Page 110 - Tomb of Annihilation
P. 110
188. CHAMBER OF GREED The shrine to the trickster god Obo'laka (represented
by a zorbo) contains one of nine puzzle cubes needed to
enter the Tomb of the Nine Gods.
Torches shed light over rooms filled of treasure: chests
heaped with coins, polished amphorae, strings of pearls, 19A. SHRINE E NTRANCE
A plaque above the shrine's entrance bears the following
and ornate pieces of armor. Set into the floor in front of
message in Old Omuan: "Obo'laka teaches us to tread
another double door ts a mosaic depicting a frog-like hu·
warily and stay in the light." This message sheds light
manoid beating a leopard that has snakes emerging from
on how to obtain Obo'laka's puzzle cube. The doors are
its shoulders. Cuneiform inscriptions are woven above slightly ajar and have rusty hinges that squeal loudly
and below the combatants. when the doors are opened.
When the characters arrive, four zorbos (see appen-
dix D) are lurking around the perimeter of the shrine.
The inscriptions are written in Old Omuan. The one They investigate the sound of the squealing doors buc
above the mosaic reads, "Nangnang teaches us to won't attack large groups, preferring to pick off loners
serve only ourselves." The inscriptions below tell how and stragglers.
Nangnang (a grung) stole a spear belonging to Shag-
ambi (a kamadan). For details, see "Legend of the Nine 19B. G ALLERY OF CARVINGS
Gods," page 92.
While the treasures remain in the shrine, they look
The walls of this dark corridor are covered with painted
and feel real. If a character removes a treasure from
the shrine, the illusion drops and the treasure reverts reliefs showing Omuan people hunting, harvesting fruit,
to its true form: gold coins become disks of tin, silver planting crops, crafting weapons, feasting, fighting,
decanters revert back to clay jugs, and glittering armor weaving, and skinning animals. Eight empty torch brack-
becomes rusty scrap metal. A detect magic spell reveals
ets protrude from the walls under the reliefs.
that the treasures radiate auras of illusion magic while
in the shrine. None of these "treasures" are valuable.
Locked Doors. The stone doors to area 18C are To disarm the puzzle cube trap in area 19E, the magic
locked, with neither keyhole nor handle. Above the torches from that room must be placed in the brackets
double door, the following message is carved into the in this hall.
stonework in Old Omuan: "Whoever among you is the Barred Secret Door. A character who searches the
richest, bring me your gifts." To date, even ChiefYorb walls and succeeds on a DC 17 Wisdom (Perception)
hasn't learned what lies on the other side of the doors. check spots a secret door just inside the entrance. The
A detect magic spell reveals an aura of divination magic door is triple-barred from the west side. It can't be
around the doors. The doors swing open if a creature opened manually from this side, though three knock
approaches them while carrying one or more of the trea- spells will do the trick.
sures found in the shrine. However, if another creature
in the shrine is also carrying such treasure, the doors 19C. SUN POOL
remains closed. A knock spell also opens the doors.
I I
18C. Pu ZZLE CUBE A glorious sun is carved on the ceiling, directly above
a pool of still water. The ceiling reflected in the pool
In the middle of this dusty room, a stone cube rests on doesn't show a sun carving, but rather a moon carving.
a pedestal carved and painted to resemble a squat, hu-
manoid frog. The pool is a magic portal that connects to the pool in
area 190. Characters who immerse themselves in the
pool surface in area 19D.
Nangnang's puzzle cube can be safely removed from
its pedestal. 19D. M OON P OOL
If the characters enter this room via the pool, read:
19. 0Bo'LAKA's SHRINE
I
the pool. The walls are decorated with reliefs of the
A pair of needlelike columns mark the entrance to a A full moon is carved on the ceiling here, directly above
walled ruin. In the courtyard beyond, banyan roots en· Omuan people carrying out daily chores.
velop a squat building. The stone doors that seal the
entrance are carved with images of snarling bears with The ceiling refiected in the pool doesn't show a moon
long, sharp claws. carving, but rather a sun carving. To travel back to area
19C, a character must duck under the pool's surface.
Locked Secret Door. A secret door in the south wall
requires a successful DC 15 Wisdom (Perception) check
C"HAPTER 3 D~ P.LLERS Of l'HI FORBIDDEN CITY
109

