Page 201 - Guildmasters' Guide to Ravnica
P. 201
GIANTS BLOODFRAY GIANT
Giants use their tremendous size and strength to ad- Huge giant, chaotic evil
vance the cause of no less than four guilds. In the Boros
Legion and the Orzhov Syndicate, they are cunning Armor Class 14 (natural armor)
soldiers. The giants of the Cult of Rakdos and the Gruul Hit Points 103 (9d12 + 45)
Speed 40 ft.
Clans are no less effective but lack discipline.
STR DEX CON INT WIS CHA
BLOODFRAY G IANT
23 (+6) 9 (-1) 20 (+S) 7 (- 2) 8 (- 1) 9 (-1)
Giants in the Cult of Rakdos act as enforcers, bouncers,
and sometimes even pillars, holding the mobile plat- Saving Throws Str +9, Con +8, Wis +2
forms that serve as stages for Rakdos performances. Skills Athletics +9, Perception +2
Like other members of the cult, giants thrill lo the vio- Senses passive Perception 12
lence of those shows. Though they can seem entranced Languages Giant
by the horror unfolding on the stage. they react quickly Challenge 6 (2,300 XP)
and brutally to any interruption of the performance.
A CTIO NS
GUARDIAN G IANT Chain. Melee Weapon Attack: +9 to hit, reach 20 ft., one tarĀ·
Most of the giants in the Boros Legion come from a sin- get. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a
gle clan, the Skorskal, that has long been at odds with creature, it is grappled (escape DC 17). Until the grapple ends,
the Gruul Clans. These giants are guards and gatekeep- the target is restrained, and the giant can't use this attack on
anyone else.
ers, well represented in the Sun home Guard, as well as
powerful muscle supporting Boros missions. Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one
Giants of the Skorskal clan are often assigned to target. Hit: 16 (3d6 + 6) bludgeoning damage.
protect Boros garrisons and forts throughout Ravnica.
They are excellent sentinels. keen-eyed and vigilant, and R EACTI ONS
serve as living walls to protect smaller soldiers fighting Furious Defense. After a creature the giant can see is dealt dam-
alongside them. Skorskal giants look much like enor- age by a foe within 20 feet of the giant, the giant makes a chain
mous humans with huge muscles and comparatively attack against that foe.
small heads.
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