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glidewing (pteranodon) totem spirit. Or you could simply Of particular note is the halfling-run criminal enter
wear a dinosaur mask (as many Talenta halflings do), prise of the Boromar Clan, the most powerful crime syn
adorn yourself with claws and teeth from past dinosaur dicate in Breland. The Boromars are based in Sham,
companions, or adopt dinosaur-like mannerisms. Wher but their influence reaches across the nation and even
ever you travel, your connection to the dinosaurs of your to the distant city of Stormreach. If you decide to play a
home remains strong. halfling rogue, or a character with a criminal or charla
Finally, it can be helpful to decide on a couple of be tan background, consider (with your DM) whether you
havioral quirks that reflect your culture. The Halfling have a connection to the Boromar Clan. You could be a
Quirks table can provide some inspiration. freelance operative who occasionally gets jobs from a
Boromar underboss. You might have a cousin in the syn
H A L F LIN C Q U I R K S dicate, who occasionally pulls you in to criminal affairs.
dlO Quirk Or you could even be the reluctant heir of a Boromar
leader; perhaps you've gone on the run rather than take
You are constantly amazed by things the people of the your appointed place in the criminal empire, but your
Five Nations take for granted.
past may yet catch up with you. You could also be the
2 You pattern your behavior on a species of dinosaur. point of contact who has made the Boromar Clan your
3 You are extremely curious, and you're always search party's group patron, as described later in this chapter.
ing for new experiences.
4 You love to boast, and you're always telling exagger HALFLINGS AND D R AGONMARKS
ated stories of your amazing adventures. Two dragonmarks appear among the halflings of
5 You wear a mask that you believe holds the spirit of Khorvaire, the Mark of Healing in House Jorasco and
yo r former dinosaur mount. You like to talk to it. House Ghallanda's Mark of Hospitality. Both marks are
u
ancient, first manifesting among the halflings about the
u
6 You don't n derstand the concept of"facts." To you,
same time that the elves of Aerenal received their first
everything is a story, and truth is in how you tell it.
marks-centuries before the arrival of humans on Khor
7 You are annoyed by buildings and tools designed
vaire. Sometimes halflings of House Ghallanda joke that
without consideration for small people. their mark prepared them for the arrival of humans by
8 You seek vengeance for a wrong done to your people. allowing them to make their new guests comfortable in
9 You never forget an insult or injury. Khorvaire. There's actually some truth in the humor: the
10 You ascribe everything to the work of spirits. services provided by both halfling houses helped enable
the spread of humanity across the continent.
HALFLINGS OF THE FIVE NATIONS With its powers related to food and shelter, the Mark
of Hospitality was a boon to the early halfling nomads,
Quick and charming, many halflings put their natural but now it allows House Ghallanda to run the best inns,
talents to use as bards, barristers, merchants, and pol hostels, and taverns in the land. Similarly, the Mark of
iticians throughout Khorvaire. Of course, these same Healing has always been a boon to both nomads and
talents prove equally useful for burglars, grifters, and settlers facing dangerous wilds, and HouseJorasco still
other criminals. employs both magical and mundane healing techniques ••
•
to tend to the well-being of patients across Khorvaire .
•

