Page 132 - Chronicles of Darkness
P. 132

Manifestation Effects

                Manifestation      Effect
                Twilight Form      If the entity enters the material world, it does so in Twilight (see p. 124). The Effect
                                   has no cost.
                Discorporate       In emergencies, the entity can voluntarily Discorporate as though it had lost all
                                   Corpus to lethal injury — a painful way to escape a greater entity threatening to
                                   permanently kill it. The Effect has no cost.
                Reaching           (Spirit only) By spending one Essence, the spirit applies the Reaching Condition to
                                   itself. The activation roll is penalized by the local Gauntlet Strength.
                Gauntlet Breach    (Spirit only — requires Resonant Condition) By spending 3 Essence, the spirit forces
                                   itself through the Gauntlet — returning to Shadow from the material world, or ap-
                                   pearing in Twilight Form by entering the material world. The activation roll is penal-
                                   ized by the local Gauntlet Strength.
                Avernian Gateway   (Ghost, angel, or death-related spirit only — Requires Open Condition) By spend-
                                   ing 3 Essence, the entity opens a nearby gateway to the Underworld, and applies
                                   the Underworld Gate Condition to the location.
                Shadow Gateway     (Rank 3+ spirit or angel only — Requires Open Condition) By spending Essence
                                   equal to Gauntlet Strength, the entity opens a portal to the Shadow that it and
                                   other entities may use, applying the “Shadow Gate” Condition to the location. The
                                   activation roll is penalized by the local Gauntlet Strength.
                Image              (Requires Anchor, Resonant, or Infrastructure Condition) By spending 1 Essence, the
                                   entity may make its Twilight form visible to material beings for a scene.
                Materialize        (Requires Open Condition) By spending 3 Essence, the entity may shift from Twilight
                                   form into the Materialized Condition.
                Fetter             (Requires Open Condition) By spending 2 Essence, the entity adds the Fettered
                                   Condition to itself. Living beings targeted by this Effect contest the roll with Resolve
                                   + Composure + Supernatural Tolerance. If the Effect is successful, living targets gain
                                   the Urged Condition.
                Unfetter           (Requires Fettered Condition) By spending 1 point of Essence, the entity temporarily
                                   suppresses the Fetter Condition for a Scene, allowing it to use other Manifestation
                                   Effects or roam in Twilight. When the Scene ends, any Manifestation Effects used
                                   during it immediately end. If the entity isn’t back within range of its Fetter (see p.
                                   133) when Unfetter ends, it immediately goes dormant.
                Possess            (Requires Open Condition) By spending 3 Essence, the entity gains temporary
                                   control over an object, corpse, or creature, applying the Possessed Condition to the
                                   subject. Living subjects contest the roll with Resolve + Composure + Supernatural
                                   Tolerance.
                Claim              (Requires Controlled Condition) By spending 5 Essence, the entity gains permanent
                                   control over an object, creature or corpse, applying the Claimed Condition to the
                                   subject. Living subjects contest the roll with Resolve + Composure + Supernatural
                                   Tolerance. An entity must be capable of both the Fetter and Possess Manifestations
                                   to buy Claim.




            across the Gauntlet to physically Manifesting or merging  the number of Numina they are granted by Rank, at the cost
            into a human soul. Just as Influence traits determine what  of 1 Numen per Manifestation Effect.
            level of control the creature has over their environment,   Most Manifestation Effects have prerequisite Influence
            Manifestation traits define which forms of Manifestation are  or Manifestation Conditions – a spirit can only Fetter to
            possible for a particular entity.                something with an Open Condition, for example.
               Entities begin with the Twilight Form Manifestation and   All Manifestation Effects require a Power + Finesse roll
            a number of Manifestation Effects from the list below, equal  to use. Most have an associated cost in Essence, and some
            to Rank. Some effects are only available to certain kinds of  are contested or resisted.
            entities. Entities may increase their capabilities by reducing
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