Page 236 - ghosts-of-saltmarsh
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DROWNED BLA DE DROWNED MASTER
Medium undead, chaotic evil
Assaulting the hermitage in Tammeraut's Fate, this bar-
nacle-encrusted undead warrior fights with surprising Armor Class 14 (natural armor)
cunning. Starfish cling to its wispy beard, and its evil Hit Points 157 (2ld8 + 63)
rage is visible in its bloated gray eyes. Speed 30 ft.
DROWN ED MASTER STR DEX CON INT WIS CHA
This waterlogged undead. bound to the Pit of Hatred in 17 (+3) 12 (+l) 16 (+3) 9 (-1) 14 (+2) 12 (+l)
Tammeraut's Fate. hovers menacingly over the bones of
its victims. Its torso, arms, and head retain their former Saving Throws Con +7, Wis +6
shapes, but its legs have split into shadowy tentacles. Skills Perception +10
Damage Immunities poison
The drowned master is tethered to a source of powerful Condition Immunities poisoned
magic that prevents it from traveling far. It commands Senses darkvision 60 ft., passive Perception 20
other drowned ones, compelling them to serve as agents Languages understands the languages it knew in life but can't
in its dark plots. speak
Challenge 9 (5,000 XP)
D ROWNED B LADE Bound Together. The drowned master shares its mind with
Medium undead, chootic evil
every other drowned one within l mile of it, and can commu-
nicate its thoughts and observations to them instantaneously
Armor Class 10 (leather armor) and without limitation.
Hit Points 45 (6d8 + 18)
Speed 30 ft. Cold Aura. At the start of each of the drowned master's turns,
each creature within 5 feet of it takes 5 (ldlO) cold damage. A
STR DEX CON INT WIS CHA creature that touches the drowned master or hits it with a me·
16 (+3) 8 (-1) 16 (+3) 3 (-4) 9 (-1) 5 (-3) lee attack while within S feet of it takes 5 (l dlO) cold damage.
Damage Immunities poison Undead Fortitude. If damage reduces the drowned master to 0
Condition Immunities poisoned hit points, it must make a Constitution saving throw with a DC
Senses darkvision 60 ft., passive Perception 9 of 5 +the damage taken, unless the damage is radiant or from
Languages understands the languages 1t knew in life but can't a critical hit. On a success. the drowned master drops to l hit
speak point instead.
Challenge 2 (450 XP)
ACTIONS
Bottom Treader. The drowned blade cannot swim, and it sinks Multiattack. The drowned master makes two attacks: one with
to the bottom of any body of water. It takes no penalties to its its greatsword and one with its Life-Draining Tentacle.
movement or attacks underwater. It is immune to the effects of
being underwater at a depth greater than 100 feet. Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) slashing damage plus 14 (4d6) cold
Bound Together. The drowned blade shares its mind with every damage, and the target must succeed on a DC 12 Constitution
other drowned one within l mile of it, and can communicate its saving throw or contract blue rot (see the" Bluerot" sidebar).
thoughts and observations to them instantaneously and with·
out limitation. Life-Draining Tentacle. Melee Weapon Attack: +7 to hit, reach
15 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target
Undead Fortitude. If damage reduces the drowned blade to 0 must succeed on a DC 15 Constitution saving throw or have its
hit points, it must make a Constitution saving throw with a DC hit point maximum reduced by an amount equal to the damage
of 5 +the damage taken, unless the damage is radiant or from taken. The target dies if this effect reduces its hit point maxi·
a critical hit. On a success, the drowned blade drops to l hit mum to 0. This reduction lasts until the target finishes a long
point instead. rest. On a failed save, the target also contracts bluerot (see the
"Bluerot" sidebar).
ACTIONS
Necrotic Ink (Recharge 5- 6). The drowned master discharges
Multiattack. The drowned blade makes two rusted long·
sword attacks. foul ink in front of itself in a JO.foot cone. Each creature caught
1n the ink must make a DC 15 Constitution saving throw, taking
Rusted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 27 (6d8) necrotic damage on a failed save or half as much dam-
one target. Hit: 7 (ld8 + 3) slashing damage, and the target age on a successful one. A creature that fails this saving throw
must succeed on a DC 12 Constitution saving throw or contract 1s blinded until the end of its next turn and contracts bluerot
bluerot (see the "Bluerot" sidebar). (see the "Bluerot" sidebar).
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