Page 137 - Chronicles of Darkness
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Resonant for a tree spirit when all the trees are logged, a grief   Causing the Condition: This Condition is created by an
                 spirit can’t Influence someone who has healed and let go of  entity using the Fetter Manifestation Effect.
                 his pain, and a fire spirit must move on when the fire is extin-  Ending the Condition: The Urged Condition ends
                 guished. Abjuration and exorcism may temporarily suppress  whenever the linked Fetter ends.
                 the Condition, or be the cause of it “naturally” ending, if the
                 ritualists remove the causal phenomenon as part of the ritual.  Numina

                           SHADOW GATE                               In addition to Influence and Manifestation, all ephem-
                                                                  eral entities have a number of discrete magical powers called
                                                                  Numina. Each Numen is a single ability — activated by a suc-
                    Description: The location has a hole punched through the   cessful Power + Finesse roll unless stated otherwise — linked
                 Gauntlet. Spirits — and even incautious people — can cross through   to the entity’s nature.
                 it without the use of any powers. The Shadow Gate is visible even   The Numina described here are deliberately generic.
                 to material beings, as the Shadow world and material worlds mix.  Individual ephemeral beings display their Numen in ways
                    Causing the Condition: This Condition can be created by using   reflecting their type, theme, and biases — a ghost’s Blast is
                 the Shadow Gateway Manifestation Effect on an Open Condition.   an empty, freezing cold in the bones of its victim, while an
                 Very rare summoning rituals can also create this Condition, allow-  angel’s Awe manifests as a terrible, holy aura.
                 ing the spirit being called to access the material world.  Numina with   next to their name are usable in conjunc-
                    Ending the Condition: At the end of the scene, the   tion with the Reaching Condition.
                 Condition fades. An exorcism directed at the gate can end
                 the Condition early.                                   AGGRESSIVE MEME

                      UNDERWORLD GATE
                                                                     The entity speaks to a person (it must be in a Condition
                                                                  capable of doing so), and plants an idea in their mind. When
                    Description: The location has an open gateway to the   that person tells someone else the idea, it takes hold in their
                 Underworld. All ghosts regain one Essence per scene that   mind, too, as well as in the minds of whomever they tell.
                 they are in the gateway’s presence, and ghosts without anchors   The Numen costs 7 Essence to activate, and is contested by
                 may use it to reenter the world.                 Resolve + Composure + Supernatural Tolerance.
                    Causing the Condition: This Condition can be created
                 by using the Avernian Gateway Manifestation Effect on an            AWE
                 Open Condition. Some supernatural beings with ties to death
                 are also able to open Avernian Gateways. Even mortals can
                 open a gate if one is present and they know the proper means.   The entity causes terror in anyone who can see it. The
                 Mortals who conduct rituals to first open a Death-Resonant   Numen costs 3 Essence, and its activation is contested with
                 location housing a gate can unlock it, causing this Condition,   Presence + Composure + Supernatural Tolerance individu-
                 but require the key to do so. Every Gateway has a key — an item   ally by anyone looking at the entity. Anyone achieving fewer
                 or action that will open it. Keys can be physical objects, but are   successes than the entity is unable to move or speak for a
                 also sometimes actions or emotions, or are tied to times and   turn. If the entity gains an exceptional success, the effect
                 events; a Gate might open for a murder at midnight, when   lasts three turns.
                 touched with a certain doll, or when a woman betrayed in love
                 turns her back on it three times. Researching a proper key is a    BLAST
                 difficult Intelligence + Occult roll, with a -3 to -5 dice modifier.
                    Ending the Condition: At the end of the scene, the   The entity may wound opponents at a distance. Range is
                 Condition fades. An exorcism directed at the gate can end   equal to 10 yards per dot of Power, and the entity does not
                 the Condition early.                             suffer range penalties. If the activation roll succeeds, the
                                                                  Blast wounds as a lethal weapon. The entity may increase the
                                  URGED                           lethality of its Blast by paying Essence — every 2 Essence spent
                                                                  increases the “weapon” by one lethal damage. The maximum
                    Description: This animal or human host has been used   weapon bonus is equal to the entity’s Rank.
                 as a Fetter by an ephemeral being. The entity may read the
                 subject’s thoughts with a successful Power + Finesse roll,     DEMENT
                 contested by Resolve + Supernatural Tolerance. Success re-
                 veals surface thoughts. The entity may urge the host to take a   The entity may torture its victim’s mind via psychic as-
                 specific action with a successful Power + Finesse roll contested   sault. The Numen costs 1 Essence, and the activation roll
                 by Resolve + Composure, with an extra die. If the entity wins,   is contested by the victim’s Intelligence + Supernatural
                 the urge is created. Following it rewards the host with a Beat.

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               Horrors and wonders-antagonists
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