Page 113 - Tomb of Annihilation
P. 113

TEMPLE ROSTER AND  REINFORCEMENTS               easiest to fool: their inherent disdain for the lower strata
             If the yuan-ti detect intruders inside the temple who aren't   of  yuan-ti society means that they pay little heed to pure-
             prisoners, they try to ring the loud gong in area 9. The   bloods moving through the temple.
             Temple Roster table summarizes the positions of  yuan-ti   The temple denizens have racial tics that are difficult
             across the lair and indicates how they react when intruders   to mimic and they speak in a patois that combines the
             are detected or the gong is struck.
                                                             Common and Draconic tongues. To avoid drawing suspi-
              Once an alarm is raised. begin tracking how much time
                                                             cion when talking, a human character pretending to be
             the characters spend in the temple. At the end of  each
                                                             a yuan-ti pureblood must succeed on a DC 15 Charisma
             hour, roll percentile dice and consult the Temple Reinforce-
                                                             (Deception) check.
             ments table to see what else arrives. Reinforcements enter
                                                               Nonhumans have a much harder time fooling the
             the temple from area 1 or 23 and behave as you desire.
              The temple is a living community. Outside combat, in-  yuan-ti without the aid of  magic. Nonhuman characters
             habitants move between chambers, feed, wash, rest, and   attempting to pose as yuan-ti purebloods have disadvan-
             engage in all  the villainous deceptions of  yuan-ti life. You   tage on any ability checks made to act in disguise.
             can use the Temple Reinforcements table to simulate this.
                                                             CAPTURED BY THE YUAN- TI
           ruin at  Ras Nsi's hands, and she actively plots against   Characters captured by the yuan-ti are stripped of  their
           him. Her dreams have revealed a treasure called tbe   gear, fitted with manacles (one set binding the wrists
           Black Opal Crown, hidden deep within the Tomb of the   and another binding the ankles), and confined to the pits
           Nine Gods. She's convinced that the crown is the key to   in area 8. Their gear is stored in area 13 until it can be
           unleashing Dendar the Night Serpent. Fenthaza wants   studied and inventoried by the storeroom's guardian, Azi
           to murder Ras Nsi and obtain the crown from the tomb.   Mas. If  the characters don't escape within 1 hour, they
           The priest is patient and cunning, and she won't take   are visited by the yuan-ti spymaster Yahru and his body-
           action against Ras Nsi unless the odds are stacked in   guards (see area 17). Yahru asks questions about their
           her favor. Captive characters soon become cat's-paws in   mission. He and his bodyguards then escort the charac-
           Fenthaza's coup.                                  ters to Ras Nsi or Fenthaza.
                                                               Yahru enjoys polilical games and uses the characters
           GETTING INSIDE                                    to play Ras Nsi and Fcnthaza against one another. If
                                                             the characters answered Yahru's questions angrily or
           The two entrances to the yuan-ti temple are located
                                                             arrogantly, they are taken to Ras Nsi. If  they reacted in a
           amid the ruins of Omu's royal palace (see chapter 3,
                                                             calm, civil manner, they are brought to Fenthaza.
           area 20). Map 4.1 provides an overview of the temple.
           The main entrance leads to area 1 on the map, and the   AUDIENCE WITH  RAS Nsr
           secret entrance leads to area 23.
                                                             Ras Nsi meets with prisoners in the throne room (area
             Adventurers are most likely to enter the temple as
                                                             11). He wants to know why the characters invaded Omu.
           infiltrators or captives. If  they've forged an alliance with
                                                             If  he finds their answer unsatisfactory, he views them
           the Red Wizards in chapter 3, they'll be looking for Zag-
                                                             as dangerous and has them put to death immediately.
           mira's spy in the temple harem (area 10).
                                                             If  Ras Nsi learns that they've come to put an end to the
                                                             death curse, he is intrigued. If  they reveal that the cause
           INFILTRATING THE TEMPLE
                                                             lies in the Tomb of the Nine Gods, he releases them,
           Human characters can pose as yuan-ti purebloods if   gives them any remaining puzzle cubes they need to en-
           they dress and act appropriately, and can even lead   ter the tomb, and grants them safe passage out of  Omu
           other characters into the temple as captives. They must   if  they succeed in destroying the Soulmonger. He won't
           bluff their way past the yuan-ti guards. Malisons are the   help them further, since that could incite a yuan-ti revolt.
           SLAVE LABORS
             dl OO   Labor                        Development
             01-15   Muck out the dinosaur pen in area 2.   The character learns that Nahth (area 1) is susceptible to bribery.
            16-40  Help Azi Mas rearrange the contents of   Azi  Mas shares his suspicions that Fenthaza is planning a coup.
                   the storeroom (area 13).
            41-60   Assist Xopal in the poison distillery   Xopal sends the character, unescorted, to gather fungi from area 22.
                   (area 14).
             61-75   Scrub the yuan-ti bathing in area 16.   The character learns that Fenthaza had a prophetic dream about the Black
                                                  Opal Crown, a treasure which the yuan-ti believe has the power to usher forth
                                                  Dendar the Night Serpent.
            76-90   Clean the yuan-ti nests in area 18.   The character overhears one yuan-ti whisper to another, in Common, "White
                                                  feather, black mask." See area 4 for the significance of  these words.
            91- 00   Feed a dead prisoner to the hydra in   The characters find a folded-up piece of  parchment hidden on the dead pris-
                   area 21.                       oner. On one side, it bears a crude map of the temple.





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