Page 110 - Tomb of Annihilation
P. 110

188. CHAMBER OF GREED                             The shrine to the trickster god Obo'laka (represented
                                                               by a zorbo) contains one of nine puzzle cubes needed to
                                                               enter the Tomb of  the Nine Gods.
               Torches shed light over rooms filled of treasure: chests
               heaped with coins, polished amphorae, strings of  pearls,   19A. SHRINE E NTRANCE
                                                               A plaque above the shrine's entrance bears the following
               and ornate pieces of  armor. Set into the floor in front of
                                                               message in Old Omuan: "Obo'laka teaches us to tread
               another double door ts a mosaic depicting a frog-like hu·
                                                               warily and stay in the light." This  message sheds light
               manoid beating a leopard that has snakes emerging from
                                                               on how to obtain Obo'laka's puzzle cube. The doors are
               its shoulders. Cuneiform inscriptions are woven above   slightly ajar and have rusty hinges that squeal loudly
               and below the combatants.                       when the doors are opened.
                                                                 When the characters arrive, four zorbos (see appen-
                                                               dix D) are lurking around the perimeter of the  shrine.
             The inscriptions are written in Old Omuan. The one   They investigate the sound of the squealing doors buc
             above the mosaic reads, "Nangnang teaches us to   won't attack large groups, preferring to pick off loners
             serve only ourselves." The inscriptions below tell how   and stragglers.
             Nangnang (a grung) stole a spear belonging to Shag-
             ambi (a kamadan). For details, see "Legend of the Nine   19B.  G ALLERY OF  CARVINGS
             Gods," page 92.
               While the treasures remain in the shrine, they look
                                                                 The walls of  this dark corridor are covered with painted
             and feel real. If  a character removes a treasure from
             the shrine, the illusion drops and the treasure reverts   reliefs showing Omuan people hunting, harvesting fruit,
             to its true form: gold coins become disks of  tin, silver   planting crops, crafting weapons, feasting, fighting,
             decanters revert back to clay  jugs, and glittering armor   weaving, and skinning animals. Eight empty torch brack-
             becomes rusty  scrap metal. A detect magic spell reveals
                                                                 ets protrude from the walls under the reliefs.
             that the treasures radiate auras of illusion magic while
             in the shrine. None of these "treasures" are valuable.
               Locked  Doors. The stone doors to area 18C are   To disarm the puzzle cube trap in area 19E, the  magic
             locked, with neither keyhole nor handle. Above the   torches from that room must be placed in the brackets
             double door, the following message is carved into the   in this hall.
             stonework in Old Omuan: "Whoever among you is the   Barred  Secret  Door. A character who searches the
             richest, bring me your gifts." To date, even ChiefYorb   walls and succeeds on a DC 17 Wisdom (Perception)
             hasn't learned what lies on the other side of  the doors.   check spots a secret door just inside the entrance. The
             A detect magic spell reveals an aura of  divination magic   door is triple-barred from the west side. It  can't be
             around the doors. The doors swing open if  a creature   opened manually from this side, though three knock
             approaches them while carrying one or more of  the trea-  spells will do the trick.
             sures found in the shrine. However, if another creature
             in the shrine is also carrying such treasure, the doors   19C. SUN POOL
             remains closed. A knock spell also opens the doors.
                                                               I                                            I
             18C. Pu  ZZLE CUBE                                  A glorious sun is carved on the ceiling, directly above
                                                                 a pool of  still water. The ceiling reflected in the pool
               In the middle of this dusty room, a stone cube rests on   doesn't show a sun carving, but rather a moon carving.
               a pedestal carved and painted to resemble a squat, hu-
               manoid frog.                                    The pool is a magic portal that connects to the pool in
                                                               area  190. Characters who immerse themselves in the
                                                               pool surface in area 19D.
             Nangnang's puzzle cube can be safely removed from
             its pedestal.                                     19D. M OON P OOL
                                                               If  the characters enter this room via the pool, read:
             19. 0Bo'LAKA's SHRINE
                                                              I
                                                                 the pool. The walls are decorated with  reliefs of  the
               A pair of  needlelike columns mark the entrance to a   A full moon is carved on the ceiling here, directly above
               walled  ruin. In the courtyard beyond, banyan roots en·   Omuan people carrying out daily chores.
               velop a squat building. The stone doors that seal the
               entrance are carved with images of snarling bears with   The ceiling refiected in the pool doesn't show a moon
               long, sharp claws.                              carving, but rather a sun carving. To travel back to area
                                                               19C, a character must duck under the pool's surface.
                                                                 Locked  Secret  Door. A secret door in the south wall
                                                               requires a successful DC 15 Wisdom (Perception) check


                                                                      C"HAPTER 3   D~  P.LLERS  Of  l'HI  FORBIDDEN  CITY
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