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glidewing (pteranodon) totem spirit. Or you could simply   Of particular note is the halfling-run criminal enter­
          wear a dinosaur mask (as many Talenta halflings do),   prise of the Boromar Clan, the most powerful crime syn­
          adorn yourself with claws and teeth from past dinosaur   dicate in Breland. The Boromars are based in Sham,
          companions, or adopt dinosaur-like mannerisms. Wher­  but their influence reaches across the nation and even
          ever you travel, your connection to the dinosaurs of your   to the distant city of Stormreach. If you decide to play a
          home remains strong.                              halfling rogue, or a character with a criminal or charla­
           Finally, it can be helpful to decide on a couple of be­  tan background, consider (with your DM) whether you
          havioral quirks that reflect your culture. The Halfling   have a connection to the Boromar Clan. You could be a
          Quirks table can provide some inspiration.        freelance operative who occasionally gets jobs from a
                                                            Boromar underboss. You might have a cousin in the syn­
          H A L F LIN C   Q U I R K S                       dicate, who occasionally pulls you in to criminal affairs.
           dlO  Quirk                                       Or you could even be the reluctant heir of a Boromar
                                                            leader; perhaps you've gone on the run rather than take
                You are constantly amazed by things the people of the   your appointed place in the criminal empire, but your
                Five Nations take for granted.
                                                            past may yet catch up with you. You could also be the
            2   You pattern your behavior on  a species of dinosaur.   point of contact who has made the Boromar Clan your
            3   You are extremely curious, and you're always search­  party's group patron, as described later in this chapter.
                ing for new experiences.
            4   You love to boast, and you're always telling exagger­  HALFLINGS AND D  R AGONMARKS
                ated stories of your amazing adventures.    Two dragonmarks appear among the halflings of
            5   You wear a mask that you  believe holds the spirit of   Khorvaire, the Mark of Healing in House Jorasco and
                yo r   former dinosaur mount. You like to talk to it.   House Ghallanda's Mark of Hospitality. Both marks are
                 u
                                                            ancient, first manifesting among the halflings about the
                       u
            6   You don't  n derstand the concept of"facts." To you,
                                                            same time that the elves of Aerenal received their first
                everything is a story, and truth is in how you tell it.
                                                            marks-centuries before the arrival of humans on Khor­
            7   You  are annoyed by buildings and tools designed
                                                            vaire. Sometimes halflings of House Ghallanda joke that
                without consideration for small people.     their mark prepared them for the arrival of humans by
            8   You seek vengeance for a wrong done to your people.   allowing them to make their new guests comfortable in
            9   You never forget  an  insult or injury.     Khorvaire. There's actually some truth in the humor: the
            10   You ascribe everything to the work of spirits.   services provided by both halfling houses helped enable
                                                            the spread of humanity across the continent.
          HALFLINGS OF THE FIVE NATIONS                      With its powers related to food and shelter, the Mark
                                                            of Hospitality was a boon to the early halfling nomads,
          Quick and charming, many halflings put their natural   but now it allows House Ghallanda to run the best inns,
          talents to use as bards, barristers, merchants, and pol­  hostels, and taverns in the land. Similarly, the Mark of
          iticians throughout Khorvaire. Of course, these same   Healing has always been a boon to both nomads and
          talents prove equally useful for burglars, grifters, and   settlers facing dangerous wilds, and HouseJorasco still
          other criminals.                                  employs both magical and mundane healing techniques   ••
                                                                                                                   •
                                                            to tend to the well-being of patients across Khorvaire .




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