Page 200 - Guildmasters' Guide to Ravnica
P. 200
FE LI DA R
A felidar is a celestial creature whose nature
reRects an inherent devotion to law and order. It
resembles an enormous cat with two pairs of down-
ward-sloping horns and prominent teeth. Its blue-gray
hide has a silvery, geometric pattern, and its thick white
mane falls in an orderly fashion around its shoulders.
Nearly every felidar forms a close bond with one other
creature. Winged felidars almost always bond with
archons, joining in their relentless pursuit of justice.
Other felidars ally with members of the Azorius Senate
and form bonds with high-ranking justiciars and min-
isters, aiding them in enforcing the law and tracking
down criminals. Some Azorius felidars form bonds
with important prisoners in Azorius custody, ensuring
that the felidars can track down the felons if they es-
cape custody.
WI N GED FELIDARS
Some felidars boast huge, feathered wings. A winged fel-
idar uses the same stat block as an ordinary felidar, with
the addition of a Aying speed of 40 feet.
FE LI DAR bonded creature if they're on the same plane of existence.
Large celestial, lawful neutral
• As an action, the felidar or the bonded creature can sense
what the other sees and hears, during which time it loses its
Armor Class 17 (natural armor) own sight and hearing. This effect lasts until the start of its
Hit Points 93 {lldlO + 33)
Speed 40 ft. next turn.
Keen Hearing and Sight. The felidar has advantage on Wisdom
STR DEX CON INT WIS CHA {Perception) checks that rely on hearing or sight.
19 (+4) 16 (+3) 17 (+3) 10 (+O ) 17 (+3) 14 (+2)
Pounce. If the felidar moves at least 20 feet straight toward a
Saving Throws Dex +6, Wis +6, Cha +5 creature and hits it with a claw attack on the same turn, that
Skills Insight +6, Perception +6 target must succeed on a DC 15 Strength saving throw or be
Senses truesight 120 ft., passive Perception 16 knocked prone. If the target is prone, the felidar can make one
Languages understands Celestial and Common but can't speak claw attack against it as a bonus action.
Challenge 5 (1,800 XP)
ACTIONS
Bonding. The felidar can magically bond with one creature it Multiattack. The felidar makes two attacks: one with its bite
can see, right after spending at least 1 hour observing that and one with its claws.
creature while within 30 feet of it. The bond lasts until the feli-
dar bonds with a different creature or until the bonded creature Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
dies. This bond has the following effects: Hit: 17 (3d8 + 4) piercing damage.
• The felidar and the bonded creature can communicate tele- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
pathically with each other at a distance of up to 100 feet. Hit: 14 (3d6 + 4) slashing damage.
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