Page 219 - Guildmasters' Guide to Ravnica
P. 219

11vBRl0  SHOCKER




            HYBRID SHOCKER
            Medium humanoid (Simic hybrid), neutral good

           Armor Class 12
            Hit Points 39 (6d8 + 12)
            Speed 30 ft.

              STR    DEX    CON      INT    WIS    CHA
             13  (+l)   14 (+2)   14 (+2)   10 (+0)   12 (+1)   9 (-1)   HYBRID SPY
                                                              Medium humanoid (Simic hybrid), neutral good
            Damage Immunities lightning
           Senses passive Perception 11                       Armor Class 13
                                                              Hit Points 22 (4d8 + 4)
            Languages Common plus any one language
           Challenge 1 (200 XP)                               Speed 30 ft., climb 30 ft.

            Electrified Body. Any creature that touches the hybrid or hits it   STR   DEX   CON   INT   WIS   CHA
                                                               11  (+0)   17  (+3)   12 (+1)   13 (+  1)   14  (+2)   9 (-1)
           with a me lee attack while within 5 feet of  it takes 5 (ldlO)  light-
           ning damage.
                                                              Skills Perception +4, Stealth +5
            Illumination. The hybrid sheds bright light in a 10-foot radius   Senses darkvision 60 ft., passive Perception 14
           and dim light for an additional 10 feet.           Languages Common plus any one language
                                                              Challenge 1/2 (100 XP)
           ACTIONS
           Multiattack. The hybrid makes two attacks: one with its shock-  Chameleon Skin. The hybrid has advantage on Dexterity
           ing touch and one with its tentacles.              (Stealth)  checks made to hide.
           Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft.,   Spider Climb. The hybrid can climb difficult surfaces, includ·
           one target. Hit: 9 (2d8) lightning damage.         ing upside down on ceilings, without needing to make an
                                                              ability check.
           Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one
           creature. Hit: The target is grappled (escape DC 11), and the   ACTIONS
           hybrid pulls the target up to 15 feet straight toward  it. Until this
                                                              Multiattack. The hybrid  makes two shortsword attacks.
           grapple ends, the target takes 5 (1  dlO)  lightning damage at the
           start of  each of its turns, and the hybrid shocker can't use its   Shortsword.  Melee Weapon Attack: +5 to hit, reach 5 ft., one
           tentacles on another creature.                     target. Hit: 6 (ld6 + 3)  piercing damage.




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