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DEEP SCION
              Deep scions began life as people who were stolen from
              shore or saved from sinking ships and offered a terrible
              bargain by an undersea power: surrender, body and
              soul. or drown. Those who submit are subjected to an   DROWNED ASCETIC
              ancient ritual widespread among evil aquatic creatures.   Dressed in tattered robes, its fists wrapped in long rib·
              Its methods are painful and the result never certain, but   bons of  rotting cloth, the drowned ascetic moves with
              when it works, the magic transforms an air-breathing   alarming speed for an undead creature. This martial
              person into a sbapechanger that can take a form that is   artist. rising from the ocean in  Tammeraut's Fate. re-
              fully at home beneath the waves.                  tains its fighting reflexes despite its rotting flesh.

              DEEP SCION                                        DROWNED ASCETIC
              Medium humanoid (shapechanger), neutral evil
                                                                Medium undead, chaotic evil
              Armor Class 11                                    Armor Class 13
              Hit Points 67 (9d8 + 27)
              Speed 30 ft.  (20 ft. and swim 40 ft. in hybrid form)   Hit Points 75  (10d8 + 30)
                                                                Speed 30 ft.
                STR     DEX    CON     INT    WIS    CHA
                                                                  STR    DEX    CON      INT    WIS    CHA
               18  (+4)   13  (+l)   16 (+3)   10 (+O)   12 (+1)   14  (+2)
                                                                 12  (+1)   16 (+3)   16 (+3)   3 (-4)   9 (-1)   5 (-3)
              Saving Throws Wis +3, Cha +4                      Saving Throws Dex +S
              Skills Deception +6, Insight +3, Sleight of  Hand +3, Stealth +3   Damage Immunities poison
              Senses darkvision 120 ft., passive Perception 11   Condition Immunities poisoned
              Languages Aquan, Common, thieves' cant            Senses darkvision 60 ft.,  passive Perception 9
              Challenge 3 (700 XP)
                                                                Languages understands the languages it knew in life but can't
                                                                 speak
              Shapechanger. The deep scion can use its action to poly-  Challenge 3 (700 XP)
              morph into a humanoid-piscine hybrid form, or back into its
              true form. Its statistics. other than its speed, are the same in   Bottom Treader. The drowned ascetic cannot swim, and it sinks
              each form. Any equipment it is wearing or carrying isn't trans·   to the bottom of  any body of  water. It takes no penalties to its
              formed. The deep scion reverts to its true form if it dies.   movement or attacks underwater. It is immune to the effects of
                                                                being underwater at a depth greater than 100 feet.
              Amphibious (Hybrid Form Only). The deep scion can breathe
              air and water.                                    Bound Together. The drowned ascetic shares its mind with
                                                                every other drowned one within 1 mile of it, and can commu-
              A CTIONS                                          nicate its thoughts and observations to them instantaneously
              Multiattack.  In humanoid form, the deep scion makes two me-  and without limitation.
              lee attacks. In hybrid form, the deep scion makes three attacks:   Undead Fortitude.  If damage reduces the drowned ascetic to 0
              one with its bite and two with its claws.         hit points, it must make a Constitution saving throw with a DC
              Battleaxe (Humanoid Form Only).  Melee Weapon Attack: +6 to   of  5 + the damage taken, unless the damage is radiant or from
              hit, reach 5 ft., one target. Hit: 8 (ld8 + 4) slashing damage, or   a critical hit. On a success. the drowned ascetic drops to l  hit
              9 (ldlO + 4) slashing damage 1f used with two hands.   point instead.

              Bite (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach   A CTIONS
              5 ft., one creature. Hit: 6 (ld4 + 4)  piercing damage.   Multiattack. The drowned ascetic makes three un·
              Claw (Hybrid Form Only). Melee Weapon Attack: +6 to hit,   armed strikes.
              reach 5 ft.. one target. Hit:  7 (ld6 + 4)  slashing damage.   Unarmed Strike. Melee Weapon Attack:  +S to hit, reach 5 ft.,
              Psychic Screech (Hybrid Form Only; Recharges after a Short   one target. Hit: 7 (ld8 + 3)  bludgeoning damage, and the target
              or Long Rest). The deep scion emits a terrible scream audible   must succeed on a DC 12 Constitution saving throw or contract
              within 300 feet. Creatures within 30 feet of  the deep scion must   bluerot (see the"  Bluerot" sidebar).
              succeed on a DC 13 Wisdom saving throw or be stunned until
              the end of  the deep scion's next turn. In water, the psychic   REACTIONS
              screech also telepathically transmits the deep scion's memo·   Dexterous Target. The drowned ascetic adds 3 to its AC against
              ries of  the last 24 hours to its master, regardless of  distance, so   one ranged attack that would hit it. To do so, the drowned as·
              long as it and its master are 1n  the same body of  water.   cetic must see the attacker.


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