Page 108 - Tomb of Annihilation
P. 108

caved in or blocked with heaps of  furniture. As the char·   16B.  MOSAIC FLOOR
             acters make their way through the cellars, read:
                                                                 Moss clings to the stonework throughout this hall. The
               Guttering torches cast dim light under the arches of  a
                                                                 mosaic floor depicts a tall bird using its long, pointy
               wine cellar roughly 20 feet square. The cracked ceiling
                                                                 beak to pin a monstrous frog-like creature with tentacles
               is 8 feet high. In an alcove on the far side of the room, a
                                                                 sprouting from its shoulders. Set into the far wall is a set
               pile of  treasure twinkles in the torchlight. Ko bolds gather
                                                                 of  heavy stone doors.
               around it.
                                                               The mosaic shows the trickster god Papazotl (an eblis)
             Kakarol, a kobold scale sorcerer, rests on the pile of   fighting his enemy, Kubazan (a froghemoth). Inscrip-
             treasure. TWo kobold inventors and ten kobolds are   tions in Old Omuan surround the mosaic. If  the charac-
             also present. Statistics for the kobold scale sorcerer and   ters translate these. they learn the story of  how Kubazan
             kobold inventor appear in appendix D.             disobeyed Papazotl and was cursed (see "Legend of  the
               The kobolds rally to defend Kakarol. While they fight   Nine Gods," page 92).
             off intruders, Kakarol and his inventors make ranged at·   The doors are not locked but hang heavy on their
             tacks from the rear. If  things look dire, Kakarol throws   hinges. Each door weighs 600 pounds, so one or more
             himself at the characters' mercy.                 characters must have a combined Strength score of 20
                                                               or higher to force it open.
             TREASURE
             Kakarol wears a torn, 6-foot-long tapestry of a macaw   16C. CHAMBER OF COMMAND
             decorated with garnet beads (75 gp) as a cloak. His
             hoard contains 30 gp, 250 sp, 1,800 cp, a colored glass
             statuette of  a dragonfly (25 gp), four bloodstones (50 gp   An empty pedestal stands in the middle of this chamber.
             each), and a potion of  greater healing.            Six statues face it from alcoves on the walls. They depict
                                                                 bare-chested humans with the heads of  different ani·
             DEVELOPMENT
                                                                 mals. From left to right, the heads resemble those of  a
             Kakarol believes that Acererak is going to transform
             him into a dragon. As such, the kobold is arrogant,   lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
             greedy, and vain- traits that can be used against him.
             He knows nothing of Acererak's true aims, nor has he
                                                               A character who examines the pedestal finds a riddle
             been told about the Soul  monger. Kakarol's kobolds spy
                                                               inscribed on its base. (Give players a copy of handout
             on most other factions in the city. If  gifted with enough
                                                                15 in appendiJC E.) Unlike other inscriptions in the trial
              treasure, he could become a useful early warning sys-
                                                               chambers, this riddle is etched in Common:
              tem for the adventurers.
              16.  PAPAZOTLS SHRINE                              Comes with sunshine
                                                                 Leaves with night
                                                                 Hides in darkness
               Crocodiles wallow in this muddy lake bed, from which
                                                                 Does not bite
               rises a walled ruin. Two columns flank the entrance,
                                                                 Always joined to its caster
               carved with Images of  a long-legged bird with a nee-
                                                                 Never strays from its master
               dle-like beak. At the building's front, slimy steps ascend
               to an entry arch.
                                                               The answer to the riddle ("a shadow") is a clue to finding
                                                                the secret chamber (area 160). If  a character holds a
             The shrine to the trickster god Papazotl (represented
                                                                light source close to the statue with the head of  a bat, a
              by an eblis) contains one of nine puzzle cubes needed to   crawlway appears in its shadow. The crawlway entrance
              enter the Tomb of the Nine Gods. The water around the
                                                                is otherwise hidden behind an illusory wall that can be
             shrine is 2 feet deep.                            dispelled with a dispel magic spell. The crawlway, which
                                                                is 2 feet wide and 3 feet high, leads to area 160.
              16A.  SHRINE ENTRANCE
                                                                 Puzzle Cube. If  a character searches the pedestal,
              A plaque above the shrine entrance displays an inscrip-
                                                                they discover the outline of a stone hatch on its upper
              tion in Old Omuan: "Papazotl teaches us to bow  before
                                                                surface. No matter how hard the characters try, they
              no one." Characters who remember the cult's motto gain
                                                                cannot pry the hatch open. Papazotl's puzzle cube
              an edge when they explore Papazotl's tomb in chapter 5.
                                                                within only emerges when all six statues are blindfolded
               Four hungry crocodiles lurk in the shrine's flooded
                                                                (see area 160). When this occurs, read:
              courtyard. These creatures are the offspring of a giant
              crocodile that nests to the rear of the shrine. If  the char-
              acters attack the crocodiles, their mother joins the fray
              2 rounds later.
                                                                       CllAPT£R 3  I OWl!I LERS  OF THI! FORBIDDEN CITY
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