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the Rage of War. Many of the Carrion Tribes of the De forces they are dealing with, or recognize the danger
mon Wastes likewise serve Rak Tulkhesh and yearn to inherent in her gifts.
carry his bloody banner into the soft lands of the south. T h e Queen of Shadows. An entity of shadow, Sul
The minotaurs of Droaam revere Rak Tulkhesh as the Khatesh can assume any form. Her favored shape is
Horned Prince. But the most powerful of the overlord's a twelve-foot-tall humanoid figure draped in a flow
follower's is the rakshasa Mordakhesh the Shadow ing, hooded robe formed of swirling mist and cling
sword-Rak Tulkhesh's exarch among the Lords of ing shadow.
Dust, who commands a host of fiends exerting the over M i n ions. Most of Sul Khatesh's followers are wizards
lord's will across Khorvaire. and warlocks, and she is one of the primary patrons for
warlocks in Khorvaire. Covens devoted to the Queen of
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SUL KHA E S H Shadows use dark magic and fear to dominate whole
communities, while isolated warlocks make pacts with
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Sul Khatesh s known s the Keeper f Secrets and the
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Queen of Shadows. She embodies the fears and super Sul Khatesh to pursue power and revenge. By sharing
stitions surrounding magic, from malevolent warlocks her power in this way, the overlord perpetuates the im
to mad wizards, from deadly curses to magical power age of the evil warlock, inciting fear that strengthens the
that draws those who wield it deeper into darkness. Keeper of Secrets even more.
Sul Khatesh is subtler than the Rage of War. She em Sul Khatesh's chief agent among the Lords of Dust
powers warlocks and whispers secrets into the minds of is the rakshasa Hektula, who serves as the librarian in
wizards and artificers, helping them master spells and the demonic citadel of Ashtakala. Known as the First
create relics they could never shape on their own. But Scribe, Hektula presides over an immense trove of ar
few of those inspired by Sul Khatesh understand what cane knowledge and artifacts.
RAK TuLKHESH ACTIO N S
Huge fiend, neutral evil Multiattack_ Rak Tulkhesh makes four weapon attacks.
Armor Class 23 (natural armor; 25 versus ranged attacks) Spawned Melee Weapon. Melee Weapon Attack: +1 7 to hit,
Hit Points 478 (33d12 + 264) reach 10 ft., one target. Hit: 28 (3dl2 + 9) force damage.
Speed 40 ft., cli m b 40 ft., fly 80 ft.
Spawned Ranged Weapon. Ranged Weapon Attack: +1 2 to hit,
range 5 0/600 ft., one target. Hit: 7 (3d8 + 4) force damage.
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STR DEX CON INT WIS CHA
29 (+9) 1 9 (+4) 27 (+8) 21 (+5) 22 (+6) 26 (+8) Change Shape. Rak Tul k hesh magically polymorphs into a hu
manoid, beast, or giant that has a challenge rating no higher
Saving Throws Str +17, Con +1 6, Wis +14, Cha +16 than his own, or back into his true form. He reverts to his true
Skills Athletics +17, Intimidation +16, Perception +14 form if he dies. Any equipment he is wearing or carrying is ab
Damage Resistances cold, fire, lightning sorbed or borne by the new form (his choice).
Damage Immunities poison; bludgeoning, piercing, and In a new form, Rak Tulkhesh retains his alignment, hit points,
slashing from nonmagical attacks Hit Dice, ability to speak, proficiencies, Legendary Resistance,
Condition Immunities charmed, exhaustion, frightened, and Intelligence, Wisdom, and Charisma scores, as well as this
paralyzed, poisoned, stunned action. His statistics and capabilities are otherwise replaced by
Senses truesight 2 0 ft., passive Perception 24 those of the new form, except any class features or legendary
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Languages all, telepathy 2 0 ft. actions of that form.
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Challenge 28 (120,000 XP)
LEG E N D A R Y ACTIO N S
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Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 9 Rak Tul k hesh can take 3 legendary actions, choosing from
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or 0 and rolls the damage i ce three times, instead of twice. the options below. Only one legendary action option can be
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used at a time and only at the end of another creature's turn.
Innate Spe/lcasting. Rak Tulkhesh's spellcasting ability is Cha
risma (spell save DC 24). He can n nately cast the fo l owing Rak Tulkhesh regains spent legendary actions at the start
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spells, requiring no material components: of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
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At will: detect thoughts, dispel a gic, spirit guardians
l/day each: banishing smite, blinding smite, staggering smite End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving Rak Tulkhesh u st succeed on a DC 24 Wisdom saving throw
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throw, he can choose to succeed instead. or use its reaction to make a melee weapon attack against
a random creature within reach. If no creatures are within
Magic Resistance- Rak Tulkhesh has advantage on saving reach, it makes a ranged weapon attack against a random
throws against spells and other magical effects. creature within range, throwing its weapon if necessary. This
Whirlwind o f Weapons_ A magical aura of weapons sur attack is made with advantage and gains a +4 bonus to the
rounds Rak Tulkhesh in a 1 0 foot radius. At the start of each damage roll.
of his turns, any other creature in the aura takes 14 (4d6)
force damage.
C H APTER 6 I FRIENDS AND FOES