Page 198 - Guildmasters' Guide to Ravnica
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Huge fiend (demon), chaolic evil
Armor Class 17 (natural armor}
Hit Points 157 (15d12 + 60)
Speed 40 ft.
STR DEX CON INT WIS CHA
23 (+6) 6 (- 2) 19 (+4) 14 (+2} 19 (+4) 22 (+6)
Saving Throws Con +8, Int +6, Wis +8, Cha +10
Skills Deception +10, Intimidation +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing,
and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 14
languages Abyssal, Common, telepathy 120 ft.
Challenge 12 (8,400 XP)
Aura of Mind Erosion. Any creature that starts its turn within 30
feet of the sire must make a DC 18 Wisdom saving throw. On a
successful save, the creature is immune to this aura for the next
24 hours. On a failed save, the creature has disadvantage for 1
minute on Wisdom and Charisma checks and on Wisdom and
Charisma saves.
At the start of each of its turns, the sire can suppress this
aura until the start of its next turn.
Innate Spellcasting. The sire's innate spellcasting ability is
Charisma (spell save DC 18, +10 to hit with spell attacks). The
sire can innately cast the following spells, requiring no material
components:
At will: clairvoyance, crown of madness, major image, suggestion SIRE OF INSANITY
1/day each: confusion, mass suggestion Rakdos nightclubs, where visitors can indulge any dark
Magic Resistance. The sire has advantage on saving throws desire and revel in sadistic spectacle. are the favored
against spells and other magical eff ects. haunts of the demons known as sires of insanity. Lurk-
ing in an underground vault beneath a Rakdos opera-
ACTION S tion, a sire of insanity feasts on the violence, torment,
Multiattaclc. The sire makes two attacks: one wit h its bite and and depravity unfolding above. Occasionally, cultists
one with its claws. bring would-be recruits to the demon's presence, and-
true to its name- the sire of insanity breaks the new
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one crea-
cultist's mind.
ture. Hit: 25 (3dl 2 + 6) piercing damage plus 16 (3dl0) psy-
A sire of insanity is a bloated demon resembling a
chic damage.
bipedal lizard. It stands some thirty feet tall and weighs
Claws. Melee Weapon Attack:+ 10 to hit, reach 10 ft., one target. many thousands of pounds, so it tends to keep hidden
Hit: 10 (ld8 + 6) slashing damage plus 9 (2d8) psychic damage. away in its subterranean lair, working its evil from
the shadows.
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