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HUM A N S HUMANS AND D R AGONMARKS
DWARVES ARE STOIC . ELVES ARE WISE. GNOMES ARE Five different dragonmarks appear among humans,
reflecting their dominant status among the races of
cunning. And humans? They can't make up their mind, so
Khorvaire:
they try to be all o f these things at once.
• The Mark of Making is found in House Cannith,
-Kessler, bard of Sham
which has used it to become one of the most powerful
houses, creating an abundance of both magical and
The first human settlers came to Khorvaire about technological wonders.
3,000 years ago, landing in the area now known as the • The Mark of Passage aids the humans of House Orien
Lhazaar Principalities. From there, they began a slow in operating the lightning rail and trade caravans run
but inexorable spread across the continent, disrupting ning across the continent.
the placid elven empire of Aerenal and leaving further • The Mark of Sentinel makes the bodyguards, mer
ruined remnants of fallen Dhakaani goblin kingdoms cenaries, and Sentinel Marshals of House Deneith
in their wake. During this migration, they founded the widely respected across Khorvaire.
settlements that would grow into the Five Nations. Even • The Mark of Handling appears in House Vada
today humans make up the majority of the population lis, which uses it to breed fine mounts and other
in these countries. Despite their relatively short lifes creatures.
pans-or perhaps because of them-humans are inno Humans also number among House Tharashk and
vative, adaptable, and aggressive, always pushing their manifest the Mark of Finding with their half-ore kin.
limits and pursuing new ideas.
Humans prove extremely diverse; a barbarian from KALAS H T A R
the Demon Wastes has little in common with a Brelish
rogue. When creating a human character, consider I AM KALASHTAR, BORN O F TWO WORLDS. OVER A
where you're from and how that's reflected in your class thousand yea rs ago, m y ancestor bound her bloodline to
and background. Chapter 2 presents an overview of
the nations of Khorvaire and ideas for characters tied the spirit Kashtai, and I am a child o f that union. Kashtai
to those lands. Aundair is a logical place of origin for a moves within me. Her memories come to me in dreams,
wizard character, but your wizard could be a down-and and at times her voice whispers in the silence o f m y mind.
out arcanist from the alleys of Sham or a Lhazaar pirate As long as at least one o f m y sisters is alive, Kashtai will sur
with a knack for the mystic arts.
If you want to jump-start your ideas for a human char vive-and as long as she lives, she will fight il-Lashtavar.
acter's origins, you can roll on the Human Origins table. -Lakashtai, servant of the light
H U M A N ORI G I N S The kalashtar are a compound people, created from the
dlO Origin union of humanity and renegade spirits from the plane
of dreams-spirits called quori. Kalashtar are often
An m i poverished wizard from Aundair, striving to
seen as wise, spiritual people with great compassion
prove you're as intelligent as any other Aundairian
for others. There is an unmistakable alien quality to the
2 A streetwise rogue from Breland who wants nothing kalashtar, though, as they are haunted by the conflicts of
more than to escape the bustle of Sham forever their otherworldly spirits.
3 A displaced Cyran fighter who was engaged in war
outside Cyre at the time of the Mourning and is now BOUND TO SPIRITS
stranded with no home Every kalashtar has a connection to a spirit of light, a
4 A barbarian from the Demon Wastes who repented bond shared by other members of their bloodline. Ka
from a life of cruelty and hopes to atone for past evils lashtar appear human, but their spiritual connection af
5 A kindly druid from the Eldeen Reaches who wants fects them in a variety of ways. Kalashtar have symmet
to learn about the flora and fauna of the rest of Khor rical, slightly angular features, and their eyes often glow
when they are focused or expressing strong emotions.
vaire and beyond
Kalashtar can't directly communicate with their quori
6 A cleric from Karrnath who aspires to learn the arts of
spirits. Rather, they might experience this relationship
necromancy-for the noblest aims, of course as a sense of instinct and inspiration, drawing on the
7 A piratical bard from the Lhazaar Principalities who memories of the spirit when they dream. This connec
loves sea shanties but also wants to immortalize the tion grants kalashtar minor psionic abilities, as well
deeds of great heroes in song as protection from psychic attacks. All of these quori
8 A ranger trained to hunt the jungles of Q'barra who dream-spirits are virtuous, but some are warriors and
harbors a grudge against r agons others are more contemplative. Work together with the
d
9 A warlock from the Shadow Marches, teetering on the DM to determine the nature of your linked spirit. T y p
edge of sanity while contemplating the daelkyr ically, a kalashtar knows the name and nature of their
spirit, but some may know nothing of their spirit or the
1 0 A Thrane paladin f the Silver Flame who's looking r source of their psychic gifts, such as an orphan kalashtar
o
fo
something o prove the truth underpinning belief
t
raised among strangers.
CHAPTER 1 I CHARACTER CREATION
2 9

