Page 31 - Eberron -Rising from the Last War_Neat
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The bond to the spirit can cause some kalashtar to   HUNTED  BY NIGHTMA E S
                                                                                        R
           display unusual quirks. Consider rolling or selecting a
           trait from the Kalashtar Quirks table.            The virtuous spirits tied to the kalashtar fled from the
                                                             dream-realm of Dal Quor to escape evil spirits that dom­
                    A
           KALASHT R   Q U I R K S                           inate it. The rebel quori believe that through meditation
                                                             and devotion, they can change the fundamental nature
             d l O    Quirk
                                                             of Dal Quor, shifting the balance from darkness to light.
                  You try to understand the motives and feelings of   Most kalashtar communities focus on acts of devotion
                  your enemies.                              known as the Path of Light. But the dark powers of Dal
              2   You prefer using telepathy over speaking aloud.   Quor have their own plans for Eberron. Through the
              3   You feel a strong drive to protect the  innocent.   force known as the Dreaming Dark, these monsters
                                                             manipulate the folk of Khorvaire to eliminate kalashtar
              4   You apply  r eam logic to mundane situations.
                          d
                                                             whenever possible.
              5   You discuss things out  loud with your quori spirit.
                                                               Many kalashtar defend themselves from the Dream­
              6   You suppress your emotions and rely on logic.   ing Dark by focusing on devotion to the Path of Light.
              7   You  are strongly influenced by the emotions of   Others, though, seek out the agents of the Dreaming
                  those around you.                          Dark and oppose their plans, or protect the innocent
              8   You prefer to find nonviolent solutions to problems   however they can. Still other kalashtar grow up isolated,
                  whenever possible.                         knowing nothing about Dal Quor or the Dreaming Dark.
                                                             Such orphans might use their abilities for personal gain
              9   You are driven by a warrior spirit and will fight for
                                                             or otherwise act against the virtuous instincts of their
                  any noble cause.
              10   You are obsessed with Dreaming Dark conspiracies.   quori spirits; this can cause internal conflicts and violent
                                                             mood swings.
                                                             KALASHTAR NA       M  E S
                                                             A kalashtar name adds a personal prefix to the name of
                                                             the quori spirit within the kalashtar. Such names have
                                                             no relation to the kalashtar's gender.
                                                               Kalashtar orphans are unlikely to know the name of
                                                             their spirit and take names from another source.
                                                             Quori Names: Ashana, Ashtai, Ishara, Hareth, Khad,
                                                               Kosh, Melk, Nari, Tana, Tari, Tash, Ulad, Vakri, Vash
                                                             Kalashtar Names: Coratash, Dalavash, Dolishara, Ha­
                                                               lakosh, Khoratari, Koratana, Lanhareth, Molavakri,
                                                               Nevitash, Sorashana, Torashtai, Valakhad, Vishara

                                                             KALASHTAR TRAITS
                                                             Your kalashtar character has the following traits.
                                                              Ability Score I n crease. Your Wisdom score increases
                                                             by 2, and your Charisma score increases by 1.
                                                              Age. Kalashtar mature and age at the same rate
                                                             as humans.
                                                              Alignment. The noble spirit tied to a kalashtar drives
                                                             it toward lawful and good behavior. Most kalashtar
                                                             combine strong self-discipline with compassion for all
                                                             beings, but some kalashtar resist the virtuous influence
                                                             of their spirit.
                                                              Size. Your size is Medium. To set your height and
                                                             weight randomly, start with rolling a size modifier:
                                                              Size modifier = 2d6
                                                               Height = 5 feet + 4 inches + your size modifier in inches
                                                                             1
                                                                                        u
                                                              Weight in pounds =  1 0   +  (ld6 x  yo r   size modifier)
    •                                                         S p eed. Your base walking speed is 30 feet.











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