Page 132 - Chronicles of Darkness
P. 132
Manifestation Effects
Manifestation Effect
Twilight Form If the entity enters the material world, it does so in Twilight (see p. 124). The Effect
has no cost.
Discorporate In emergencies, the entity can voluntarily Discorporate as though it had lost all
Corpus to lethal injury — a painful way to escape a greater entity threatening to
permanently kill it. The Effect has no cost.
Reaching (Spirit only) By spending one Essence, the spirit applies the Reaching Condition to
itself. The activation roll is penalized by the local Gauntlet Strength.
Gauntlet Breach (Spirit only — requires Resonant Condition) By spending 3 Essence, the spirit forces
itself through the Gauntlet — returning to Shadow from the material world, or ap-
pearing in Twilight Form by entering the material world. The activation roll is penal-
ized by the local Gauntlet Strength.
Avernian Gateway (Ghost, angel, or death-related spirit only — Requires Open Condition) By spend-
ing 3 Essence, the entity opens a nearby gateway to the Underworld, and applies
the Underworld Gate Condition to the location.
Shadow Gateway (Rank 3+ spirit or angel only — Requires Open Condition) By spending Essence
equal to Gauntlet Strength, the entity opens a portal to the Shadow that it and
other entities may use, applying the “Shadow Gate” Condition to the location. The
activation roll is penalized by the local Gauntlet Strength.
Image (Requires Anchor, Resonant, or Infrastructure Condition) By spending 1 Essence, the
entity may make its Twilight form visible to material beings for a scene.
Materialize (Requires Open Condition) By spending 3 Essence, the entity may shift from Twilight
form into the Materialized Condition.
Fetter (Requires Open Condition) By spending 2 Essence, the entity adds the Fettered
Condition to itself. Living beings targeted by this Effect contest the roll with Resolve
+ Composure + Supernatural Tolerance. If the Effect is successful, living targets gain
the Urged Condition.
Unfetter (Requires Fettered Condition) By spending 1 point of Essence, the entity temporarily
suppresses the Fetter Condition for a Scene, allowing it to use other Manifestation
Effects or roam in Twilight. When the Scene ends, any Manifestation Effects used
during it immediately end. If the entity isn’t back within range of its Fetter (see p.
133) when Unfetter ends, it immediately goes dormant.
Possess (Requires Open Condition) By spending 3 Essence, the entity gains temporary
control over an object, corpse, or creature, applying the Possessed Condition to the
subject. Living subjects contest the roll with Resolve + Composure + Supernatural
Tolerance.
Claim (Requires Controlled Condition) By spending 5 Essence, the entity gains permanent
control over an object, creature or corpse, applying the Claimed Condition to the
subject. Living subjects contest the roll with Resolve + Composure + Supernatural
Tolerance. An entity must be capable of both the Fetter and Possess Manifestations
to buy Claim.
across the Gauntlet to physically Manifesting or merging the number of Numina they are granted by Rank, at the cost
into a human soul. Just as Influence traits determine what of 1 Numen per Manifestation Effect.
level of control the creature has over their environment, Most Manifestation Effects have prerequisite Influence
Manifestation traits define which forms of Manifestation are or Manifestation Conditions – a spirit can only Fetter to
possible for a particular entity. something with an Open Condition, for example.
Entities begin with the Twilight Form Manifestation and All Manifestation Effects require a Power + Finesse roll
a number of Manifestation Effects from the list below, equal to use. Most have an associated cost in Essence, and some
to Rank. Some effects are only available to certain kinds of are contested or resisted.
entities. Entities may increase their capabilities by reducing
131
Game Systems

