Page 222 - Guildmasters' Guide to Ravnica
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WtNG£D T ... RULL
THRULLS
When the Orzhov Syndicate rips a
soul from its body to create a spirit, the
cast-off remains go to the fleshmages, who
use their necromantic magic to liquefy the
corpse and transform it into something useful.
These creations become thrulls, obedient slaves that
serve in a variety of menial roles: laborers, messen-
gers, beasts of burden, and even fashion accessories
for the elite. Whatever tasks they perform, they wear
faceplates forged from devalued coinage to conceal
their ghastly features.
Construct Nature. A thrull doesn't require air, food,
drink, or sleep.
SERVITOR TuRU LL
The most wretched of thrulls are the servitors, small
and slender, that serve as playthings for their Orzhov
masters. They run trivial errands, transport small items,
caper and dance, and keep their masters' expensive
robes from trailing on the dirty street. They are utterly
loyal, lacking any concept of thinking for themselves.
WIN GED THRULL
Winged thruUs are at once the most intelligent of Or-
zhov thrulls (which isn't saying much), as well as the
smallest, most unobtrusive, and most mobile. They act
as messengers and spies for their Orzhov masters and
tend to mimic the mannerisms and movements of the WINGED T'HRULL
oligarchs they serve.
Small construct, unaligned
Armor Class 12
SERVITOR TuRULL
Hit Points 31 (7d6 + 7)
Small construct, unaligned Speed 30 ft., fly 30 ft.
Armor Class 11
STR DEX CON INT WIS CHA
Hit Points 22 (4d6 + 8)
9 (-1) 15 (+2) 12 (+l) 8 (- 1) 9 (- 1) 8 (-1)
Speed 30 ft.
Saving Throws Dex +4
STR DEX CON INT WIS CHA
Da mage Immunities poison
11 (+O) 13 (+ l) 14 (+2) 6 (-2) 6 (-2) 3 (-4)
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Damage Immunities poison languages understands Common but can't speak
Condition Immunities exhaustion, poisoned Challenge 1/2 (100 XP)
Senses darkvision 60 ft., passive Perception 8
languages understands Common but can't speak
A CTION S
Challenge 1/4 (50 XP)
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
ACTION S Hit: 7 (2d4 + 2) slashing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one tar-
Hit: 5(ld8 + 1) slashing damage. get. Hit: 5 (ld6 + 2) bludgeoning damage.
REACTIONS REACTIONS
Self-Sacrifice. When a creature within 5 feet of the thrull is hit Self-Sacrifice. When a creature within 5 feet of the thrull is hit
by an attack, the thrull swaps places with that creature and is by an attack, the thrull swaps places with that creature and is
hit instead. hit instead.
l HAPTE.R & IRIE"'()<; Ai':D FOl-S 221

