Page 134 - Chronicles of Darkness
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were once spirits may cross the Gauntlet at a Locus with a
ANCHOR successful Intelligence + Presence roll. Claimed that were
inanimate objects are fully animate, fusions of spiritual power,
metal, and plastic.
Description: The subject of this Condition — usually a Causing the Condition: This Condition is created by an
location or object, though it can be a person in rare cases — is entity using the Claim Manifestation Effect.
within the sphere of influence of a ghost. Ghosts in or within Ending the Condition: Claim is permanent in living
Rank x3 yards of their Anchors do not suffer Essence bleed. hosts unless the entity decides to detach itself, rolling its
Causing the Condition: This Condition is immediately original Power + Finesse penalized by its Rank in dice and
created when a new ghost is formed, based on whatever contested by the Claimed hybrid’s Resolve + Composure,
subject anchors the ghost’s identity. Summoning rituals in- including any dots gained from being Claimed. If the entity
tended to release ghosts from the Underworld or call them succeeds, the entity and host are separated. Former hosts
from elsewhere temporarily create this Condition in their are physically and mentally scarred — the physical appear-
target. Finally, a high-Rank ghost can use a Create Influence ance changes back at the same rate it mutated, and the extra
to mark a target as an Anchor. Attribute dots fade at a rate of two per day. The Essence
Ending the Condition: The easiest way to end an Anchor trait and any supernatural powers the Claimed developed
condition is to destroy the subject. Some ghosts cling to immediately vanish. Former Claimed, however, retain the
Anchors that represent unfinished business, in which case Virtue and Vice of the entity that took them over.
resolving those issues can remove the Condition. Abjuration In nonliving hosts, Claim is only temporary – once the
temporarily suppresses the Condition, as described on p. 140, Claim has fully formed, the host loses one dot of a Physical
forcing the ghost to retreat to another Anchor if it has one. Attribute (or the equivalent for formerly-inanimate objects)
Ghosts without Anchors bleed Essence until they fall into per three days. When any of these Attributes reaches 0, the
dormancy, at which point the Underworld Gate Condition host disintegrates and the entity is released into Twilight.
is created and the ghost is banished to the Great Below.
CLAIMED CONTROLLED
Prerequisites: The intended subject of this Condition
Description: A Claimed object, corpse, creature, or per- must have the Open Condition, tagged to the entity attempt-
son has been permanently possessed and merges with the ing to cause it.
entity involved. Unlike Possess, living Claimed aren’t put into Description: The object, creature, or person covered by
a fugue state, but remain mentally active while their soul and an Open Condition has now been so conditioned that the
the Claiming entity merge together over the course of several entity may attempt to Claim it, permanently merging with it.
days. During the period of fusion, the subject is under all Causing the Condition: This Condition is the result of
the effects of the Urged Condition, described above. Once repeated use of the Possess Manifestation effect by the causing
a day, starting with the moment the Claimed Condition is entity. It must have succeeded in possessing the subject on a
created, add one dot of the entity’s Attributes to the host’s, number of separate occasions equal to the Willpower of either
permanently raising them. Power may be assigned to Strength, the entity or the subject, whichever is higher. If any Possessed
Intelligence, or Presence, Finesse to Wits, Dexterity, or Condition is removed before its duration ends, progress is
Manipulation, and Resistance to Stamina, Composure, or lost on building to the required number of possessions.
Resolve. The host’s physical form begins to mutate, taking on Ending the Condition: Successfully ending the Claimed
an appearance influenced by the original host and the entity. Condition against the entity’s will, by exorcism or by forc-
Claimed corpses add points to Attributes as above, but ing the Claimed subject into contact with the entity’s bane,
start with all Mental and Social Attributes at 0. Inanimate removes this Condition and reverts the subject to Open.
objects use the statistics appropriate for their type (Adding
Resistance to Structure and Durability, Power to Acceleration,
and Finesse to Handling) instead of Physical Attributes, and FETTERED
also start the claiming process with all Mental and Social
Attributes at 0. Corpses and inanimate hosts don’t spend Prerequisites: The intended subject of this Condition
the claiming period under the Urged Condition, having no must have the Open Condition, tagged to the entity attempt-
minds of their own to warp. ing to cause it.
Claimed may use the entity’s Influences, but not their Description: The entity has secured itself to an object
Numina or Manifestation Effects. They may develop super- or creature. As long as it remains Fettered, the entity is
natural powers as Merits. From the moment the Claimed safe from Essence Bleed. The entity remains in Twilight,
Condition is laid, the entity is safe from Essence Bleed. The and must stay within five yards of the Fetter. Most entities
hybrid being that results has the entity’s Essence trait, Virtue, Fettering themselves literally hide inside their Fetters if they
Vice, Ban, and Bane, but is a material being. Claimed that are small enough.
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