Page 139 - Chronicles of Darkness
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OMEN TRANCE                                             SEEK


                    Once every 24 hours, the entity may enter a trance in   The entity can sense the presence of suitable Conditions
                 order to gain a glimpse of the future. The Numen costs 1  from a distance. The base range is two miles per Rank; entities
                 Essence if the entity is trancing on its own behalf, or 3 Essence  may spend an Essence to multiply this by 10. If successful
                 if it is searching for omens for another. The activation roll is  on a Finesse roll, the entity becomes aware of the direction
                 an extended action, lasting at least one scene. If successful, the  and distance to the nearest suitable Anchor, Infrastructure,
                 entity sees a vision of an event that will occur sometime in the  or Resonant Condition.
                 next week, which is predisposed to be a warning of danger.
                                                                                    SPEED
                           PATHFINDER
                                                                     The entity accelerates into a blur of movement. The entity
                    This Numen allows an entity to know the quickest route to  chooses whether to spend 2 or 4 Essence when activating
                 a destination. The fastest route isn’t always the safest, and the  this Numen. Spending 2 Essence doubles its Speed for the
                 Numen doesn’t reveal any dangers on the way, only a set of direc-  remainder of the scene, while spending 4 Essence triples it.
                 tions to the target. If the destination is the subject of the Safe
                 Place Merit, the activation roll is contested by the lowest Resolve   SIGN
                 + Supernatural Tolerance among any owners. The Numen costs
                 1 Essence, and lasts for a scene. If the destination is too far away   The entity creates messages or images in any media in
                 to reach that quickly, the entity must use the Numen again.
                                                                  the same way that media could be used by a mortal— it can
                                                                  write in the condensation on cold glass, produce images on
                              RAPTURE                             computer screens, and send audible messages via phone lines.
                                                                  The Numen costs 1 Essence to activate, and if successful cre-
                    The entity forces a response from the pleasure centers of  ates a single message.
                 a living being’s brain, granting ecstatic visions, a feeling of
                 communion with the universe, and sensations of bliss. The      STALWART
                 Numen costs 2 Essence to activate. If successful, the victim
                 suffers the Insensate Tilt (p. 285). If the victim fails a Resolve   The entity appears armored in Twilight form, and uses
                 + Supernatural Tolerance roll, she gains a temporary derange-  Resistance instead of the lower of Power or Finesse as its
                 ment for the entity’s Power in days, in a form that binds her   Defense score.
                 closer to the entity’s wishes.

                            REGENERATE                                      TELEKINESIS

                                                                     The entity can manipulate objects without using a
                    The entity can use Essence to heal bashing and lethal
                 wounds on its Corpus. This Numen does not require a roll   Manifestation Effect. This Numen costs 1 Essence, and suc-
                                                                  cesses on the activation roll become the entity’s “Strength”
                 to activate, but costs 1 Essence and heals one level of damage.   when attempting to lift or throw an item. Fine motor control
                 The entity must reactivate the Numen each turn to heal more   is impossible using this Numen.
                 severe wounds. Bashing damage is healed first, then lethal.
                                                                  Mortal Interaction
                           RESURRECTION
                                                                     Mortals can interact with ephemeral entities in many more
                    This Numen — only available to Rank 4+ angels and spirits   ways than as simple victims to Urge, Possess, or Claim, both for
                 of healing – literally raises the dead. The Numen costs 10   and against an entity’s interests. Characters with an Unseen
                 Essence to use, and the activation roll is penalized by one   Sense for ghosts, spirits, and angels can sense those beings’ pres-
                 die per day the subject has been dead. Supernatural beings   ence, even if the entity is in Twilight. Mystery Cults dedicated
                 that have already died as part of their transformation — vam-  to serving particular entities attempt to assist their master in
                 pires, mummies, and Sin-Eaters — can’t be resurrected, nor   creating the necessary Conditions — often unwittingly. An
                 can anyone who died of natural causes. Other supernatural   angel doesn’t need to explain to the mortals it forces to carry
                 beings lose their powers when resurrected. Mages become   out strange actions that it is building Infrastructure, let alone
                 Sleepwalkers, and werewolves, wolf-blooded.      explain why the God-Machine needs it to.
                                                                     And then, faced with humanity’s fate as a resource for
                                                                  alien intruders, some mortals fight back.


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               Horrors and wonders-antagonists
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