Page 53 - Dungeon Master's Guide
P. 53

wt of clashing energies and colliding substance
              ed the Elemental Chaos. Elementals can be found
              -a  well, but they usually don't stay long, preferring
             ~ .:omfort of their native planes. Reports indicate
              ~xistence of weird hybrid elementals native to the
               ental Chaos, but such creatures are seldom seen
               •  er planes.


              ~A  entia! nature of air is movement, animation, and
               ration. Air is the breath of life, the winds of change,
             - c;-e  h breeze that clears away the fog of ignorance
               -·  e  tuffiness of old ideas.
             -- Plane of Air is an open expanse with constant
                of varying strength. Here and there, chunks of
             -- drift in the openness- the remnants of failed
               , ·ons by denizens of the Plane of Earth. These earth
               .:  erve as homes for the creatures of elemental air,
               :::1any motes are covered with lush vegetation. Other
                 es live on cloud banks infused with enough
                 o become solid surfaces, strong enough to
                n  rowns and castles.
               ·  ·ng cloud banks can obscure visibility in any
                ·on in the plane. Storms are frequent, mostly on
               . "tb a strong thunderstorm but occasionally more
             - ;;erce tornadoes or mighty hurricanes. The air is
              ~ except near the Plane of Water (where it is biting
              - and the Plane of Fire (where it is searing hot).
              ~and snow fall only in the part of the plane nearest
             --.-Plane of Water.
                r of the Plane of Air is a complex web of air
           :-="'"'"'· currents, and winds called the Labyrinth
                 . T hese range from stiff breezes to howling gales
               can rip a creature apart. Even the most skilled
              ~g creatures must navigate these currents carefully,
              -g \Yith the winds, not against them.
             -::re and there among the Labyrinth Winds are
             :.:.en realms reachable only by following a particular
            :"' ·ence of flowing winds, and thus largely protected
                r attackers. One such realm is fabled Aaqa, a
            - ·  g domain of silver spires and verdant gardens
              _ a fertile earth mote. The Wind Dukes of Aaqa are
                ted to law and good, and they maintain a vigilant
               h against the depredations of elemental evil and the
             G<>achment of the Elemental Chaos. They are served
             aarakocra and a little-known race called the vaati.
             - -e region of the Plane of Air nearest the Great
             . -"agration is called the Sirocco Straits. Hot, dry
               ·  scour the earth motes in this area to dry and
             ::-en chunks of rock. Gargoyles and their allies from
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             -  lane of Earth gather here to launch raids into the
            ~of Aaqa.
             3e  een the Sea of Fire (on the Plane of Fire) and
               irocco Straits is a towering firestorm called the
            reat Conflagration, sometimes called the Plane of
           -"-.Howling winds from the Plane of Air mix with the
            - · er storms and lava of the Plane of Fire to create an
              ess storm front-a wall of flames, smoke, and ash.
            -= thick ash obscures sight beyond a few dozen feet,
            -  the battering winds make travel difficult. Here and
             =-e. ash clusters into floating realms where outlaws
              fugitives take shelter.
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