Page 135 - Chronicles of Darkness
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The entity pays one fewer Essence for using Influences
on the Fetter, but may not use them or Numina on another
target as long as the Fetter lasts. Avernian Gateways
Causing the Condition: This Condition is created by an
entity using the Fetter Manifestation Effect. Doorways to the Underworld, also called Avernian
gates, exist all over the world, but are invisible to
Ending the Condition: Fetters are permanent unless all but a handful of psychics. The gateways are in
the prerequisite Conditions are ended, or if the subject of Twilight, made of ghostly ephemera, and appear
the Fetter is destroyed or (if a living being) killed. The entity in places with the Resonant Condition tagged as
can voluntarily end the Condition by using the Unfetter “Death” — anywhere people die in large numbers
Manifestation Effect. A successful exorcism removes this or has a feel of Death about it can house a gate.
Condition. They remain closed unless they are the nearest
gate to a ghost who loses his last Anchor, in which
INFRASTRUCTURE case they open for a turn as his Corpus passes on.
Description: The subject of this Condition is within the
sphere of influence of an angel. Causing the Condition: This Condition is usually the
Causing the Condition: Infrastructure, unlike Anchor result of an entity fine tuning the prerequisite Condition as
and Resonant, never occurs naturally. The God-Machine part of an extended action involving the subject and entity
requires effort to prepare the way for its angels; extended acting in concert, for a number of scenes equal to Rank or a
actions by cultists, unwitting pawns or even other angels living subject’s Resolve, whichever is higher. Using a Control
create Infrastructure. High-Rank angels can use the Create Influence allows an entity to temporarily create the Open
Influence to instill this Condition on behalf of themselves or Condition as an instant action.
a subordinate angel. In addition, characters with the Destiny Ending the Condition: The Condition ends if the
Merit are always subject to this Condition. prerequisite Condition is removed. Exorcism rituals work
Ending the Condition: Infrastructure’s intricate nature by removing this Condition, reverting it to the prerequisite.
makes it much more difficult to remove. Multiple extended
actions that take place over whole stories are necessary to POSSESSED
dismantle the Condition, opposed by the angel itself.
Description: This object, corpse, or living being is be-
MATERIALIZED ing temporarily controlled by an ephemeral entity. Living
hosts are put into a coma-like state while being possessed;
Description: The entity has shifted from ephemeral to they experience the possession as missing time, aside from
material substance, manifesting in physical form. All the rules flashbacks that might come out in dreams or times of stress
for ephemeral entities’ traits still apply, except for the effects such as losing Integrity. The entity may not use Numina or
of being in Twilight. This Condition protects the entity from Influences while controlling the host, but is safe from Essence
Essence Bleed for its duration. Bleed for as long as the possession lasts.
Causing the Condition: This Condition is created by an The entity may pay one Essence per turn to heal a lethal or
entity using the Materialize Manifestation Effect on an Open bashing wound or a point of structure lost to damage. Corpses
Condition. If the Open Condition used is on an object or that died from damage begin Possession incapacitated, and must
person, the entity must materialize within its Rank in yards. be “healed” with Essence
Ending the Condition: Materialization lasts for one hour Entities possessing inanimate objects or corpses have a
per success on the activating roll. When the duration ends, great deal of control over their host. An entity controlling
the entity fades back into Twilight. Physical contact with a an object can’t make it do anything it couldn’t do while be-
Bane or removal of a prerequisite condition can cause the ing operated, but it can turn switches on and off, operate
Condition to end early. machinery, use keyboards, and turn dials. Use the entity’s
Finesse if dice rolls are necessary.
OPEN Corpses and other articulated hosts capable of movement,
like shop mannequins or industrial robots, use their own
Physical Attributes, but use the entity’s Attributes in Social or
Prerequisites: The Anchor, Resonant, or Infrastructure
Condition for the same phenomenon this Condition is Mental rolls. By spending a point of Essence, the entity can
use its own Attributes instead of the host’s for Physical tasks
tagged to. for a turn, but doing so causes one point of lethal damage
Description: The place, object, animal, or person covered
by a previous Condition has now been conditioned to accept or structure loss to the host.
Living hosts require more time for the entity to gain full
the entity. It can attempt to Fetter itself to the subject of the control, and always use their own Attributes. The entity may
Condition, or, if the Condition is on a location, Manifest.
read the host’s mind with a Finesse Roll at a -4 penalty, use
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Horrors and wonders-antagonists

