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DROWNED ASSASSIN
Medium undead, chaotic evil
Armor Class 14 (leather armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 9 (-1) 9 (- 1) 16 (+3)
Saving Throws Dex +S, Con +S
Skills Intimidation +S, Stealth +S DRowNeo
Damage Immunities poison A~SASSIN
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't
speak
Challenge 4 (l,100 XP)
Bottom Treader. The drowned assassin cannot swim, and it
sinks to the bottom of any body of water. It takes no penalties
to its movement or attacks underwater. It is immune to the ef· DROWNED ASSASSIN
fects of being underwater at a depth greater than 100 feet.
The drowned assassin stalks and kills in a grim panto·
· Bound Together. The drowned assassin shares its mind with mime of its former occupation. Sneaking from shadow
every other drowned one within 1 mile of it, and can commu- to shadow, and appearing in the undead assault of
nicate its thoughts and observations to them instantaneously Tammeraut's Fate, it aims its barnacle-encrusted hand
and without limitation. crossbow with deadly precision. Hidden behind a simple
driftwood mask, this creature's face causes terror in
Undead Fortitude. If damage reduces the drowned assassin to mortal hearts when exposed.
0 hit points, it must make a Constitution saving throw with a
DC of S +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the drowned assassin drops to BLUE ROT
l hit point instead. This disease target humanoids. While afflicted with blu-
erot, a victim grows grotesque blue boils on their face
A CTIO NS and back. This disease is carried by undead (including
the drowned ones in Tammeraut's Fate), and victims
Multiattack. The drowned assassin makes two hand crossbow
most often acquire it through wounds caused by infected
attacks or two dagger attacks. It can then take the Dash, Disen·
creatures.
gage, or Hide action.
The disease's boils manifest in l d4 hours, causing the
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 victim's Constitution and Charisma scores to decrease by
ft., one target. Hit: 6 (ld6 + 3) piercing damage plus 3 (ld6) ld4 each, to a minimum of 3. This is quickly followed by a
poison damage, and the target must succeed on a DC 12 fever and tingling in the extremities. An infected creature
Constitution saving throw or contract bluerot (see the "Blu· is vulnerable to radiant damage and gains the ability to
breathe underwater.
erot" sidebar).
At the end of each long rest, an infected creature makes
Dagger. Me/ee Weapon Attack: +5 to hit, reach S ft., one target. a DC 12 Constitution saving throw. On a success, the
Hit: 5 (ld4 + 3) piercing damage plus 9 (2d8) poison damage, victim regains 1 point of Constitution and l point of Cha·
and the target must succeed on a DC 12 Constitution saving risma lost to the disease. If the infected creature regains
throw or contract bluerot (see the "Bluerot" sidebar). all the points lost to the disease, it is cured. Other effects
that raise the victim's ability scores do not cure the dis-
Reveal (1/Day). The drowned assassin removes its mask, re· ease. On a failed saving throw, the victim takes 18 (4d8)
vealing its rotting face. Each creature of the assassin's choice necrotic damage as the boils burst and spread. A creature
within 30 feet of it that can see the assassin must succeed on reduced to 0 hit points by this damage cannot regain hit
a DC 13 Wisdom saving throw or be frightened until the end of points until the disease is cured, though it can be stabi·
z
its next turn. lized as normal. "
\PP! NlJIX C \IO:\SHR" \Nil "11'( S

