Page 308 - Eberron -Rising from the Last War_Neat
P. 308
•••
•
•
•
!SUCORA Q u o_R_I _ _
Tsucora quori are nightmarish creatures. Their head
less torsos are covered with eyes and twitching limbs,
including two massive arms that end in powerful pin
cers, and a serpentine tail tipped with a vicious stinger.
They are cruel and calculating, enjoying the power they
wield over others as they concoct elaborate schemes to
advance their own positions and discredit their rivals.
Relentless Schemers. Constantly jockeying for posi
tion, each tsucora hopes to be reincarnated as a more
powerful servant of the Dreaming Dark. As such, their
plans are as often focused on the ruination of competi
tors as they are on the furthering of il-Lashtavar's plans.
When they aren't serving in the cities of their nightmare
realm, they hunt the dreaming spirits of mortals.
F e armongers. Their ability to manipulate the fears of
mortals sees tsucoras often sent to Eberron as Inspired.
Nothing keeps humanoid chattel in line like fear, and
the tsucoras are the masters of manipulating the un
certainty of mobs and high-ranking officials alike. The
effectiveness of tsucora Inspired keeps the members of
this order in the good graces of the kalaraq quori.
1
TSUCORA Q U ORI (escape DC 4 ) if it is a Large or smaller creature. The quori has
Medium aberration, lawf u l evil two pincers, each of which can grapple one target.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
1
Armor Class 6 (natural armor) Hit: 13 (4d4 + 3) slashing damage.
Hit Points 68 (8d8 + 32)
Stinger. Melee Weapon Attack: +6 to hit, reach 0 ft., one crea
1
Speed 40 ft.
1
ture. Hit: 8 (ldlO + 3) piercing damage plus 0 (3dl 0) psychic
m
STR DEX CON INT WIS CHA damage, and the target u st succeed on a DC 14 Wisdom
q
1 7 (+3) 14 (+2) 18 (+4) 14 (+2) 14 (+2) 1 6 (+3) saving throw or be frightened of the u ori for 1 minute. The tar
get can repeat the saving throw at the end of each of its turns,
Saving Throws Wis +5, Cha +6 ending the effect on itself on a success.
Skills n sight +5, Perception +5
I
Damage Resistances psychic Possession (Recharge 6). One humanoid that the quori can see
Condition Immunities charmed, frightened within 5 feet of it must succeed on a DC 14 Charisma saving
q
Senses darkvision 60 ft., passive Perception 15 throw or be possessed by the u ori; the quori then disappears,
Languages Common, Quori and the target is incapacitated and loses control of its body.
q
Challenge 7 (2,900 XP) The u ori now controls the body but doesn't deprive the target
q
of awareness. The u ori can't be targeted by any attack, spel , l
I
a
or other effect, n d i t retains its alignment, n telligence, Wis
Innate Spellcasting (Psionics). The quori's spellcasting ability is dom, Charisma, and immunity to being charmed and fright
Charisma (spell save DC 14). It can innately cast the following ened. It otherwise uses the possessed target's statistics, but
spells, requiring no co m p onents: doesn't gain access to the target's knowledge, class features,
At will: charm person or proficiencies.
d
l/day:f e ar The possession lasts until the body r ops to 0 hit points, the
q u ori ends it as a bonus action, or the quori is forced out by an
AC I O N S effect like the dispel evil and good spell. When the possession
T
ends, the quori reappears in an unoccupied space within 5 feet
Multiattack. The quori makes three attacks: one pincer attack,
one attack with its claws, and one stinger attack. of the body. The target is immune to this quori's Possession
for 24 hours after succeeding on the saving throw or after the
Pincer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. possession ends.
Hit: 8 (ldlO + 3) bludgeoning damage. The target is grappled
CHAPTER 6 / FRIENDS AND FOES