Page 221 - Mordenkainen's Tome of Foes Deluxe
P. 221

OGRES
           Ogres are infamously dim-witted, but with enough time
           and patience, some of them can be trained to carry
           out specialized missions in battle. The names they are
           given- the battering ram, the bolt launcher, the chain                                                     I
           brute, and the howdah- reflect their particular func-                                             •
           tions. These jobs are simple, but they're tailored to take
           advantage of an ogre's strengths.

           OGRE BATTERING RAM
           An ogre battering ram carries an enormous club used   OGRE B ATT ERING R AM                          ;
           primarily for bashing doors into kindling, but which also   Large giant, chaotic evil
           works well for smashing foes. These ogres are drilled
           in two simple tasks: rushing forward to shatter enemy                        ,-.
                                                               Armor Class 14 (ring mail)
           fortifications, and using their weapons to force an ad-  Hit Points 59 (7dl0 + 21)
           vancing enemy to halt.                              Speed 40 ft.                         I

           OGRE BOLT LAUNCHER                                    STR     DEX     CON     INT     WIS    CHA
           A bolt launcher carries a gigantic crossbow-a weapon   19 (+4)   8  (-1)   16 (+3)   5 (- 3)   7 (- 2)   7 (- 2)
           so large it's essentially an ogre-held ballista. An ogre
                                                               Senses darkvision 60 ft., passive Perception  8   •  •
           bolt launcher can load this immense weapon and loose
                                                               Languages Common, Giant
           its deadly missile as quickly as a dwarf handles a cross-
                                                               Challenge 4 (1,100 XP)
           bow. The bolts are so large that few ogres can carry
           more than a half-dozen at a time, but bolt launchers
                                                               Siege Monster. The ogre deals double damage to objects and
           have been known to uproot small trees or tear beams
                                                               structures.
           out of buildings and launch those when their ammuni-                                       ' '  '·.
       •   tion runs low .                                     ACTIONS
                                                               Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                               Hit: 15  (2dl0 + 4)  bludgeoning damage, and the ogre can push
                                                               the target S feet away ifthe target is  Huge or smaller.
                                                               Block the Path. Until the start of the ogre's next turn , attack
                                                               rolls against the ogre have disadvantage, it has advantage on
                                                               the attack roll it makes for an opportunity attack, and that
                                                               attack deals an extra 16 (3dl0) bludgeoning damage on a hit.
                                                               Also, each enemy that tries to move out of the ogre's  reach
                                                               without teleporting must succeed on a DC 14 Strength saving
                                                               throw or have its speed reduced to 0 until the start of the ogre's
                                                               next turn.



                                                               O GRE BOLT LAUNCHER                 ~=
                                                               Large giant, chaotic evil            -·  " ..
                                                               Armor Class 13  (hide armor)               -..
                                                               Hit Points 59 (7dl 0 + 21)
                                                               Speed 40 ft.              - '
                                                                 STR     DEX     CON     INT     WIS    CHA
                                                                19 (+4)   12 (+l)   16 (+3)   5 (- 3)   7 (- 2)   7 (-2)
                                                               Senses darkvision 60 ft.,  passive Perception 8
                                                               Languages Common, Giant                   -,  ....  , ,
                                                               Challenge 2 (450 XP)

                                                               ACTIONS
                                                               Fist.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
                                                               9 (2d4 + 4)  bludgeoning damage.
                                                               Bolt Launcher. Ranged Weapon Attack: +3 to hit, range 120/480
                                                               ft., one target. Hit: 17 (3dl0 + 1)  piercing damage.


           CHAPTER 6  I BESTIARY
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