Page 214 - Tomb of Annihilation
P. 214
ARTUS
C1M8E~
The first time a situation forces Artus to use the Ring
of Winter, he warns the characters that evil forces are af.
ter the ring and that his presence in the party might put
the characters in danger.
ARTUS C IMBER'S TRAITS
Ideal. "The preservation of knowledge and history is
important to me."
Bond. "I long to be reunited with my wife, Alisanda."
Flaw. "I am slow to trust strangers- adventurers in
particular."
ASSASSIN VINE
Lorge plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (lOdlO + 30)
Speed S ft., climb 5 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+O) 16 (+3) 1 (- 5) 10 (+0} 1 (-5)
Damage Resistances cold, fire
Condition Immunities blinded, deafened, exhaustion, prone
Senses blindsight 30 ft., passive Perception 10
Languages -
Challenge 3 (700 XP)
False Appearance. Whlle the assassin vine remains motionless,
it is indistinguishable from a normal plant.
"'
ACTIONS
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one ASSASSIN VINE
creature. Hit: The target takes 11 (2d6 + 4) bludgeoning dam·
age, and It is grappled (escape DC 14). Until this grapple ends, An assassin vine is an ambulatory plant that collects its
the target is restrained, and it takes 21 (6d6) poison damage fertilizer by grabbing and crushing prey and depositing
at the start of each ofits turns. The vine can constrict only one the carcasses near its roots. It usually stays put unless
target at a time. it needs to seek out prey. A mature plant consists of a
main vine, about 20 feet long. Smaller vines up to 5 feet
Entangling Vines. The assassin vine can animate normal vines
long branch from the main vine every 6 inches. In late
and roots on the ground in a 15-foot square within 30 feet of it.
These plants turn the ground in that area into difficult terrain. summer, the secondary vines produce bunches of small
fruits that resemble wild grapes. The fruit is tough and
A creature in that area when the effect begins must succeed on
a DC 13 Strength saving throw or be restrained by entangling has a hearty but bitter flavor.
vines and roots. A creature restrained by the plants can use its A subterranean variant grows near hot springs, volca-
action to make a DC 13 Strength (Athletics) check, freeing itself nic vents, and other sources of heat. An assassin vine
on a successful check. The effect ends after 1 minute or when growing underground usually generates enough offal to
the assassin vine dies or uses Entangling Vines again. support a thriving colony of mushrooms and other fungi,
which spring up around the plant and help conceal it.
!\PPtNDlX D I MONSTERS AND NPCS

