Page 56 - Dungeon Master's Guide
P. 56

item for sale, though the price might wei! be more than
                                                              gold. The efreet are fond  of trading in favors, especially
                                                              when they have the upper hand in negotiations. Perhap
                                                              a magical disease or poison can be cured only with
                                                              something that must be purchased in the bazaars
                                                              of the city.
                                                                The heart of the city is the towering Charcoal
                                                              Palace, where the tyrannical sultan of the efreet reigns
                                                              supreme, surrounded by efreet nobles and a host of
                                                              slaves, guardians, and sycophants.

                                                              PLANE OF WATER
                                                              The nature of water is to flow, not like the gusting wind
                                                              or the leaping flame, but smoothly and steadily. It is the
                                                              rhythm of the tide, the nectar of life, the bitter tears of
                                                              mourning, and the balm of sympathy and healing. Given
                                                              time, it can erode all in its path.
                                                                A warm sun arcs across the sky of the Plane of
                                                              Water, seeming to rise and set from within the water
                                                              at the visible edge of the horizon. Several times a day,
                                                              however, the sky clouds over and releases a deluge
                                                              of rain, often accompanied by spectacular shows of
                                                              lightning, before clearing up again. At night, a glittering
                                                              array of stars and auroras bedecks the sky.
                                                                The Plane of Water is an endless sea, called the Sea
                                                              of Worlds, dotted here and there with atolls and islands
                                                              that rise up from enormous coral reefs that seem to
                                                              stretch forever into the depths. The storms that move
                                                              across the sea sometimes create temporary portals
                                                              to the Material Plane and draw ships into the Plane
                                                              of Water. Surviving vessels from countless worlds
                                                              and navies ply these waters with little hope of ever
                                                              returning home.
                                                               The weather on the plane is a lesson in extremes.
                                                              If the sea isn't calm, it is battered by storms. On rare
                                                              oc.casions, a tremor in the planar firmament sends a
                                                              rogue wave sweeping across the plane, swamping entire
                                                              islands and driving ships down to the reefs.
                                                               Life flourishes in the upper reaches of the Sea of
                                                              Worlds, called the Sea of Light because of the sunlight
                                                              filtering down into the water. Aquatic humanoids craft
                                                              castles and fortresses in the coral reefs. The marids
                                                              are the distant stewards of this region, content to allow
                                                              the lesser folk to compete for territory. The nominal
                                                              emperor of the marids dwells in the Citadel ofTen
                                                              Thousand Pearls, an opulent palace made of coral and
                                                              studded with pearls.
                                                               The deeper extents of the plane, where no sunlight
                                                              reaches, are called the Darkened Depths. Horrid
                                                              creatures dwell here, and the absolute cold and crushing
                                                              pressure mean a swift end to creatures accustomed
                                                              to the surface or the Sea of Light. Krakens and other
                                                              mighty leviathans claim this realm.
                                                               Any land that rises above the surface of the sea is
                                                              hotly contested by the few air-breathers that live on the
                                                              plane. Fleets of rafts and ships lashed together serve
                                                              as solid ground where nothing else is available. Most
                                                              natives of the plane never break the surface of the sea
                                                              and thus ignore these habitations.
                                                               One of the few actual islands on the plane is the Isle
                                                              of Dread. The island is connected to the Material Plane
                                                              by means of a regular storm that sweeps over the island.
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