
Treasure. The dwarf was an adventurer who was
away with it. The troglodytes wear breastplates and
killed when the ceiling collapsed on her over a hundred
wield longswords (see "Gorzil's Gang," page 136).
years ago. Her gauntlets have no dents and show no
Nhilisstra is charged with defending the ledge against
signs of corrosion. An identify spell or similar magic re-
incursions by Muiral, but she also helps defend the main
veals that they are gauntlets of ogre power.
cavern if it comes under attack. If that happens, she
sends the troglodytes into melee combat while she and
30. NATURAL CAVERN
the drow attack at range.
~~~~~~~~
House Auvryndar keeps a large force stationed here in
case the forces of House Freth launch an attack from
AFTERMATH
level 11. This cavern provides most of the food that sus-
If Muiral survives and the forces of House Auvryndar
tains House Auvryndar's troops, making it vital to the
are routed, he animates the corpses of any dead drow
house's survival in Undermountain.
and troglodytes he finds, then scatters these zombies
The main cavern (area 30a) has a 40-foot-high ledge
and ghouls throughout the level.
to the north (area 30b) with a secret staircase con-
As tong as Vlonwelv lives, House Auvryndar con-
necting them.
tinues to gain footholds throughout Undermountain.
30A. MAIN CAVERN Vlonwelv's death, on the other hand, throws House
Auvryndar into chaos as allied houses withdraw their
Roof. The cavern's roof is 80 feet high and festooned
support and align with House Freth. After securing level
with dripping stalactites.
11, House Freth begins a slow, steady push into Muiral's
Monsters. Patrolling the cavern are four drow elite
Gauntlet, putting Muiral and visiting adventurers at
warriors (two females named Mizreen Abbath and
odds with the drow once more.
Shynzal Tlin'orzza, and two males named K'yorl
LEVEL 10 I MUIRAL'S GAUNTLET

