Page 131 - Chronicles of Darkness
P. 131

Influence Effects


                     Level              Effect
                     • Strengthen       The entity can enhance its sphere of influence. It can add to the Defense of a loved
                                        one, make an emotion stronger, an animal or plant healthier, or an object more
                                        robust, gaining the entity’s Rank in Health or Structure. This Influence can shift the
                                        Anchor, Resonant or Infrastructure Condition to Open for its duration. The cost is 1
                                        Essence.
                     •• Manipulate      The entity can make minor changes within its sphere of influence, such as slightly
                                        changing the nature or target of an emotion, or make minor changes to an animal’s
                                        actions, a plant’s growth, or an object’s functionality. The cost is 2 Essence.
                     ••• Control        The entity can make dramatic changes within its sphere of influence, twisting emo-
                                        tions entirely or dictating an animal’s actions, a plant’s growth or an object’s func-
                                        tionality. This Influence can shift the Open Condition to Controlled for its duration.
                                        The cost is 3 Essence.
                     •••• Create        The entity can create a new example of its sphere of influence. It can create a new
                                        anchor, instill an emotion, create a new sapling or young plant, create a young
                                        animal, or create a brand new object. The entity can cause a temporary Anchor,
                                        Infrastructure, or Resonant Condition in a subject for the duration of the Influence. The
                                        cost is 4 Essence.
                     ••••• Mass Create  The entity can create multiple examples of its sphere of influence, triggering emotions
                                        in multiple people, creating new copses of trees, small groups of animals, or mul-
                                        tiple, identical items. The cost is 5 Essence. The number of examples of the Influence
                                        created is equal to Rank. Alternately, the entity may create one instance of its sphere
                                        of influence — including creating the base Condition for its type — permanently,
                                        although an ephemeral entity can’t permanently alter the mind of a sentient being.



                 Influence

                    All ephemeral beings have a degree of Influence over
                 the world, which they can leverage to control and shape the   Influence Durations
                 basis of their existence. Ghosts have power over their own
                 anchors, spirits can control and encourage the phenomena   Level  Duration     Cost
                 from which they were born, and the God-Machine grants   0     One minute per   No additional
                 angels broad authority over things relating to their mission.  success         Essence cost.
                    Entities begin with dots in Influence equal to Rank.   •
                 Although Rank is also the maximum rating for an Influence,    Ten minutes per   No additional
                                                                                                Essence cost.
                                                                               success
                 ephemeral beings can split their dots to have more than one
                 Influence. A Rank 4 spirit of dogs, for example, might have   ••  One hour per   The cost is 1 ad-
                 Influence: Dogs ••• and Influence: Loyalty •.                 success          ditional Essence.
                    Entities may reduce their number of Numina granted by   •••  One day per    The cost is 2 ad-
                 Rank to increase Influence dots, at a cost of 1 Numen per dot.  success        ditional Essence.
                    Spirits and angels have Influences that relate to their   ••••  Permanent   The cost is 2 ad-
                 natures, which may be used in multiple circumstances — the                     ditional Essence.
                 dog spirit, for example, has Influence: Dogs, not Influence
                 over a particular dog.
                    Influence is measured in both scale and duration. To use
                 an Influence, compare the entity’s Influence rating to the  being, the roll is contested by Resolve or Composure (which-
                 total dots of the intended effect and how long it is to last.  ever is higher) + Supernatural Tolerance.
                 The total must be equal to or less than the entity’s Influence
                 rating in order for the Influence to be attempted.  Manifestation
                    The entity pays the listed cost in Essence and rolls Power
                 + Finesse, with success creating the desired effect. If the   Ephemeral beings can interact with the mortal world in
                 Influence is altering the thoughts or emotions of a sentient   many different ways, from lurking in Shadow and reaching

      130
               Horrors and wonders-antagonists
   126   127   128   129   130   131   132   133   134   135   136