Page 212 - Tomb of Annihilation
P. 212

ALOAN I












                                                                                                     ALMIRAJ






















              Aldani Bribes. If disturbed, aldani try to frighten
             intruders away without killing them. When confronted
             by creatures who aren't easily startled, they offer bribes
             in exchange for being left alone. These bribes take the
             form of treasures that the aldani collect from the bot-
             toms of rivers and lakes.
              Cursed by Ubtao. The aldani are the monstrous de-
             scendants of Chultan humans belonging to the Aldani
             tribe. The fishers of the tribe trapped the lobsters of   ALM I RAJ
             the rivers by the thousands, until no lobsters remained.   Small beast, unaligned
             Their greed made Ubtao angry, and he cursed the fish-
             ers by transforming them into lobsterfolk. The fishers   Armor Class 13
             accepted their punishment and embraced their new ex-  Hit Points 3 (l d6)
                                                               Speed 50 ft.                           •
             istence. However, they were scorned by other members
             of their tribe and forced to take refuge in the rivers they
                                                                 STR    DEX     CON     INT    WIS    CHA
             had once plundered. Although the Aldani tribe went ex-  2 (-4)   16 (+3)   10 (+O)   2 (- 4)   14 (+2)
             tinct, the lobsterfolk remain to this day.                                              10 (+OJ
                                                               Skills Perception +4, Stealth +S
             ALM I RAJ                                         Senses darkvision 30 ft.,  passive Perception 14
             An almiraj (pronounced AWL-meer-ahj) is a large, timid   languages-
             rabbit with a 1-foot-long spiral horn emerging from its   Challenge O (1 0 XP)
             forehead, not unlike the horn of a unicorn. If driven to
             attack, it tries to spear enemies with its horn.   Keen Senses. The almiraj has advantage on Wisdom
                                                                                                          •  I
              Almiraj were brought to Chult long ago by merchants   (Perception) checks that rely on hearing or sight.   .,
             of the distant land of Zakhara. Skilled at evading pred-
             ators, these creatures have flourished throughout the   ACTIONS
             tropical peninsula. They live in earthen burrows and   Horn.  Melee Weapon Attack: +5 to hit,  reach 5 ft., one target.
             can be captured and domesticated. With the DM's per-  Hit: 5 (ld4 + 3) piercing damage.
             mission, the find familiar spell can summon an almiraj.

                                                                                APPE.NDIX D   MONSTERS AND  NPCS
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