Page 199 - Guildmasters' Guide to Ravnica
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DEVKARIN LICH
            Powerful spellcasters of the Devkarin elves, steeped in
            Golgari magic, can transcend death to become liches.
           For them, life and death don't merely chase each other
            in an inevitable cycle; the two can intersect, and at that
           nexus the liches find immense power, which commands
            the awe, envy, and fear of other Golgari.
             Unlike the shambling zombies they command, liches
            retain their memories, their personalities, and espe-
           cially their ambition. They also retain the grace and
           stature of living elves, but their bodies are in a constant
           state of slow decay. Various forms of fungus grow in
           and over the rotting flesh to hold the body together.
             Undead Nature. The lich doesn't require air,
           food, drink, or sleep.

             STORR EV
             Storrev is a lich and a leader of the Erstwhile. She is adept
             at the politics of court, and she is feared for her power to
             transform dead monsters, from ordinary beetles to the
             mightiest wurms, into fierce undead horrors. Such crea-
             tures acco mpany her into battle.



           DEVKARIN LICH                                      2nd level  (3 slots): Melfs acid arrow, ray of enfeeblement, spider
           Medium undead, neutral evil                         climb, web
                                                              3rd level  (3 slots): animate dead, bestow curse.fear, vam-
                                                               piric touch
           Armor Class 14 (natural armor)                     4th level  (3 slots): blight, Evard's black tentacles
           Hit Points 97  (1 5d8 + 30)                        5th level  (2 slots): cloudkill, insect plague
           Speed 30 ft.
                                                              6th level  (1 slot): circle of death, create undead
                                                              7th level (1  slot): finger of death
              STR    DEX    CON     INT    WIS     CHA
            11  (+O)   16 (+3)   14  (+2)   19 (+4)   16 (+3)   15  (+2)   Turn  Resistance. The lich has advantage on saving throws
                                                              against any effect that turns undead.
           Saving Throws Con +7, Int +9, Wis +8               Undead Fortitude.  If damage reduces the lich to 0 hit points,
           Skills Arcana + 14, Insight +8, Perception +8      it must make a Constitution saving throw with a DC of 5 + the
           Damage Resistances necrotic; bludgeoning, piercing, and
             slashing from nonmagical attacks                 damage taken, unless the damage is radiant or from a critical
                                                              hit. O n a success, the lich d rops to l  hit point instead.
           Damage Immunities poison
           Condition Immunities charmed, exhaustion, frightened,
                                                              A CTIONS
             paralyzed, poisoned
           Senses truesight 120 ft., passive Perception 18    Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one
           Languages Common, Elvish, Kraul                    creature. Hit: 14 (4d6) poison damage, and the target must
           Challenge 14 (11,500 XP)                           succeed on a DC 17 Constitution saving throw or be poisoned
                                                              for l  minute. The poisoned target can repeat the saving throw
           Legendary Resistance (3/Day).  If the lich fails a saving throw, it   at the end of each of its turns, ending the effect on itself on
           can choose to succeed instead.                     a success.
           Regeneration. The lich regains 10 hit points at the start of its   LEGENDARY A CTIONS
           turn. If the lich takes fire or radiant d amage, this trait doesn't
                                                              The lich can take 3 legendary actions, choosing from the opĀ·
           function at the start of the lich's next turn. The lich dies only if
                                                              tions below. Only one legendary action option can be used at
           it starts its turn with 0 hit points and doesn't regenerate.
                                                              a time and only at the end of another creature's turn. The lich
           Spellcasting. The lich is a 14th-level Golgari spellcaster.   regains spent legendary actions at the start of its turn.
           Its spellcasting ability is Intelligence (spell save DC 17, +9
                                                              Cantrip. The lich casts one of its cantrips.
           to hit with spell  attacks). The lich has the following wizard
                                                              Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.
           spells prepared:
                                                              Disrupt Life (Costs 3 Actions). Each creature within 30 feet of
           Cantrips (at will): acid splash, chill touch, mage hand, poison   the lich  must make a DC 17 Constitution saving throw, taking
             spray,  prestidigitation                          21 (6d6) necrotic damage on a failed save, or half as much
           l st level (4 slots): chromatic orb, magic missile, ray of sickness   damage on a successful one.    .,
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