Page 137 - Chronicles of Darkness
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Resonant for a tree spirit when all the trees are logged, a grief Causing the Condition: This Condition is created by an
spirit can’t Influence someone who has healed and let go of entity using the Fetter Manifestation Effect.
his pain, and a fire spirit must move on when the fire is extin- Ending the Condition: The Urged Condition ends
guished. Abjuration and exorcism may temporarily suppress whenever the linked Fetter ends.
the Condition, or be the cause of it “naturally” ending, if the
ritualists remove the causal phenomenon as part of the ritual. Numina
SHADOW GATE In addition to Influence and Manifestation, all ephem-
eral entities have a number of discrete magical powers called
Numina. Each Numen is a single ability — activated by a suc-
Description: The location has a hole punched through the cessful Power + Finesse roll unless stated otherwise — linked
Gauntlet. Spirits — and even incautious people — can cross through to the entity’s nature.
it without the use of any powers. The Shadow Gate is visible even The Numina described here are deliberately generic.
to material beings, as the Shadow world and material worlds mix. Individual ephemeral beings display their Numen in ways
Causing the Condition: This Condition can be created by using reflecting their type, theme, and biases — a ghost’s Blast is
the Shadow Gateway Manifestation Effect on an Open Condition. an empty, freezing cold in the bones of its victim, while an
Very rare summoning rituals can also create this Condition, allow- angel’s Awe manifests as a terrible, holy aura.
ing the spirit being called to access the material world. Numina with next to their name are usable in conjunc-
Ending the Condition: At the end of the scene, the tion with the Reaching Condition.
Condition fades. An exorcism directed at the gate can end
the Condition early. AGGRESSIVE MEME
UNDERWORLD GATE
The entity speaks to a person (it must be in a Condition
capable of doing so), and plants an idea in their mind. When
Description: The location has an open gateway to the that person tells someone else the idea, it takes hold in their
Underworld. All ghosts regain one Essence per scene that mind, too, as well as in the minds of whomever they tell.
they are in the gateway’s presence, and ghosts without anchors The Numen costs 7 Essence to activate, and is contested by
may use it to reenter the world. Resolve + Composure + Supernatural Tolerance.
Causing the Condition: This Condition can be created
by using the Avernian Gateway Manifestation Effect on an AWE
Open Condition. Some supernatural beings with ties to death
are also able to open Avernian Gateways. Even mortals can
open a gate if one is present and they know the proper means. The entity causes terror in anyone who can see it. The
Mortals who conduct rituals to first open a Death-Resonant Numen costs 3 Essence, and its activation is contested with
location housing a gate can unlock it, causing this Condition, Presence + Composure + Supernatural Tolerance individu-
but require the key to do so. Every Gateway has a key — an item ally by anyone looking at the entity. Anyone achieving fewer
or action that will open it. Keys can be physical objects, but are successes than the entity is unable to move or speak for a
also sometimes actions or emotions, or are tied to times and turn. If the entity gains an exceptional success, the effect
events; a Gate might open for a murder at midnight, when lasts three turns.
touched with a certain doll, or when a woman betrayed in love
turns her back on it three times. Researching a proper key is a BLAST
difficult Intelligence + Occult roll, with a -3 to -5 dice modifier.
Ending the Condition: At the end of the scene, the The entity may wound opponents at a distance. Range is
Condition fades. An exorcism directed at the gate can end equal to 10 yards per dot of Power, and the entity does not
the Condition early. suffer range penalties. If the activation roll succeeds, the
Blast wounds as a lethal weapon. The entity may increase the
URGED lethality of its Blast by paying Essence — every 2 Essence spent
increases the “weapon” by one lethal damage. The maximum
Description: This animal or human host has been used weapon bonus is equal to the entity’s Rank.
as a Fetter by an ephemeral being. The entity may read the
subject’s thoughts with a successful Power + Finesse roll, DEMENT
contested by Resolve + Supernatural Tolerance. Success re-
veals surface thoughts. The entity may urge the host to take a The entity may torture its victim’s mind via psychic as-
specific action with a successful Power + Finesse roll contested sault. The Numen costs 1 Essence, and the activation roll
by Resolve + Composure, with an extra die. If the entity wins, is contested by the victim’s Intelligence + Supernatural
the urge is created. Following it rewards the host with a Beat.
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Horrors and wonders-antagonists

