Page 199 - Guildmasters' Guide to Ravnica
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DEVKARIN LICH
Powerful spellcasters of the Devkarin elves, steeped in
Golgari magic, can transcend death to become liches.
For them, life and death don't merely chase each other
in an inevitable cycle; the two can intersect, and at that
nexus the liches find immense power, which commands
the awe, envy, and fear of other Golgari.
Unlike the shambling zombies they command, liches
retain their memories, their personalities, and espe-
cially their ambition. They also retain the grace and
stature of living elves, but their bodies are in a constant
state of slow decay. Various forms of fungus grow in
and over the rotting flesh to hold the body together.
Undead Nature. The lich doesn't require air,
food, drink, or sleep.
STORR EV
Storrev is a lich and a leader of the Erstwhile. She is adept
at the politics of court, and she is feared for her power to
transform dead monsters, from ordinary beetles to the
mightiest wurms, into fierce undead horrors. Such crea-
tures acco mpany her into battle.
DEVKARIN LICH 2nd level (3 slots): Melfs acid arrow, ray of enfeeblement, spider
Medium undead, neutral evil climb, web
3rd level (3 slots): animate dead, bestow curse.fear, vam-
piric touch
Armor Class 14 (natural armor) 4th level (3 slots): blight, Evard's black tentacles
Hit Points 97 (1 5d8 + 30) 5th level (2 slots): cloudkill, insect plague
Speed 30 ft.
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death
STR DEX CON INT WIS CHA
11 (+O) 16 (+3) 14 (+2) 19 (+4) 16 (+3) 15 (+2) Turn Resistance. The lich has advantage on saving throws
against any effect that turns undead.
Saving Throws Con +7, Int +9, Wis +8 Undead Fortitude. If damage reduces the lich to 0 hit points,
Skills Arcana + 14, Insight +8, Perception +8 it must make a Constitution saving throw with a DC of 5 + the
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks damage taken, unless the damage is radiant or from a critical
hit. O n a success, the lich d rops to l hit point instead.
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened,
A CTIONS
paralyzed, poisoned
Senses truesight 120 ft., passive Perception 18 Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one
Languages Common, Elvish, Kraul creature. Hit: 14 (4d6) poison damage, and the target must
Challenge 14 (11,500 XP) succeed on a DC 17 Constitution saving throw or be poisoned
for l minute. The poisoned target can repeat the saving throw
Legendary Resistance (3/Day). If the lich fails a saving throw, it at the end of each of its turns, ending the effect on itself on
can choose to succeed instead. a success.
Regeneration. The lich regains 10 hit points at the start of its LEGENDARY A CTIONS
turn. If the lich takes fire or radiant d amage, this trait doesn't
The lich can take 3 legendary actions, choosing from the opĀ·
function at the start of the lich's next turn. The lich dies only if
tions below. Only one legendary action option can be used at
it starts its turn with 0 hit points and doesn't regenerate.
a time and only at the end of another creature's turn. The lich
Spellcasting. The lich is a 14th-level Golgari spellcaster. regains spent legendary actions at the start of its turn.
Its spellcasting ability is Intelligence (spell save DC 17, +9
Cantrip. The lich casts one of its cantrips.
to hit with spell attacks). The lich has the following wizard
Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.
spells prepared:
Disrupt Life (Costs 3 Actions). Each creature within 30 feet of
Cantrips (at will): acid splash, chill touch, mage hand, poison the lich must make a DC 17 Constitution saving throw, taking
spray, prestidigitation 21 (6d6) necrotic damage on a failed save, or half as much
l st level (4 slots): chromatic orb, magic missile, ray of sickness damage on a successful one. .,
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