Page 200 - Guildmasters' Guide to Ravnica
P. 200

FE  LI DA R

              A felidar is a celestial creature whose nature
              reRects an inherent devotion to law and order. It
              resembles an enormous cat with two pairs of down-
              ward-sloping horns and prominent teeth. Its blue-gray
              hide has a silvery, geometric pattern, and its thick white
              mane falls in an orderly fashion around its shoulders.
                Nearly every felidar forms a close bond with one other
              creature. Winged felidars almost always bond with
              archons, joining in their relentless pursuit of  justice.
              Other felidars ally with members of the Azorius Senate
              and form bonds with high-ranking justiciars and min-
              isters, aiding them in enforcing the law and tracking
              down criminals. Some Azorius felidars form bonds
              with important prisoners in Azorius custody, ensuring
              that the felidars can track down the felons if they es-
              cape custody.

                WI N GED  FELIDARS
                Some felidars boast huge, feathered wings. A  winged fel-
                idar uses the same stat block as an ordinary felidar, with
                the addition of  a Aying speed of  40 feet.



              FE  LI DAR                                          bonded creature if they're on the same plane of  existence.
              Large celestial, lawful neutral
                                                                •  As an action, the felidar or the bonded creature can sense
                                                                  what the other sees and hears, during which time it loses its
              Armor Class 17 (natural armor)                      own sight and hearing. This effect lasts until the start of  its
              Hit Points 93 {lldlO + 33)
              Speed 40 ft.                                        next turn.
                                                                Keen Hearing and Sight. The felidar has advantage on Wisdom
                STR     DEX    CON     INT    WIS    CHA        {Perception) checks that rely on hearing or sight.
               19  (+4)   16 (+3)   17 (+3)   10 (+O )   17 (+3)   14 (+2)
                                                                Pounce. If the felidar moves at least 20 feet straight toward a
              Saving Throws Dex +6, Wis +6, Cha +5              creature and hits it with a claw attack on the same turn, that
              Skills Insight +6, Perception +6                  target must succeed on a DC 15 Strength saving throw or be
              Senses truesight 120 ft.,  passive  Perception 16   knocked prone. If the target is prone, the felidar can make one
              Languages understands Celestial and Common but can't speak   claw attack against it as a bonus action.
              Challenge 5 (1,800 XP)
                                                                ACTIONS
              Bonding. The felidar can magically bond with one creature it   Multiattack. The felidar makes two attacks: one with its bite
              can see, right after spending at least 1 hour observing that   and one with its claws.
              creature while within 30 feet of  it. The bond lasts until the feli-
              dar bonds with a different creature or until the bonded creature   Bite.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
              dies. This bond has the following effects:         Hit: 17 (3d8 + 4)  piercing damage.
              •  The felidar and the bonded creature can communicate tele-  Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                pathically  with each other at a distance of up to 100 feet.   Hit: 14 (3d6 + 4) slashing damage.



                                                                                     l  H>.Pfl R   ~RIE-~DS  AND  ~or   l'Jl)
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