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MORDAKHESH
Medium.fiend, lawful evil
Armor Class 18 (plate)
Hit Points 170 (20d8 + 80)
Speed 40 ft.
STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 15 (+2) 17 (+3) 20 (+5)
Saving Throws Str + 10, Con +9, Wis +8, Cha + 10
Skills Athletics +10, Insight +8, Perception +8, Persuasion +10
Damage Vulnerabilities piercing from magic weapons wielded
by good creatures
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 18
Languages Common, Infernal
Challenge 15 (13,000 XP)
Innate Spellcasting Mordakhesh's spellcasting ability is Cha
risma (spell save DC 18, +10 to hit with spell attacks). Mor
dakhesh can innately cast the following spells, requiring no
material components:
At will: chromatic orb (see "Actions" below), detect thoughts,
disguise self
1/day each: banishing smite, destructive wave, fly, mass sugges-
tion, staggering smite, suggestion, true seeing
Limited Magic Immunity. Mordakhesh can't be affected or
detected by spells of 6th level or lower unless he wishes to be.
Mordakhesh has advantage on saving throws against all other
spells and magical effects.
ACTIONS
Multiattack. Mordakhesh makes three greatsword attacks.
MORDAKHESH
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft.,
one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (ldlO) In the age when fiends and dragons waged war across
force damage. Eberron, rakshasas served the fiendish lords as strate
gists and generals. A rakshasa named Mordakhesh rose
Chromatic Orb. Ranged Spell Attack: +10 to hit, range 120 ft.,
one creature. Hit: 13 (3d8) damage of a type chosen by Morda up through the ranks to become one of the greatest com
khesh: acid, cold, fire, lightning, poison, or thunder. manders of his age, and a dragon-slaying specialist. For
this, he earned the nickname Shadowsword, along with
LEGENDARY ACTIONS a legendary reputation for leaving death in his wake.
Mordakhesh serves as the prakhutu or "speaker" of
Mordakhesh can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used his imprisoned master, Rak Tulkhesh, and he seeks to
at a time and only at the end of another creature's turn. Morda free his lord by bathing the world in blood. Like a spider
khesh regains spent legendary actions at the start of his turn. with multiple webs, he has agents and pawns (which he
calls his "claws") established in armies across Khor
Attack. Mordakhesh makes one weapon attack or casts vaire. The most significant of those is the barbarian
chromatic orb. horde he amasses in the Demon Wastes-warriors who
Chromatic Resistance. Modakhesh gains resistance to one threaten to sweep into .Aundair on a tide of blood.
damage type of his choice-acid, cold, fire, lightning, poison,
or thunder-until the start of his next turn. Many of the horrors of the Last War were instigated
Warlord's Command (Costs 2 Actions). Mordakhesh targets up or at least encouraged-by Mordakhesh's operatives, and
to two allies that he can see within 30 feet of him. If a target his claws are known to have perpetrated some of the
can see and hear him, the target can make one weapon attack most brutal massacres of that conflict. No one knows
as a reaction and gains advantage on the attack roll. how far the Shadowsword's reach extends, or which
commanders in the armies of Khorvaire serve him.
CHAPTER 6 I FRIENDS AND FOES
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