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MORDAKHESH
              Medium.fiend,  lawful evil
              Armor Class  18 (plate)
              Hit Points 170  (20d8 + 80)
              Speed 40 ft.
                STR    DEX    CON      INT   WIS     CHA
               20 (+5)   16  (+3)   18  (+4)   15 (+2)   17  (+3)   20  (+5)

              Saving Throws Str + 10, Con +9, Wis +8, Cha + 10
              Skills Athletics +10,  Insight +8,  Perception +8,  Persuasion +10
              Damage Vulnerabilities piercing from magic weapons wielded
               by good creatures
              Damage Resistances bludgeoning,  piercing,  and slashing from
               nonmagical attacks not made with silvered weapons
              Senses darkvision 60 ft., passive Perception 18
              Languages Common, Infernal
              Challenge 15 (13,000 XP)

              Innate Spellcasting  Mordakhesh's spellcasting ability is Cha­
              risma  (spell save  DC 18,  +10 to hit with spell attacks).  Mor­
              dakhesh can innately cast the following spells,  requiring  no
              material components:
              At will: chromatic orb  (see  "Actions"  below),  detect thoughts,
               disguise self
              1/day each: banishing smite,  destructive wave, fly, mass sugges-
               tion,  staggering smite,  suggestion, true seeing
              Limited Magic Immunity.  Mordakhesh can't be affected or
              detected by spells of 6th level or lower unless he wishes to be.
              Mordakhesh has advantage on saving throws against all other
              spells and magical effects.
              ACTIONS
              Multiattack.  Mordakhesh makes three greatsword attacks.
                                                                MORDAKHESH
              Greatsword.  Melee Weapon Attack: +10 to hit,  reach 5 ft.,
              one target.  Hit:  12  (2d6 + 5) slashing damage plus 5  (ldlO)   In the age when fiends and dragons waged war across
              force damage.                                     Eberron, rakshasas served the fiendish lords as strate­
                                                               gists and generals.  A rakshasa named Mordakhesh rose
              Chromatic Orb.  Ranged Spell Attack: +10 to hit, range 120 ft.,
              one creature. Hit:  13  (3d8) damage of a type chosen by Morda­  up through the ranks to become  one of the greatest com­
              khesh: acid, cold, fire,  lightning, poison, or thunder.   manders of his age, and a dragon-slaying specialist. For
                                                               this, he earned the nickname Shadowsword,  along with
              LEGENDARY ACTIONS                                 a legendary reputation for leaving death in his wake.
                                                                 Mordakhesh serves as the prakhutu or "speaker"  of
              Mordakhesh can take 3 legendary actions,  choosing from the
              options below. Only one legendary action option can be used   his imprisoned master,  Rak Tulkhesh, and he seeks to
              at a time  and  only at the end of another creature's turn.  Morda­  free his lord by bathing  the world in  blood.  Like a spider
              khesh regains spent legendary actions at the start of his turn.   with multiple  webs,  he has agents and pawns (which he
                                                                calls his "claws") established in  armies  across Khor­
              Attack.  Mordakhesh makes one weapon attack or casts   vaire.  The most significant of those is the barbarian
               chromatic orb.                                   horde he amasses in the Demon Wastes-warriors who
              Chromatic Resistance.  Modakhesh gains resistance to one   threaten to sweep into .Aundair on a tide of blood.
               damage type of his choice-acid, cold, fire,  lightning,  poison,
               or thunder-until the start of his next turn.      Many of the horrors of the Last War were instigated­
              Warlord's Command  (Costs 2  Actions).  Mordakhesh targets up   or at least encouraged-by Mordakhesh's operatives, and
               to two allies that he can see within 30 feet of him.  If a target   his claws are known to have perpetrated some of the
               can see and hear him, the target can make one weapon attack   most brutal massacres  of that conflict.  No one knows
               as a reaction and  gains  advantage  on the attack roll.   how far the  Shadowsword's  reach extends, or which
                                                               commanders in the  armies  of Khorvaire  serve him.

                                                                                    CHAPTER  6  I  FRIENDS  AND  FOES
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