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EXPLORING THIS LEVEL                              characters the secret door that leads to area 2d and
                                                              allow them to take the treasure that's there. If the char-
            All location descriptions for this level are keyed   acters are unintentional participants in the troglodytes'
            to map 11.                                        escape, the troglodytes offer up the treasure only if they
                                                              are subsequently threatened.
            1. AUVRYNDAR WATCH POST
                                                              2B. ARCH  GATE TO LEVEL 6
            Ceiling. The concave ceiling of this cavern rises to a
             height of 20 feet.                               A stone arch is embedded in the west wall of this
            Sentries. A female drow elite warrior named Ventrid   10-foot-high cave, just around the corner from the en-
             Xil'talan leads six drow (two females and four males).   trance tunnel. The arch is one of Halaster's gates (see
                                                              "Gates," page 12). Carved into the arch's keystone is a
             The drow, loyal to House Auvryndar, are tasked with   hand-shaped indentation with a sigil representing magic
           guarding the tunnel that leads up to level 10. They am-
                                                              scribed into the palm. Its rules are as follows:
            bush and kill any non-drow coming from that direction.
                                                              •  Casting the mage hand cantrip and pressing its spec-
           TREASURE                                             tral fingers into the keystone's indentation opens the
           Ventrid wears an obsidian scarab engraved with the in-  gate for 1 minute.
           signia of House Auvryndar (25 gp) and a spider-shaped   Characters must be 9th level or higher to pass through
           crystal ring set with a black pearl (750 gp).        this gate (see "Jhesiyra Kestellharp," page 10). The
                                                                first creature to pass through the gate triggers an el-
            2.  CAPTURED TROGLODYTES                            der rune (see "Elder Runes," page 12).
                                                              •  A creature that passes through the gate appears in
           The cracked bones and skulls of small creatures hunted
           by the troglodytes litter the tunnels leading to this area,   area 40 on level 6, in the closest unoccupied space
                                                                next to the identical gate located there.
           marking the borders of territory that once belonged to
           their clans. The invading drow from levels 10 and 12
                                                              2c. AMORAL DILEMMA
           have enslaved the troglodytes that once dwelled here
                                                              Monsters. At the north end of the cave, five male drow
           and have traded occupation of this area more than once.
           The drow of House Auvryndar are currently in control.   elite warriors are holding eleven troglodyte young
                                                                (Small noncombatants) at sword point. A male drow
           2A. TROGLODYTE CHAIN GANG                            mage named Tsabdrar Do'ett is contemplating what to
           The air in this cavern is heavy with the stench of twen-  do with the troglodyte young.
           ty-two adult troglodytes. They wear iron shackles on   Crates. Zurkhwood crates half filled with iron chains
           their ankles and are chained together while awaiting   and shackles stand in the south end of the cave.
           relocation to Muiral's Gauntlet (level 10).        Secret Door. A seam in the rock wall reveals a secret
             A shackled troglodyte's speed is halved, and it can't   swivel door covered with oily troglodyte secretions.
           move more than 5 feet away from the other troglodytes   Anything that touches the oily door carries the mildly
           it is chained to. The drow mage in area 2c has the keys   revolting stench of troglodytes for 1 hour or until the
           to the shackles. A character can pick the lock on a set of   item is washed. The stench is not as potent as a troglo-
           shackles with a successful DC 15 Dexterity check using   dyte's Stench trait and imposes no conditions on those
           thieves' tools.                                     who catch a whiff of it.
             Even if they are freed, the troglodytes won't flee this   The drow mage is deciding whether to kill the troglo-
           area while the drow are holding their young (see area   dyte young, because they are too small to be shackled.
           2c). Although initially fearful, the troglodytes engage   His inclination is to do so, and only the characters'
           with the characters in an attempt to turn them against   interference stays his hand. Tsabdrar carries keys that
           the drow. They promise treasure in exchange for freeing
                                                              unlock the shackles stored in this room as well as the
           them and their young. Characters who don't speak Trog-  shackles on the troglodytes in area 2a.
           lodyte and don't have access to a tongues spell or similar   The drow investigate any commotion in area 2a and
           magic can use gestures, pictures, or other crude meth-  attack intruders who appear to be aiding or influenc-
           ods to communicate with the troglodytes on a rudimen-  ing the troglodytes. If the characters aren't doing so
           tary level. Getting a message across in this way requires   (or if they are able to negotiate an end to any initial
           a successful DC 15 Charisma (Performance) check.   hostilities), the drow are willing to bargain with them.
             If the characters show no interest in aiding them, the   They explain that a behir has been rampaging through
           troglodytes begin to bow down and chant loudly, as if   this level, killing all the creatures it encounters. If the
           worshiping the characters. They try to catch the atten-  characters defeat the behir- and eliminate any drow of
           tion of the drow in area 2c, hoping this display will an-  House Freth they encounter along the way-Tsabdrar
           ger the drow and prompt them to attack the characters.   promises that House Auvryndar will let them keep the
             The troglodytes enter any fight against the drow, un-  behir's hoard. He also promises to spare the troglodyte
           der the limitations of their shackles. If they can, they   children. A successful DC 15 Wisdom (Insight) check
           focus their attacks on Tsabdrar Do'ett (see area 2c), hop-  confirms that both assurances are false.
           ing to acquire the key to the shackles. Any freed troglo-  Treasure. Each drow wears an obsidian scarab en-
           dyte tears into the drow with a vengeance.         graved with the insignia of House Auvryndar (25 gp).
             If the characters help to liberate the troglodytes and   Tsabdrar also carries a thin, leather-bound spellbook
           their young from the drow, the troglodytes show the   containing the spells he has prepared.

           LEVEL 11  I TROGLODYTE WARRENS
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