Page 130 - Chronicles of Darkness
P. 130

Rank 2 and 3 entities have difficult to obtain, but still  (a spirit with metal fists, for example) indicates that it should
            “natural,” banes. Powerful ghosts are repelled by holy water.  inflict lethal wounds instead. Some entities use weapons, in
            A spirit must be killed by a sharpened stake made of pine.  which case roll Power + Finesse, then apply weapon damage
            A mid-Rank angel can be killed by a weapon dusted with the  on a successful attack.
            ground-up remains of a meteorite.                  Entities in Twilight can only attack or be attacked by
               Rank 4 and 5 entities have highly-specific banes that  other ephemeral beings of the same type, unless the attack
            require great effort to acquire. The lord of an Underworld  utilizes the entity’s bane.
            realm, now walking the Earth and served by a cult of wor-  Physical attacks on a Manifested entity that would nor-
            shippers, can be killed by an obsidian blade marked with the  mally cause lethal damage only cause bashing damage unless
            names of 13 Gods of Death. The spirit of the US Treasury  the attack utilizes the entity’s bane. Despite appearing to the
            (the building) can be killed by a silver bullet made from a  naked eye and being solid, a Manifested spirit, ghost, or angel
            melted-down original dollar. A high-Rank angel can’t willingly  doesn’t have any internal organs to injure.
            touch the sigils of a certain incantation in Sumerian, and dies   Ephemeral beings record and heal from wounds in the
            if the signs are carved into the flesh of its host.  same way as material characters, but  lose one point of Essence
               The hierarchical nature of ephemeral beings also plays a  for every aggravated wound they suffer.
            part — Rank isn’t a social convention for them, but a funda-  Ephemeral entities that lose all Corpus from lethal or
            mental part of their nature. Ephemeral entities of 2 Ranks  aggravated wounds explode into a burst of ephemera, styl-
            or more above an opponent of the same type (a Rank 5 spirit  ized to their nature. A forest spirit dies in a hail of rapidly-
            attacking a Rank 3 spirit, for example), count as their op-  vanishing pine needles, while ghosts crumble, screaming, into
            ponent’s bane when using unarmed attacks, claws, or teeth.  the ground. The entity isn’t actually dead, though, unless it
                                                             has also run out of Essence. If it has even a single Essence
            Combat                                           point remaining, it reforms, hibernating, in a safe place (a
                                                             Conditioned location, usually). Once it has regained Essence
               As noted earlier, ephemeral beings use the lower of
            Finesse or Resistance for Defense unless they are Rank 1, in   points equal to its Corpus dots, it spends an Essence point
                                                             and reawakens. As the entity can’t act while hibernating, this
            which case they use the higher. They apply Defense against   means it must wait for the one Essence a day for being in a
            all attacks, even firearms.                      suitable area to slowly build up to Corpus, and that more
               Ephemeral beings roll Power + Finesse to attack. Their
            attacks inflict bashing damage unless the nature of the entity   powerful entities take longer to recover from being “killed.”
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                                                                                           Game Systems
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