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TABAlCI MINSTREL
Taha.xi hunters are trained to survive in the wild,
making them excellent guides. Tabaxi minstrels gather
in small troupes and make themselves at home in any
settlement, earning coin through music and storytelling.
Names. A tabaxi typically has a single name, de-
termined by his or her clan and based on a complex
formula involving astrology, prophecy, clan history,
and other factors. Male and female tabaxi use the
same names, and most use nicknames derived from
or inspired by their full names. Tabaxi clan names are
usually based on a geographical feature located in or
near a clan's territory. Sample tabaxi names include
Nest of Eggs ("Eggs"), Dead Leaf ("Leaf'), Eyes of
Onyx ("Onyx"), Lost Spear ("Lost"), and Daylight Moon
("Moon"). Clan names include Distant Rain, Hundred
Feathers, Sleeping Creek, Bright Cliffs, and Snor-
ing Mountain.
T HORNY
A thorny is a quadrupedal fungus creature that
lives among vegepygmies, serving them as a watch-
dog or mount.
Armor Class 12
Hit Points 22 (Sd8) ThORNY
Speed 30 ft., climb 20 ft.
Medium plant, neutral
STR DEX CON INT WIS CHA
10 (+O) 15 (+2) 11 (+O) 14 (+2) 12 (-t-1) 16 (+3) Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
Skills Perception +3, Performance +7, Persuasion +5, Stealth +4
Senses darkvision 60 ft., passive Perception 13
languages Common plus any two languages .. 1 STR DEX CON INT WIS CHA
Challenge l/4 (50 XP) .. 13 (+l) 12 (+ 1) 13 (+l) 2 (-4) 10 (+O} 6 (-2)
Skills Perception +4, Stealth +3
Feline Agility. When the tabaxi moves on its turn in combat, it Damage Resistances lightning, piercing
can double its speed until the end of the t urn. Once it uses this Senses darkvision 60 ft., passive Perception 14
ability, the tabaxi can't use it again until It moves 0 feet on one Languages -
of its turns. Challenge 1 (200 XP)
Inspire (1/Day). While taking a short rest, the tabaxi can spend
1 minute singing, playing an instrument, telling a story, or Plant Camouflage. The thorny has advantage on Dexterity
reciting a poem to soothe and inspire creatures other than (Stealth) checks it makes in any terrain with ample obscuring
itself. Up to five creatures of the tabaxi's choice that can see plant life.
and hear its performance gain 8 temporary hit points at the
Regeneration. The thorny regains 5 hit points at the start of its
end of the tabaxi's short rest.
turn. If it takes cold, fire, or necrotic damage, this trait doesn't
function at the start of the thorny's next turn. The thorny dies
ACTION S
only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattaclc. The tabaxi makes two claws attacks or two
dart attacks. Thorny Body. At the start of its turn, the thorny deals 2 (ld4)
piercing damage to anr creature grappling it.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (ld4) slashing damage. ACTIONS
Dort. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one tar- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
get. Hil: 4 (ld4 + 2) piercing damage. Hit: 8 (2d6 + 1) piercing damage.
Al'l'FNDIX D I MONSTERS AND NPCS
~33

