Page 307 - Eberron -Rising from the Last War_Neat
P. 307

KALARAQ  UORI
          The most powerful quori are the kalaraqs, also known
          as eyebinders-entities formed of pure shadow that is
          outlined by a nimbus of energy. A host of disembodied
         eyes whirl around a kalaraq, each reflecting a conscious­
          ness the creature has consumed.
           Kalaraq quori guide the quori race, and the Devourer
          of Dreams-the personal emissary of the Dreaming
         Dark-is of this order. Although the kalaraqs never fight
         one another overtly, each has its own agenda, and each
         hopes to someday seize the throne of the Devourer of
          Dreams. Because of this internal conflict, it is unusual
         for a kalaraq to leave Dal Quor to inhabit a mortal vessel
         and become one of the Inspired.

                                                           to 0 hit points from this attack  i es and has its soul imprisoned
                                                                                 d
                                                            in  one of the quori's eyes. The target can't be revived by any
                                                            means short of a wish spell until the quori is destroyed.
                   1
          Armor Class  8   (natural armor)                  Mind Seed (1/Day). The quori touches one humanoid, which
                 1
          Hit Points  6 1  (19d8 + 76)                      must succeed on a DC 21  Intelligence saving throw or be
         Speed 30 ft., fly 60 ft. (hover)                  cursed. The curse lasts until it's removed by a remove curse or
                                                           greater restoration spell.
            STR    DEX    CON     INT    WIS    CHA          The cursed target suffers l  level of exhaustion every 24
           1 2   (+1)   21  (+5)   1 8   (+4)   23  (+6)   24 (+7)   25 (+7)   hours, and  n i shing a long rest doesn't reduce its exhaustion.
                                                                   fi
                                                            If the cursed target reaches exhaustion level 6, it doesn't  i e; it
                                                                                                    d
         Saving Throws Int +1 2, Wis +13, Cha +1 3         instead becomes a thrall under the quori's control, and all  its
         Skills Deception +1 3, Perception +13, Persuasion +1 3   exhaustion is removed. Only the wish spell can free the thrall
          Damage Resistances cold, necrotic, poison, psychic;   from this control.
           bludgeoning,  i ercing, and slashing from nonmagical attacks
                     p
         Condition Immunities blinded, charmed, exhaustion,   Swarm of  Eyes (Recharge 6). The quori creates a swarm of spec­
           frightened, grappled, paralyzed, petrified, prone, restrained   tral eyes that  l ls a 30-foot-radius sphere centered on a point
                                                                     fi
                      1
          Senses truesight  2 0 ft., passive Perception 23   it can see within 60 feet of it.  Each creature in that area  u st
                                                                                                   m
                           1
          Languages all, telepathy  2 0 ft.                make a DC 21 Wisdom saving throw. On a failure, a creature
         Challenge 19  (22,000 XP)                         takes 45 (1 0d8) psychic damage, and it is blinded for l  min­
                                                           ute. On a success, a creature takes half as much damage and
         All-Around Vision. The  u ori can't be surprised while it isn't   isn't blinded. A blinded creature can repeat the saving throw
                          q
          incapacitated.                                   at the end of each of its turns, ending the effect on itself on
                                                           a success.
         Incorporeal Movement. The quori can move through other
                                                                                              q
         creatures and objects as if they were difficult terrain. It takes 5   Possession (Recharge 6). One humanoid that the  u ori can see
                         i
          (ld O )  force damage  f i t ends its turn inside an object.   within 5 feet of it must succeed on a DC 21 Charisma saving
            l
                                                           throw or be possessed by the quori; the quori then disappears,
                                  q
         Innate Spellcasting (Psionics). The  u ori's spellcasting ability is   and the target is incapacitated and loses control of its body.
         Charisma (spell save DC 21 , +1 3 to hit with spell attacks). It can   The quori now controls the body but doesn't deprive the target
         innately cast the following spells, requiring no components:   of awareness. The quori can't be targeted by any attack, spell,
                                                                                          I
         At will: arcane eye                               or other effect, and it retains its alignment,  n telligence, Wis·
         3/day each: clairvoyance, confusion, dream, eyebite   dom, Charisma, and  m i  munity to being charmed and fright­
                                                           ened.  It otherwise uses the possessed target's statistics, but
         Magic Resistance. The quori has  advantage on saving throws   doesn't gain access to the target's knowledge, class features,
         against spells and other magical effects.         or proficiencies.
                                                                            u
                                                             The possession lasts  n til the body drops to 0 hit points, the
         ACT O I  N S
                                                           quori ends it as a bonus action, or the quori is forced out by an
         Multiattack. The quori makes two Soul Binding attacks. Alter­  effect like the dispel evil and good spell. When the possession
         natively, it can make four attacks with Arcane Blast.   ends, the quori reappears in an unoccupied space within 5 feet
                                                           of the  body. The target is immune to this quori's Possession
                                              1
         Arcane Blast. Ranged Spell Attack: +1 3 to hit, range  2 0 ft., one   for 24 hours after succeeding on the saving throw or after the
         target. Hit: 12 (l dl 0 + 7) force damage.
                                                           possession ends.
         Soul Binding. Melee Spell Attack: + 13 to hit, reach 5 ft., one
                      l
         target. Hit: 29 (4d 0   + 7) necrotic damage. A creature reduced
         C  H  APTER 6  I  FRIENDS AND FOES
   302   303   304   305   306   307   308   309   310   311   312