Page 131 - Chronicles of Darkness
P. 131
Influence Effects
Level Effect
• Strengthen The entity can enhance its sphere of influence. It can add to the Defense of a loved
one, make an emotion stronger, an animal or plant healthier, or an object more
robust, gaining the entity’s Rank in Health or Structure. This Influence can shift the
Anchor, Resonant or Infrastructure Condition to Open for its duration. The cost is 1
Essence.
•• Manipulate The entity can make minor changes within its sphere of influence, such as slightly
changing the nature or target of an emotion, or make minor changes to an animal’s
actions, a plant’s growth, or an object’s functionality. The cost is 2 Essence.
••• Control The entity can make dramatic changes within its sphere of influence, twisting emo-
tions entirely or dictating an animal’s actions, a plant’s growth or an object’s func-
tionality. This Influence can shift the Open Condition to Controlled for its duration.
The cost is 3 Essence.
•••• Create The entity can create a new example of its sphere of influence. It can create a new
anchor, instill an emotion, create a new sapling or young plant, create a young
animal, or create a brand new object. The entity can cause a temporary Anchor,
Infrastructure, or Resonant Condition in a subject for the duration of the Influence. The
cost is 4 Essence.
••••• Mass Create The entity can create multiple examples of its sphere of influence, triggering emotions
in multiple people, creating new copses of trees, small groups of animals, or mul-
tiple, identical items. The cost is 5 Essence. The number of examples of the Influence
created is equal to Rank. Alternately, the entity may create one instance of its sphere
of influence — including creating the base Condition for its type — permanently,
although an ephemeral entity can’t permanently alter the mind of a sentient being.
Influence
All ephemeral beings have a degree of Influence over
the world, which they can leverage to control and shape the Influence Durations
basis of their existence. Ghosts have power over their own
anchors, spirits can control and encourage the phenomena Level Duration Cost
from which they were born, and the God-Machine grants 0 One minute per No additional
angels broad authority over things relating to their mission. success Essence cost.
Entities begin with dots in Influence equal to Rank. •
Although Rank is also the maximum rating for an Influence, Ten minutes per No additional
Essence cost.
success
ephemeral beings can split their dots to have more than one
Influence. A Rank 4 spirit of dogs, for example, might have •• One hour per The cost is 1 ad-
Influence: Dogs ••• and Influence: Loyalty •. success ditional Essence.
Entities may reduce their number of Numina granted by ••• One day per The cost is 2 ad-
Rank to increase Influence dots, at a cost of 1 Numen per dot. success ditional Essence.
Spirits and angels have Influences that relate to their •••• Permanent The cost is 2 ad-
natures, which may be used in multiple circumstances — the ditional Essence.
dog spirit, for example, has Influence: Dogs, not Influence
over a particular dog.
Influence is measured in both scale and duration. To use
an Influence, compare the entity’s Influence rating to the being, the roll is contested by Resolve or Composure (which-
total dots of the intended effect and how long it is to last. ever is higher) + Supernatural Tolerance.
The total must be equal to or less than the entity’s Influence
rating in order for the Influence to be attempted. Manifestation
The entity pays the listed cost in Essence and rolls Power
+ Finesse, with success creating the desired effect. If the Ephemeral beings can interact with the mortal world in
Influence is altering the thoughts or emotions of a sentient many different ways, from lurking in Shadow and reaching
130
Horrors and wonders-antagonists

