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Dmoanm 2.5: Cones Uswo Texans
DIAGRAM 2J5: LINES USING TOHENS
When you place a template, follow all the rules in the Using Tokens. Every 5-foot square of an area of effect
Player’s Handbook for placing the associated area of becomes a die or other token that you place on the grid.
effect. If an area of effect, such as a cone or a line, origi- Each token goes inside a square, not at an intersection
nates from a spellcaster, the template should extend out of lines. If an area’s token is in a square, that square is
from the caster and be positioned however the caster included in the area of effect. It’s that simple.
likes within the bounds of the rules. Diagrams 2.3 through 2.6 show this method in action,
Diagrams 2.1 and 2.2 show the template method using dice as the tokens.
in action. Circles. This method depicts everything using
squares, and a circular area of effect becomes square in
TOKEN METHOD it, whether the area is a sphere, cylinder, or radius. For
The token method is meant to make areas of effect instance, the 10-foot radius of flame strike, which has a
tactile and fun. To use this method, grab some dice or diameter of 20 feet, is expressed as a square that is 20
other tokens, which you’re going to use to represent your feet on a side, as shown in diagram 2.3. Diagram 2.4
areas of effect. shows that area with total cover inside it.
Rather than faithfully representing the shapes of the Cones. A cone is represented by rows of tokens on the
different areas of effect, this method gives you a way to grid, extending from the cone’s point of origin. In the
create square-edged versions of them on a grid easily, as rows, the squares are adjoining side by side or corner to
described in the following subsections. corner, as shown in diagram 2.5. To determine the num-

