Page 139 - Chronicles of Darkness
P. 139
OMEN TRANCE SEEK
Once every 24 hours, the entity may enter a trance in The entity can sense the presence of suitable Conditions
order to gain a glimpse of the future. The Numen costs 1 from a distance. The base range is two miles per Rank; entities
Essence if the entity is trancing on its own behalf, or 3 Essence may spend an Essence to multiply this by 10. If successful
if it is searching for omens for another. The activation roll is on a Finesse roll, the entity becomes aware of the direction
an extended action, lasting at least one scene. If successful, the and distance to the nearest suitable Anchor, Infrastructure,
entity sees a vision of an event that will occur sometime in the or Resonant Condition.
next week, which is predisposed to be a warning of danger.
SPEED
PATHFINDER
The entity accelerates into a blur of movement. The entity
This Numen allows an entity to know the quickest route to chooses whether to spend 2 or 4 Essence when activating
a destination. The fastest route isn’t always the safest, and the this Numen. Spending 2 Essence doubles its Speed for the
Numen doesn’t reveal any dangers on the way, only a set of direc- remainder of the scene, while spending 4 Essence triples it.
tions to the target. If the destination is the subject of the Safe
Place Merit, the activation roll is contested by the lowest Resolve SIGN
+ Supernatural Tolerance among any owners. The Numen costs
1 Essence, and lasts for a scene. If the destination is too far away The entity creates messages or images in any media in
to reach that quickly, the entity must use the Numen again.
the same way that media could be used by a mortal— it can
write in the condensation on cold glass, produce images on
RAPTURE computer screens, and send audible messages via phone lines.
The Numen costs 1 Essence to activate, and if successful cre-
The entity forces a response from the pleasure centers of ates a single message.
a living being’s brain, granting ecstatic visions, a feeling of
communion with the universe, and sensations of bliss. The STALWART
Numen costs 2 Essence to activate. If successful, the victim
suffers the Insensate Tilt (p. 285). If the victim fails a Resolve The entity appears armored in Twilight form, and uses
+ Supernatural Tolerance roll, she gains a temporary derange- Resistance instead of the lower of Power or Finesse as its
ment for the entity’s Power in days, in a form that binds her Defense score.
closer to the entity’s wishes.
REGENERATE TELEKINESIS
The entity can manipulate objects without using a
The entity can use Essence to heal bashing and lethal
wounds on its Corpus. This Numen does not require a roll Manifestation Effect. This Numen costs 1 Essence, and suc-
cesses on the activation roll become the entity’s “Strength”
to activate, but costs 1 Essence and heals one level of damage. when attempting to lift or throw an item. Fine motor control
The entity must reactivate the Numen each turn to heal more is impossible using this Numen.
severe wounds. Bashing damage is healed first, then lethal.
Mortal Interaction
RESURRECTION
Mortals can interact with ephemeral entities in many more
This Numen — only available to Rank 4+ angels and spirits ways than as simple victims to Urge, Possess, or Claim, both for
of healing – literally raises the dead. The Numen costs 10 and against an entity’s interests. Characters with an Unseen
Essence to use, and the activation roll is penalized by one Sense for ghosts, spirits, and angels can sense those beings’ pres-
die per day the subject has been dead. Supernatural beings ence, even if the entity is in Twilight. Mystery Cults dedicated
that have already died as part of their transformation — vam- to serving particular entities attempt to assist their master in
pires, mummies, and Sin-Eaters — can’t be resurrected, nor creating the necessary Conditions — often unwittingly. An
can anyone who died of natural causes. Other supernatural angel doesn’t need to explain to the mortals it forces to carry
beings lose their powers when resurrected. Mages become out strange actions that it is building Infrastructure, let alone
Sleepwalkers, and werewolves, wolf-blooded. explain why the God-Machine needs it to.
And then, faced with humanity’s fate as a resource for
alien intruders, some mortals fight back.
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Horrors and wonders-antagonists

