Page 213 - Tomb of Annihilation
P. 213
Spellplague. No longer content to wait for Alisanda and
ARTUS CIMBER
Mezro to return on their own, Artus has been seeking
A former member of the Harpers, Artus Cimber is the the means to bring them back. He believes that Saja
keeper of the Ring of Winter. He found the ring in the N'baza, an ancient guardian naga, can help him. As
jungles of Chult, where he also met his wife, Alisaoda. such, his search has been focused on locating the ruins
The ring halts its wearer's natural aging and has al- of Orolunga, where the naga is said to dwell. Fate has
lowed Artus to survive well beyond his natural lifespan. handed Artus a saurial traveling companion named
The ring also defies magical attempts to divine its lo- Dragonbait, whom he met in Port Nyanzaru. The two
cation and that of its wearer. On his fingers above the are always on the move. Consequently, their location in
knuckles, Artus has tattooed the names of his dearly de- the adventure is randomly determined.
parted animal companions- a pair of talking wombats Using Artus. Artus has never been to Omu, and he
named Byrt and Lugg. has no idea where the city is. However, he has a pow-
Artus has spent most of his life trying to keep the erful artifact in his possession and a good heart. If the
Ring of Winter out of evil hands, but his return to Chult characters explain why they've come to Chult, Artus
is focused on reuniting with his beloved Alisanda, who puts aside his personal quest and offers to help them
disappeared along with the city of Mezro during the find Omu and destroy the Soulmonger.
ARTUS CIMBER Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft.,
Medium humanoid (human), neulra/ good one target. Hit: 6 (ld8 + 2) piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains
Armor Class 14 (studded leather)
all its expended charges daily at dawn. While attuned to and
Hit Points 82 (15d8 + 15)
wearing the ring, Artus can expend the necessary number of
Speed 30 ft.
charges to activate one of the following properties:
STR DEX CON INT WIS CHA • Artus can expend 1 charge and use the ring to lower the tem-
10 (+0) 15 (+2) 13 (+l ) 17 (+3) 16 (+3) 18 (+4) perature In a 120-foot-radius sphere centered on a point he
.
. can see within 300 feet of him. The temperature in that area
Saving Throws Dex +5, Cha +7 drops 20 degrees per minute, to a minimum of - 30 degrees
Skills Deception +7, History +9, Insight +6, Survival +9 Fahrenheit. Frost and ice begin to form ol1 surfaces once the
Damage Immunities cold (while wearing the Ring of Winter) temperature drops below 32 degrees. This effect is perma-
Senses passive Perception 13
nent unless Artus uses the ring to end the effect as an action,
Languages Common, Draconic, Dwarvish, Goblin
at which point the temperature in the area returns to normal
Challenge 7 (2,900 XP)
at a rate of 10 degrees per minute.
• Artus can cast one of the following spells from the ring (spell
save DC 17) by expending the necessary number of charges:
Special Equipment. Artus wears the Ring of Winter. He and the
ring can't be targeted by divination magic or perceived through Bigby's hand (2 charges; the hand is made of ice, is immune
to cold damage, and deals bludgeoning damage instead of
magical scrying sensors. While attuned to and wearing the
ring, Artus ceases to age and is immune to cold damage and force damage as a clenched fist), cone of cold (2 charges),
the effects of extreme cold. flesh to ice (3 charges; as flesh to stone except that the target
Artus wields Bookmark, a +3 dagger with additional magical turns to solid ice with the density and durability of stone), ice
storm {2 charges), Otiluke'sfreezing sphere (3 charges), sleet
properties. As a bonus action, Artus can activate any one of the
storm (1 charge), spike growth (1 charge; the spikes are made
following properties while attuned to the dagger, provided he
has the weapon drawn: of ice), or wall of ice (2 charges).
• Artus can expend the necessary number of charges and use
• Cause a blue gem set into the dagger's pommel to shed the ring to create either an inanimate ice object (2 charges)
bright light in a 20-foot radius and dim light for an additional or an animated ice creature (4 charges). The ice object can't
20 feet, or make the gem go dark. have any moving parts, must be able to fit inside a 10-foot
• Turn the dagger into a compass that, while resting on Artus's
cube, and has the density and durability of metal or stone
palm, points north. (Artus's choice). The ice creature must be modeled after a
• Cast dimension door from the dagger. Once this property is beast with a challenge rating of 2 or less. The ice creature has
used, it can't be used again until the next dawn. the same statistics as the beast it models, with the following
• Cast i;ompulsion (save DC 15) from the dagger. The range of changes: the creature is a construct with vulnerability to fire
the spell increases to 90 feet, but the spell targets only spi- damage, immunity to cold and poison damage, and immu-
ders that are beasts. Once this property is used, it can't be nity to the following conditions: charmed, exhaustion, fright-
used again until the next dawn. ened, paralyzed, petrified, and poisoned. The ice creature
obeys only its creator's commands. The ice object or creature
ACTI O NS
appears in an unoccupied space within 60 feet of Artus. It
Multiattack. Artus makes three attacks with Bookmark or melts into a pool of normal water after 24 hours or when it
his longbow. drops to 0 hit points. In extreme heat, it loses 5 (ldlO) hit
points per minute as it melts. Use the guidelines in chapter 8
Bookmark (+3 Dagger). Melee Weapon Attack: +8 to hit, reach 5
of the Dungeon Master's Guide to determine the hit points of
ft., one target. Hit: 7 (ld4 + 5) piercing damage.
an inanimate object if they become necessary.
APPllNDIX U YO'llSTFRS A~O ~PCS
212

