Page 141 - Chronicles of Darkness
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Abjuration                                       from simply floating through the wall while in Twilight, and
                                                                  carefully drawing a sigil on the floor will serve to trap the
                    While exorcism is an attempt to tackle the Conditions   angel whose name it is.
                 underpinning an entity’s presence by mundane means or the   If the ritualist doesn’t have the proper bane for her ritual’s
                 use of bans and banes, abjuration fights the supernatural with   subject, it fails automatically, so the most important part of
                 the supernatural, pitting the user’s soul and Resolve against   warding is getting that detail right. Once that’s done, and the
                 the entity he is attempting to force away.       area has been marked, the ritualist performs whatever abjura-
                    Although many exorcists, and therefore many people   tion method she knows, focusing on suffusing the area with
                 knowledgeable enough about the ephemeral to attempt ab-  the essence of the entity’s bane. Performing the ritual requires
                 juration, are religious, abjuration does not require religious   a Presence + Occult roll, modified by the ritualist’s Integrity as
                 faith to work. It’s a consequence of the human soul; by stilling   per an abjuration, and further penalized by the entity’s Rank. A
                 and focusing the mind, and concentrating on the higher self,   further modifier depends on the size of the area being warded.
                 a skilled abjurist can cause his soul to affect Twilight, forcing
                 ephemeral beings away and clearing an area of Influence.  Area                        Modifier
                    The abjuration effect must be performed as a medita-
                 tive exercise that helps the user stay calm, even in the face   Small area within a location, up to a six-  +1
                                                                   foot area
                 of a rampaging, Materialized spirit. Religious abjurists use
                 repeated prayer, while more secular occultists rely on incan-  Single room, or vehicle  0
                 tations learned from their researches. Anything that instills   Two story, suburban building  -1
                 the proper calm and reverence will work, though — a soldier   Larger structures levy increasing penalties; an additional -1
                 might attempt to abjure a ghost by reciting the patriotic oath   for every equivalent of a family home. Most superstructures,
                 of his country.                                  like skyscrapers, trains, government buildings, and hospitals
                    The abjuration itself is a Resolve + Composure roll   are too large to be effectively warded.
                 contested by the entity’s Power + Resistance. As Abjuration   If successful, the entity described in the ritual treats at-
                 channels the higher self, working the ritual by a means that   tempting to move in to or out of the warded area as though
                 matches the abjurist’s Virtue provides a two dice bonus to   it were against its ban. The effect lasts for successes in days,
                 the dice pool. A strong psyche is also useful — characters   or is broken if the marking of the boundary is disturbed — a
                 with Integrity 10 receive a three-die bonus, Integrity 9 char-  determined entity can suffer the injury from touching the
                 acters gain two dice, and Integrity 8 one die. Conversely, if   bane material marker in order to break the ward.
                 the abjuration calls on the abjurist’s Vice, the dice pool is
                 penalized by two dice. Low-Integrity characters suffer a one-
                 die penalty per Integrity dot below 6, -1 for Integrity 5, -2 for   Horrors
                 Integrity 4, and so on.
                    If the abjuration is successful, all Conditions tagged by the   They’re out there. Skulking just beyond the flickering light
                 entity in the abjurist’s Willpower in yards are suppressed for  of the street lamps, glimpsed for a second in the glare of high
                 one day. On an exceptional success, the abjurist also becomes  beams, felt in that tension between your shoulderblades. The
                 an extra bane for the entity until its Conditions return.  freaks. The monsters. The horrors. Some of them want to
                                                                  kill you, crack your bones and suck them dry. Some of them
                 Warding and Binding                              want to ride you around like a puppet made of meat, or lay
                                                                  their young to incubate in your cavities. Some of them want
                    Occult lore is full of references to sealing locations from
                 spirits and ghosts, either to bind them inside or keep them   stranger things: to build towers of bone and bile and babies’
                 from entering. Chalk circles, protective charms in windows,   shoes, or to open a door between here and the howling
                 even a simple horseshoe above a threshold. Most of these tales   silence Outside. Still others don’t want anything from you
                 have nothing substantial to them. Some are half-remembered   at all; maybe they want revenge on the seven teenagers who
                 references to bans or banes, or the weaknesses of supernatural   left them to die in that boating accident, or just to tell their
                 — but still physical — creatures. A few, though, describe true   loved ones to move on with their lives. Nevertheless, they’re
                 warding or binding rituals.                      out there, strange and wondrous and terrifying, waiting to
                    Warding and binding are a combination of abjuration   be discovered.
                 and an entity’s bane, empowered to create a temporary ban   Creating Horrors for your Chronicles of Darkness stories
                 that prevents the entity from crossing in to or out of an area   is a multistep process not too dissimilar to a player creating
                 defined by the ritualist.                        a character. This section provides a step-by-step breakdown
                    Instead of confronting the entity directly as in abjura-  of the process, along with benchmarks and guidelines for
                 tion, the ritualist marks the boundary she intends to protect   assigning Trait values. The guidelines presented here are
                 with the entity’s bane. She doesn’t have to mark a complete   just that: guidelines. Since Horrors aren’t required (or even
                 boundary — her concept of the area she’s protecting is what’s   expected) to have the same rough parity of ability that begin-
                 important. Marking doors and windows with lamb’s blood   ning characters are, you should feel free to adjust or outright
                 to keep out a spirit that can’t touch it will prevent that spirit   ignore the Trait values presented here.
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               Horrors and wonders-antagonists
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