Page 135 - Chronicles of Darkness
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The entity pays one fewer Essence for using Influences
                 on the Fetter, but may not use them or Numina on another
                 target as long as the Fetter lasts.                       Avernian Gateways
                    Causing the Condition: This Condition is created by an
                 entity using the Fetter Manifestation Effect.      Doorways to the Underworld, also called Avernian
                                                                    gates, exist all over the world, but are invisible to
                    Ending the Condition: Fetters are permanent unless   all but a handful of psychics. The gateways are in
                 the prerequisite Conditions are ended, or if the subject of   Twilight, made of ghostly ephemera, and appear
                 the Fetter is destroyed or (if a living being) killed. The entity   in places with the Resonant Condition tagged as
                 can voluntarily end the Condition by using the Unfetter   “Death” — anywhere people die in large numbers
                 Manifestation Effect. A successful exorcism removes this   or has a feel of Death about it can house a gate.
                 Condition.                                         They remain closed unless they are the nearest
                                                                    gate to a ghost who loses his last Anchor, in which
                        INFRASTRUCTURE                              case they open for a turn as his Corpus passes on.

                    Description: The subject of this Condition is within the
                 sphere of influence of an angel.                    Causing the Condition: This Condition is usually the
                    Causing the Condition: Infrastructure, unlike Anchor  result of an entity fine tuning the prerequisite Condition as
                 and Resonant, never occurs naturally. The God-Machine  part of an extended action involving the subject and entity
                 requires effort to prepare the way for its angels; extended  acting in concert, for a number of scenes equal to Rank or a
                 actions by cultists, unwitting pawns or even other angels  living subject’s Resolve, whichever is higher. Using a Control
                 create Infrastructure. High-Rank angels can use the Create  Influence allows an entity to temporarily create the Open
                 Influence to instill this Condition on behalf of themselves or  Condition as an instant action.
                 a subordinate angel. In addition, characters with the Destiny   Ending the Condition: The Condition ends if the
                 Merit are always subject to this Condition.      prerequisite Condition is removed. Exorcism rituals work
                    Ending the Condition: Infrastructure’s intricate nature  by removing this Condition, reverting it to the prerequisite.
                 makes it much more difficult to remove. Multiple extended
                 actions that take place over whole stories are necessary to   POSSESSED
                 dismantle the Condition, opposed by the angel itself.
                                                                     Description: This object, corpse, or living being is be-
                           MATERIALIZED                           ing temporarily controlled by an ephemeral entity. Living
                                                                  hosts are put into a coma-like state while being possessed;
                    Description: The entity has shifted from ephemeral to  they experience the possession as missing time, aside from
                 material substance, manifesting in physical form. All the rules  flashbacks that might come out in dreams or times of stress
                 for ephemeral entities’ traits still apply, except for the effects  such as losing Integrity. The entity may not use Numina or
                 of being in Twilight. This Condition protects the entity from  Influences while controlling the host, but is safe from Essence
                 Essence Bleed for its duration.                  Bleed for as long as the possession lasts.
                    Causing the Condition: This Condition is created by an   The entity may pay one Essence per turn to heal a lethal or
                 entity using the Materialize Manifestation Effect on an Open  bashing wound or a point of structure lost to damage. Corpses
                 Condition. If the Open Condition used is on an object or  that died from damage begin Possession incapacitated, and must
                 person, the entity must materialize within its Rank in yards.  be “healed” with Essence
                    Ending the Condition: Materialization lasts for one hour   Entities possessing inanimate objects or corpses have a
                 per success on the activating roll. When the duration ends,  great deal of control over their host. An entity controlling
                 the entity fades back into Twilight. Physical contact with a  an object can’t make it do anything it couldn’t do while be-
                 Bane or removal of a prerequisite condition can cause the  ing operated, but it can turn switches on and off, operate
                 Condition to end early.                          machinery, use keyboards, and turn dials. Use the entity’s
                                                                  Finesse if dice rolls are necessary.
                                   OPEN                              Corpses and other articulated hosts capable of movement,
                                                                  like shop mannequins or industrial robots, use their own
                                                                  Physical Attributes, but use the entity’s Attributes in Social or
                    Prerequisites: The Anchor, Resonant, or Infrastructure
                 Condition for the same phenomenon this Condition is   Mental rolls. By spending a point of Essence, the entity can
                                                                  use its own Attributes instead of the host’s for Physical tasks
                 tagged to.                                       for a turn, but doing so causes one point of lethal damage
                    Description: The place, object, animal, or person covered
                 by a previous Condition has now been conditioned to accept   or structure loss to the host.
                                                                     Living hosts require more time for the entity to gain full
                 the entity. It can attempt to Fetter itself to the subject of the   control, and always use their own Attributes. The entity may
                 Condition, or, if the Condition is on a location, Manifest.
                                                                  read the host’s mind with a Finesse Roll at a -4 penalty, use
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               Horrors and wonders-antagonists
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