Page 27 - Eberron -Rising from the Last War_Neat
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Power f u l Build. You count as one size larger when   Darkvision. You can see in dim light within 60 feet
          determining your carrying capacity and the weight you   of you as if it were bright light, and in darkness as if it
          can push, drag, or lift.                         were dim light. You can't discern color in darkness, only
           Sneaky. You are proficient in the Stealth skill.   shades of gray.
           Surprise Attack.  If you surprise a creature and hit it   M a rtial T r a ining.  You are proficient with two martial
         with an attack on your first turn in combat, the attack   weapons of your choice and with light armor.
          deals an extra 2d6 damage to it. You can use this trait   Saving F a ce. Hobgoblins are careful not to show
         only once per combat.                             weakness in front of their allies, for fear of losing status
           Languages. You can speak, read, and write Common   among your allies. If you miss with an attack roll or
         and Goblin.                                       fail an ability check or a saving throw, you can gain a
                                                           bonus to the roll equal to the number of allies you can
          GOBLIN TRAITS                                    see within 30 feet of you (maximum bonus of +5). Once
         Your goblin character has the following racial traits.   you use this trait, you can't use it again until you finish a
           Ability Score I n crease. Your Dexterity score   short or long rest.
         increases by 2, and your Constitution score in­     Languages. You can speak, read, and write Common
         creases by 1.                                     and Goblin.
           Age. Goblins reach adulthood at age 8 and live up
         to 60 years.                                      HALF- E      L VES
           Alignment.  In Eberron, goblins are usually neutral.
         They tend to look out for themselves, preferably without   I ' M  NOT HALF ANYTHING. Y o u HUMANS COME FROM
         drawing unwanted attention from any larger, more pow­  Sarlona. Elves arefrom Aerenal. Me? I'm a true child o f
         erful people.
           Size. Your size is Small. To set your height and weight   Khorvaire.
         randomly, start with rolling a size modifier:                      -Nandon Tam, Khoravar activist
           Size modifier = 2d4
                                                           From the Towering Woods of the Eldeen Reaches to
           Height = 3 feet + 5 inches + your size modifier in  inches
                                                           the slums of Sham, half-elves are found across Khor­
           Weight in pounds = 35  y our size modifier
                           +
                                                           vaire. New half-elves are born in every generation from
           S p eed.  Y o ur base walking speed is 30 feet.   pairings between humans, elves, and other half-elves,
           Darkvision. You can see in dim light within 60 feet   with children typically clinging to a parent's culture.
         of you as if it were bright light, and in darkness as if it   Over centuries, though, half-elves have developed their
         were dim light. You can't discern color in darkness, only   own communities and traditions, giving them an iden­
         shades of gray.                                   tity strengthened by the rise of House Lyrandar and
           Fury of the Small. When you damage a creature with   House Medani. Members of these communities gen­
         an attack or a spell and the creature's size is larger than   erally dislike the term "half-elf," instead calling them­
         yours, you can cause the attack or spell to deal extra   selves Khoravar, an Elvish term meaning "children of
         damage to the creature. The extra damage equals your   Khorvaire."
         level. Once you use this trait, you can't use it again until   The elves of Aerenal have never allowed a half-elf into
         you finish a short or long rest.                  the Undying Court, and the Valenar elves don't consider
           N i m  ble Escape. You can take the Disengage or Hide   half-elves capable of channeling a Valenar ancestral
         action as a bonus action on each of your turns.   spirit. Among humans, though, half-elves don't experi­
           Languages. You can speak, read, and write Common   ence any more prejudice or bias than members of other
         and Goblin.                                       races, and some half-elves could easily be mistaken
                                                           for human.
         HOBGOBLIN TRAITS                                    In making a half-elf character, consider whether you
         Your hobgoblin character has the following racial traits.   were born in a Khoravar community, or if your parents
          Ability Score I n crease. Your Constitution score in­  were members of different races. Is your half-elf identity
         creases by 2, and your Intelligence score increases by 1.   a source of pride, a simple fact of life, or something that
          Age.  Hobgoblins mature at the same rate as humans   has been difficult for you?
         and have lifespans similar in length to theirs.
                                                                    V
          Alig nment.  Hobgoblin society in Eberron is shaped by   KHORA A R
         the ideal of a strict code of honor and rigid martial disci­  The culture that has developed among Khorvaire's na­
         pline. Most hobgoblins are lawful, tending toward harsh   tive half-elves places a strong emphasis on hospitality
         enforcement of their laws.                        toward other Khoravar. They don't expect each other to
           Size. Your size is Medium. To set your height and   put themselves in danger for strangers' sake, but when
         weight randomly, start with rolling a size modifier:
                                                           possible, half-elves do what they can to help others with
                       l
           Size modifier = 2d 0                            information, shelter, and the like. Khoravar communi­
           Height = 4 feet + 8 inches + your size modifier in inches   ties have weekly unity dinners where local news and
          Weight in  pounds =  1 0   +  (2d4 x your size modifier)   events are shared; these meals are a great chance to
                         1
                                                           hear about local events and opportunities.
          S p eed. Your base walking speed is 30 feet.



         CHAPTER  1  I  CHARACTER  CREATION
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