Page 218 - Guildmasters' Guide to Ravnica
P. 218
11YBRl 0 f LIER
SIMIC HYBRIDS
The Guardian Project is a consequence of increasing
tension within the Simic Combine as the threat of inter-
guild conAict looms. Believing that the Simic must be
prepared to fight for their lives when that conflict comes
to a head, biomancers have created soldiers to help
defend the guild. These hybrids (also called guardians,
after the name of the project) are created from human,
vedalken, and elf guild members who volunteer to be
transformed.
HYBRID BRUTE
Medium humanoid (Simic hybrid), neutral good
Armor Class 18 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 11 (+O) 15 (+2) 8 (-1) 11 (+O) 9 (-1)
Senses passive Perception 10
Languages Common plus any one language
Challenge 2 (450 XP)
Amphibious. The hybrid can breathe air and water. HYBRID POISONER
Medium humanoid (Simic hybrid). neutral good
A CTIO N S
Armor Class 14
Multiattack. The hybrid makes two claw attacks.
Hit Points 26 (4d8 + 8)
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Speed 40 ft.
Hit: 7 (ld6 + 4) slashing damage.
STR DEX CON INT WIS CHA
12 (+l) 19 (+4) 14 (+2) 12 (+1) 13 (+l) 12 (+l )
HYBRID FLIER Saving Throws Dex +6, Con +4
Medium humanoid (Simic hybrid), neutral good Skills Athletics +3, Perception +3, Stealth +6
Damage Immunities poison
Armor Class 13 Condition Immunities poisoned
Hit Points 39 (6d8 + 12) Senses darkvision 30 ft., passive Perception 13
Speed 30 ft., fly 40 ft. Languages Common plus any one language
Challenge l (200 XP)
STR DEX CON INT WIS CHA
12 (+l) 16 (+3) 14 (+2) 11 (+O) 10 (+O) 11 (+O) Assassinate. During its first turn, the hybrid poisoner has ad-
vantage on attack rolls against any creature that hasn't taken a
Damage Resistances acid turn. Any hit the hybrid scores against a surprised creature is a
Senses passive Perception 10 critical hit.
Languages Common plus any one language Poisonous Skin. Any creature that touches the hybrid or hits it
Challenge 2 (450 XP)
with a melee attack while within 5 feet of it takes 3 (ld6) poi-
son damage.
ACTION S
Multiattack. The hybrid makes two javelin attacks. It can re- A CTIONS
place one javelin attack with Spit Acid. Toxic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (2d6) bludgeoning damage, and the target must
javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
succeed on a DC 12 Constitution saving throw or become poi-
range 30/120 ft., one target. Hit: 6 (ld6 + 3) piercing damage.
soned for l minute. At the end of each of the poisoned target's
Spit Acid. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one turns, it must repeat the save, taking 3 (ld6) poison damage on
target. Hit: 10 (4d4) acid damage. a failed save, or ending the effect on itself on a successful one.
<.;11'\l'TlR b l'RII'"OS \ND FOl.S 217

