Page 113 - Tomb of Annihilation
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TEMPLE ROSTER AND REINFORCEMENTS easiest to fool: their inherent disdain for the lower strata
If the yuan-ti detect intruders inside the temple who aren't of yuan-ti society means that they pay little heed to pure-
prisoners, they try to ring the loud gong in area 9. The bloods moving through the temple.
Temple Roster table summarizes the positions of yuan-ti The temple denizens have racial tics that are difficult
across the lair and indicates how they react when intruders to mimic and they speak in a patois that combines the
are detected or the gong is struck.
Common and Draconic tongues. To avoid drawing suspi-
Once an alarm is raised. begin tracking how much time
cion when talking, a human character pretending to be
the characters spend in the temple. At the end of each
a yuan-ti pureblood must succeed on a DC 15 Charisma
hour, roll percentile dice and consult the Temple Reinforce-
(Deception) check.
ments table to see what else arrives. Reinforcements enter
Nonhumans have a much harder time fooling the
the temple from area 1 or 23 and behave as you desire.
The temple is a living community. Outside combat, in- yuan-ti without the aid of magic. Nonhuman characters
habitants move between chambers, feed, wash, rest, and attempting to pose as yuan-ti purebloods have disadvan-
engage in all the villainous deceptions of yuan-ti life. You tage on any ability checks made to act in disguise.
can use the Temple Reinforcements table to simulate this.
CAPTURED BY THE YUAN- TI
ruin at Ras Nsi's hands, and she actively plots against Characters captured by the yuan-ti are stripped of their
him. Her dreams have revealed a treasure called tbe gear, fitted with manacles (one set binding the wrists
Black Opal Crown, hidden deep within the Tomb of the and another binding the ankles), and confined to the pits
Nine Gods. She's convinced that the crown is the key to in area 8. Their gear is stored in area 13 until it can be
unleashing Dendar the Night Serpent. Fenthaza wants studied and inventoried by the storeroom's guardian, Azi
to murder Ras Nsi and obtain the crown from the tomb. Mas. If the characters don't escape within 1 hour, they
The priest is patient and cunning, and she won't take are visited by the yuan-ti spymaster Yahru and his body-
action against Ras Nsi unless the odds are stacked in guards (see area 17). Yahru asks questions about their
her favor. Captive characters soon become cat's-paws in mission. He and his bodyguards then escort the charac-
Fenthaza's coup. ters to Ras Nsi or Fenthaza.
Yahru enjoys polilical games and uses the characters
GETTING INSIDE to play Ras Nsi and Fcnthaza against one another. If
the characters answered Yahru's questions angrily or
The two entrances to the yuan-ti temple are located
arrogantly, they are taken to Ras Nsi. If they reacted in a
amid the ruins of Omu's royal palace (see chapter 3,
calm, civil manner, they are brought to Fenthaza.
area 20). Map 4.1 provides an overview of the temple.
The main entrance leads to area 1 on the map, and the AUDIENCE WITH RAS Nsr
secret entrance leads to area 23.
Ras Nsi meets with prisoners in the throne room (area
Adventurers are most likely to enter the temple as
11). He wants to know why the characters invaded Omu.
infiltrators or captives. If they've forged an alliance with
If he finds their answer unsatisfactory, he views them
the Red Wizards in chapter 3, they'll be looking for Zag-
as dangerous and has them put to death immediately.
mira's spy in the temple harem (area 10).
If Ras Nsi learns that they've come to put an end to the
death curse, he is intrigued. If they reveal that the cause
INFILTRATING THE TEMPLE
lies in the Tomb of the Nine Gods, he releases them,
Human characters can pose as yuan-ti purebloods if gives them any remaining puzzle cubes they need to en-
they dress and act appropriately, and can even lead ter the tomb, and grants them safe passage out of Omu
other characters into the temple as captives. They must if they succeed in destroying the Soulmonger. He won't
bluff their way past the yuan-ti guards. Malisons are the help them further, since that could incite a yuan-ti revolt.
SLAVE LABORS
dl OO Labor Development
01-15 Muck out the dinosaur pen in area 2. The character learns that Nahth (area 1) is susceptible to bribery.
16-40 Help Azi Mas rearrange the contents of Azi Mas shares his suspicions that Fenthaza is planning a coup.
the storeroom (area 13).
41-60 Assist Xopal in the poison distillery Xopal sends the character, unescorted, to gather fungi from area 22.
(area 14).
61-75 Scrub the yuan-ti bathing in area 16. The character learns that Fenthaza had a prophetic dream about the Black
Opal Crown, a treasure which the yuan-ti believe has the power to usher forth
Dendar the Night Serpent.
76-90 Clean the yuan-ti nests in area 18. The character overhears one yuan-ti whisper to another, in Common, "White
feather, black mask." See area 4 for the significance of these words.
91- 00 Feed a dead prisoner to the hydra in The characters find a folded-up piece of parchment hidden on the dead pris-
area 21. oner. On one side, it bears a crude map of the temple.
CH,\PTER 4 I FAN!i UI' I HE NIGHT SJ::Rl'1'N I
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