Page 193 - Guildmasters' Guide to Ravnica
P. 193
ARCHON OF THE
TRIUMVIRATE
Archons are enigmatic, supernatural embodiments of
the harshest aspects of law and order. They espouse
a rigid sense of justice and deal ruthless punish-
ment to those who break the law. This nature often
aligns them with the Azorius Senate, and they are
commonly seen circling above the Azorius guildhall
astride their winged felidar mounts, soaring alongside
griffon-mounted hussars.
An archon appears as an armored humanoid figure,
nearly always mounted. Its face is usually shadowed
beneath a large hood; those who have seen beneath the
hood describe a face of celestial beauty with a stern ex-
pression and blank white eyes.
Eternal Riders. The bond between an archon and
its winged felidar mount is so close that the two are
sometimes considered a single being, acting with a
single mind. If an archon is ever thrown from its saddle,
it can magically return to its place astride its mount in
an instant.
Immortal Nature. An archon doesn't require food,
drink, or sleep.
ARCHON OF THE TRIUMVIRATE
Medium celestial, lawful neutral Multiattack. The archon makes two Hammer of justice attacks.
Hammer ofjustice. Melee Weapon Attack: +10 to hit, reach S
Armor Class 18 (plate)
Hit Points 144 (17d8 + 68) ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 18
Speed 30 ft. (4d8) force damage. If the target is a creature, it must succeed
on a DC 18 Strength saving throw or be knocked prone.
STR DEX CON INT WIS CHA Pacifying Presence. Each creature of the archon's choice that
20 (+S) 1 s (+2) 19 (+4) 1 s (+2) 21 (+S) 18 (+4)
the archon can see within 120 feet of it must succeed on a DC
18 Wisdom saving throw, or else the target drops any weapons
Saving Throws Con +9, Wis +10, Cha +9
it is holding, ends its concentration on any spells or other ef·
Skills Insight +10, Perception +10
fects, and becomes charmed by the archon for 1 minute. The
Damage Resistances bludgeoning, piercing, and slashing from
charmed creature can repeat the saving throw at the end of
nonmagical attacks
Condition Immunities charmed, exhaustion, frightened each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
Senses darkvision 120 ft., passive Perception 20
Languages all the creature is immune to the archon's Pacifying Presence for
Challenge 14 (11,500 XP) the next 24 hours.
LEG ENDARY ACTIONS
Eye of the Law. As a bonus action, the arch on can target a
creature it can see within 120 feet of it and determine which The archon can take 3 legendary actions, choosing from the
laws that creature has broken in the last 24 hours. options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. The ar·
Innate Spellcasting. The archon's innate spellcasting ability
ch on regains spent legendary actions at the start of its turn.
is Wisdom (spell save DC 18, +10 to hit with spell attacks).
The archon can innately cast the following spells, requiring no Rejoin Mount. If the archon isn't mounted, it magically tele-
material components: ports to its steed and mounts it as long as the archon and its
steed are on the same plane of existence.
At will: calm emotions, command, compelled duel Smite (Costs 2 Actions). The archon makes a Hammer of jus·
Mount. If the arch on isn't mounted, it can use a bonus action tice attack, and then its mount can use its reaction to make a
melee weapon attack.
to magically teleport onto the creature serving as its mount,
Detention (Costs 3 Actions). The archon targets a creature it
provided the archon and its mount are on the same plane of
can see within 60 feet of it. The target must succeed on a
existence. When it teleports, the archon appears astride the
DC 18 Charisma saving throw or be magically teleported to a
mount along with any equipment it is wearing or carrying.
harmless demi plane until the end of the archon's next turn,
While mounted and not incapacitated, the archon can't be
whereupon the target reappears in the space it left or the
surprised, and both it and its mount gain advantage on Dexter·
nearest unoccupied space if that space is occupied.
ity saving throws. If the archon is reduced to 0 hit points while
riding its mount, the mount is reduced to 0 hit points as well.
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