Page 136 - Chronicles of Darkness
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the host’s physical skills at a -3 penalty, and use their
            social and mental skills at a -4 penalty. These penalties
            are all reduced by one die per day that the entity has
            been Fettered to the host. Most possessing entities
            Fetter themselves to their intended hosts, and use
            the Possess Manifestation Effect to take full control
            only in emergencies.
               To possess a host, the entity must remain in
            Twilight, superimposed over the host. This means
            that if the host touches the entity’s bane, or is injured
            by a weapon made of the bane, the entity will suffer
            wounds to its Corpus.
               Causing the Condition: This Condition is cre-
            ated by an entity using the Possess Manifestation
            Effect. The object or victim must be under the Open
            Condition, tagged to the entity.
               Ending the Condition: The possession lasts for
            a single scene, unless the entity abandons it early
            or the host is killed or destroyed. Abjurations, exor-
            cisms, and forced contact with banes and bans can
            all motivate an entity to release a host.

                       REACHING


               Description: The spirit has opened a conduit
            through the Gauntlet, allowing it to use Influences
            and Numina to affect the other side. Numina with
              after their name can be used with this Condition.
            Characters capable of perceiving spirits in Twilight
            can sense the conduit’s presence with a successful
            Wits + Composure roll.
               Causing the Condition: This Condition is the
            result of the Reaching Manifestation Effect, and lasts
            for one Scene.
               Ending the Condition: At the end of the scene,
            the Condition fades. Mortals may attempt an abjura-
            tion with a three-die penalty to close the conduit and
            end the Condition early.

                      RESONANT


               Description: The subject of this Condition is
            within the sphere of influence of a spirit.
               Causing the Condition: This Condition is com-
            mon and occurs naturally; if an object, phenomenon,
            person, or place matches the spirit’s purview in
            some way, it has this Condition. Anything match-
            ing the description of one of a spirit’s Influences
            counts as having this Condition tagged to the spirit.
            Summoning rituals intended to entice a particular
            spirit to a location work by instilling the qualities that
            result in this Condition. Finally, a high-Rank spirit
            can use a Create Influence to cause the prerequisites
            for the Condition itself.
               Ending the Condition: The Condition ends if the
            phenomenon creating it ends. A forest stops being
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                                                                                           Game Systems
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