Page 214 - Tomb of Annihilation
P. 214

ARTUS
                                                        C1M8E~






              The first time a situation forces Artus to use the Ring
             of  Winter, he warns the characters that evil forces are af.
             ter the ring and that his presence in the party might put
             the characters in danger.
             ARTUS C IMBER'S TRAITS
              Ideal. "The preservation of knowledge and history is
             important to me."
              Bond. "I long to be reunited with my wife, Alisanda."
              Flaw. "I am slow to trust strangers- adventurers in
             particular."

             ASSASSIN VINE
             Lorge plant, unaligned
             Armor Class 13 (natural armor)
             Hit Points 85 (lOdlO + 30)
             Speed S ft., climb 5 ft.

               STR     DEX    CON     INT    WIS    CHA
              18 (+4)   10 (+O)   16 (+3)   1 (- 5)   10 (+0}   1 (-5)

             Damage Resistances cold, fire
             Condition Immunities blinded, deafened, exhaustion, prone
             Senses blindsight 30 ft.,  passive Perception 10
             Languages -
             Challenge 3 (700 XP)

             False Appearance. Whlle the assassin vine remains motionless,
             it is indistinguishable from a normal plant.
                                               "'
             ACTIONS
             Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one   ASSASSIN VINE
             creature. Hit: The target takes 11 (2d6 + 4) bludgeoning dam·
             age, and It is grappled (escape DC 14). Until this grapple ends,   An assassin vine is an ambulatory plant that collects its
             the target is restrained, and it takes 21  (6d6) poison damage   fertilizer by grabbing and crushing prey and depositing
             at the start of each ofits turns. The vine can constrict only one   the carcasses near its roots. It usually stays put unless
             target at a time.                                 it needs to seek out prey. A mature plant consists of a
                                                               main vine, about 20 feet long. Smaller vines up to 5 feet
             Entangling Vines. The assassin vine can animate normal vines
                                                               long branch from the main vine every 6 inches. In late
             and roots on the ground in a 15-foot square within 30 feet of  it.
             These plants turn the ground in that area into difficult terrain.   summer, the secondary vines produce bunches of small
                                                               fruits that resemble wild grapes. The fruit is tough and
             A creature in that area when the effect begins must succeed on
             a DC 13 Strength saving throw or be restrained by entangling   has a hearty but bitter flavor.
             vines and roots. A  creature restrained by the plants can use its   A  subterranean variant grows near hot springs, volca-
             action to make a DC 13 Strength (Athletics) check, freeing itself   nic vents, and other sources of heat. An assassin vine
             on a successful check. The effect ends after 1 minute or when   growing underground usually generates enough offal to
             the assassin vine dies or uses Entangling Vines again.   support a thriving colony of mushrooms and other fungi,
                                                               which spring up around the plant and help conceal it.

                                                                                 !\PPtNDlX  D I MONSTERS AND NPCS
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