Page 109 - Tomb of Annihilation
P. 109

windows, yet all is not well. Black smoke coils from fires
                                                              across the city, corpses litter the streets, and wraiths
                                                              circle the rooftops like vultures. A sphere of  utter dark·
                                                               ness grows out from the heart of  the city, blotting out the
                                                               light as it expands toward you. You turn away, and when
                                                              you look back, the darkness is gone. The city is a half.
                                                              flooded, overgrown ruin.


                                                             While in Omu, the character who saw the vision has  the
                                                             same dark dream whenever he or she takes a long rest.
                                                             In the dream, the character is standing in the city during
                                                             its fall and sees a skeletal figure walking alone through
                                                             the dead streets. He wears tattered robes and holds a
                                                             skull-tipped staff, and his sunken eyes contain points of
                                                             dead light. With each dream, the figure (Acererak) gets
                                                             a little closer.

                                                             18.  NANGNANG's SHRINE



                                                              Monoliths adorned with prancing, frog-like figures rise
                                                              from the swamp. Beyond, a ruined edifice shaped like an
                                                              arrowhead squats in the muddy water. Bushes and trees
            The pedestal rotates, and an ornate stone cube emerges  l   grow from its roof. At the pointed front of  the building,
          l                                                  The shrine to the trickster god Nangnang (represented
                                                              steps ascend to a stone door caked in slime.
            from a hatch on its surface.
                                                             by a grung) contains one of nine puzzle cubes needed to
           The characters can now safely take the puzzle cube.   enter the Tomb of the Nine Gods. The water around the
                                                             shrine is 2 feet deep.
           16D. HIDDEN ROOM
          I                                                  18A. SHRINE ENTRANCE
                                                             The shrine is home to a gold-skinned grung elite
            A strange grid is etched into the far wall of  this stone cell.  I  warrior named Chief Yorb. Four orange-skinned
                                                             grung elite warriors wallow in the flooded courtyard
                                                             with Yorb and his trained hadrosaurus mount. One
           When a character eaters this chamber, give the players
                                                             red-skinned grung  wildling and seven green-skinned
           a copy of  handout 16 in appendix E. This grid is a puzzle
                                                             grungs lurk on the shrine's 20-foot-high rooftop. See
           key. If  the letters from the riddle in area 16C are entered
                                                             appendix D for these creatures' statistics.
           into the grid (minus spaces), the letters in the darkened
                                                              The grungs on the roof unleash arrows to ward off in-
           squares spell out "cover eyes." This phrase provides a
                                                             truders. If  the intruders fight back, more green-skinned
           clue to obtaining the puzzle cube in area 16C.
                                                             grungs close in from nearby buildings, with ld4 appear-
                                                             ing at the end of each round until twenty have arrived.
           17. WATERFALL
                                                              The grungs are  jumpy and distrustful of  strangers. At
          A river courses through a rocky ravine before plunging   first, Yorb is more interested in scaring away intruders
           50 feet into a 30-foot-deep pool. A creature that goes   than he is talking with them. If  the characters rescue his
           over the waterfall must make a DC 10 Dexterity saving   favored son in area 5 and have the means to communi-
           throw, taking 12 (5d4) bludgeoning damage on a failed   cate with the chief, Yorb opens up to them. He currently
           save, or no damage on a successful one. There is no safe   has no idea his son is missing.
           path from the top of  the waterfall to the city below.   The grungs worship the dead trickster god Nangnang.
                                                            If  the characters enter into negotiations with Yorb, he
          VISION OF ACERERAK
                                                            can recount the full legend of Omu's nine trickster gods
          The first character to look out across the city from the
                                                            (see "Legend of the Nine Gods," page 92).
          clifftops near the waterfall sees a vision of  Omu's fall:
                                                              Shrine Doors. The doors to the shrine stand ajar. If
                                                            the tide of  battle turns against Chief Yorb, he retreats
                                                            into the shrine with his elite guards and bars the doors.
            A city of  magnificent, whitewashed buildings stretches
                                                            A character can force open the barred doors with a suc-
          1                                                 cessful DC 25 Strength check.
            out before you. Sunlight sparkles off  of  glass domes and
          CHAPTER 3  I 0\\ l::LLI:.RS OF TRY. FORBIDDE:-<  CITY
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