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HASHALAQ Q U ORI
Medium aberration, law u l evil
f
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Armor Class 7 (natural armor)
Hit Points 99 (l8d8 + 18)
Speed 40 ft.
STR DEX CON INT WIS CHA
1 2 (+l) 14 (+2) 1 3 (+l) 1 8 (+4) 1 6 (+3) 18 (+4)
Saving Throws Wis +7, Cha +8
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I
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Skills Arcana + 2 , H i s tory + 12, n sight + 1 , Persuasion +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 3
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Languages Common, Quori
Challenge 9 (5,000 XP)
Innate Spellcasting (Psionics). The quori's spellcasting ability is
l
I n te l igence (spell save DC 6 ). It can innately cast the following
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spells, requiring no components:
At will: charm person Q U O RI
3/day each: detect thoughts, disguise self, suggestion
l/day: dominate person, dream Dal Quor is the plane of dreams and is currently dom
inated by a dark power known as il-Lashtavar, or the
ACTI O N S
Dreaming Dark. 11-Lashtavar is served by a host of aber
Multiattack. The u ori uses its M i nd Thrust twice. rations that are the embodiments of dreams and night
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mares-the quori. Because it is difficult for anything to
Idyllic Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one tar
get. Hit: 9 (l dl 0 + 4) force damage. If the target is a creature, it physically travel to or from Dal Quor, quori in Eberron
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must succeed on a DC 6 Wisdom saving throw or fall prone in are typically encountered while possessing a host body.
a fit of laughter. The Inspired are the most common type of willing host
for the quori and are described earlier in this chapter.
Mind Thrust. The quori targets a creature it can see within 60
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feet of it. The target must make a DC 6 Wisdom saving throw, HASHALAQ UORI
taking 8 (4d8) psychic damage on a failed save, or half as
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much damage on a successful one. Hashalaq quori are loremasters and judges, and are
commonly known as dreamstealers. In their natural
Possession (Recharge 6). One humanoid that the quori can see form, hashalaqs are composed of hundreds of translu
within 5 feet of it must succeed on a DC 16 Charisma saving cent tendrils. They can compress and configure these
throw or be possessed by the quori; the quori then disappears, tendrils to form a wide range of simple shapes. A point
and the target is incapacitated and loses control of its body. The of blue light suspended within its tendrils serves as the
quori now controls the body but doesn't deprive the target of hashalaq's sensory organ, which can be moved around
awareness. The quori can't be targeted by any attack, spell, or to suit the creature's current shape.
other effect, and it retains its alignment, Intelligence, Wisdom, T h e Power of Pleasure. Hashalaq quori have stud
Charisma, and immunity to being charmed and frightened. It
otherwise uses the possessed target's statistics, but doesn't gain ied their mortal prey for centuries. Inhabiting human
access to the target's knowledge, class features, or proficiencies. bodies as Inspired has granted the hashalaq a deep
The possession lasts until the body drops to 0 hit points, the understanding of the hedonistic urges of humanity. As
quori ends it as a bonus action, or the quori is forced out by an a result, they have developed numerous ways to control
effect like the dispel evil and good spell. When the possession humanoids through pleasure-even as they have devel
ends, the quori reappears in an unoccupied space within 5 feet oped a taste for such things themselves.
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of the body. The target is immune to this u ori's Possession for T h e Learned of Dal Quor. Hashalaq quori are the
24 hours after succeeding on the saving throw or after the pos loremasters of Dal Quor. Even those hashalaqs who
session ends. don't make use of Inspired vessels dedicate themselves
to studying Eberron aml the planes, and they are among
R E A CTIO N S the few quori castes whose members understand the
Empathic Feedback. When the quori takes damage from a crea ways of magic. In Dal Quor, the hashalaq quori are typ
ture it can see within 60 feet of it, the quori can force that crea ically found as advisors to the kalaraq. They also serve
ture to succeed on a DC 16 Intelligence saving throw or take 1 as judges, policing the quori and ensuring that the rival
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l
(2d 0 ) psychic damage. ries of the tsucora never threaten the greater plans of
the Dreaming Dark.
CHAPTER 6 I FRIENDS AND FOES