Page 219 - Guildmasters' Guide to Ravnica
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11vBRl0 SHOCKER
HYBRID SHOCKER
Medium humanoid (Simic hybrid), neutral good
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+l) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 9 (-1) HYBRID SPY
Medium humanoid (Simic hybrid), neutral good
Damage Immunities lightning
Senses passive Perception 11 Armor Class 13
Hit Points 22 (4d8 + 4)
Languages Common plus any one language
Challenge 1 (200 XP) Speed 30 ft., climb 30 ft.
Electrified Body. Any creature that touches the hybrid or hits it STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 12 (+1) 13 (+ 1) 14 (+2) 9 (-1)
with a me lee attack while within 5 feet of it takes 5 (ldlO) light-
ning damage.
Skills Perception +4, Stealth +5
Illumination. The hybrid sheds bright light in a 10-foot radius Senses darkvision 60 ft., passive Perception 14
and dim light for an additional 10 feet. Languages Common plus any one language
Challenge 1/2 (100 XP)
ACTIONS
Multiattack. The hybrid makes two attacks: one with its shock- Chameleon Skin. The hybrid has advantage on Dexterity
ing touch and one with its tentacles. (Stealth) checks made to hide.
Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., Spider Climb. The hybrid can climb difficult surfaces, includ·
one target. Hit: 9 (2d8) lightning damage. ing upside down on ceilings, without needing to make an
ability check.
Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one
creature. Hit: The target is grappled (escape DC 11), and the ACTIONS
hybrid pulls the target up to 15 feet straight toward it. Until this
Multiattack. The hybrid makes two shortsword attacks.
grapple ends, the target takes 5 (1 dlO) lightning damage at the
start of each of its turns, and the hybrid shocker can't use its Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
tentacles on another creature. target. Hit: 6 (ld6 + 3) piercing damage.
218 CllAll•Rf> •li.IE"llS\!l<Oltll

