Page 201 - Guildmasters' Guide to Ravnica
P. 201

GIANTS                                            BLOODFRAY GIANT
           Giants use their  tremendous size and strength to ad-  Huge giant, chaotic evil
           vance the cause of  no less than four guilds. In the Boros
           Legion and the Orzhov Syndicate, they are cunning   Armor Class 14  (natural armor)
           soldiers. The giants of  the Cult of  Rakdos and the Gruul   Hit Points 103 (9d12 + 45)
                                                             Speed 40 ft.
           Clans are no less effective but lack discipline.
                                                               STR     DEX    CON     INT    WIS     CHA
           BLOODFRAY G IANT
                                                              23  (+6)   9 (-1)   20 (+S)   7 (- 2)   8 (- 1)   9 (-1)
           Giants in the Cult of Rakdos act as enforcers, bouncers,
           and sometimes even pillars, holding the mobile plat-  Saving Throws Str +9, Con +8, Wis +2
           forms that serve as stages for Rakdos performances.   Skills Athletics +9, Perception +2
           Like other members of  the cult, giants thrill lo the vio-  Senses passive Perception 12
           lence of  those shows. Though they can seem entranced   Languages Giant
           by the horror unfolding on the stage. they react quickly   Challenge 6 (2,300 XP)
           and brutally to any interruption of  the performance.
                                                             A CTIO NS
           GUARDIAN  G IANT                                  Chain. Melee Weapon Attack: +9 to hit, reach 20 ft., one tarĀ·
           Most of  the giants in the Boros Legion come from a sin-  get. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a
           gle clan, the Skorskal, that has long been at odds with   creature, it is grappled (escape DC 17). Until the grapple ends,
           the Gruul Clans. These giants are guards and gatekeep-  the target is restrained, and the giant can't use this attack on
                                                             anyone else.
           ers, well represented in the Sun  home Guard, as well as
           powerful muscle supporting Boros missions.        Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one
            Giants of  the Skorskal clan are often assigned to   target. Hit: 16 (3d6 + 6)  bludgeoning damage.
          protect Boros garrisons and forts throughout Ravnica.
          They are excellent sentinels. keen-eyed and vigilant, and   R EACTI ONS
          serve as living walls to protect smaller soldiers fighting   Furious Defense. After a creature the giant can see is dealt dam-
          alongside them. Skorskal giants look much like enor-  age by a foe within 20 feet of  the giant, the giant makes a chain
           mous humans with huge muscles and comparatively   attack against that foe.
          small heads.

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