Page 154 - Chronicles of Darkness
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Aspirations: To collect souls, to have raging par-  light. Despite the name, its wings, which stretch 30 feet from
              ties, to find the one soul that truly captivates him.  tip to tip, are more birdlike than mothlike, but they do have
              Initiative: 8                                  patterns resembling a grey moth’s.
                                                               The Mothman is rarely described as aggressive, but it has
              Defense: 6                                     been reported to attack people, especially couples, in cars.
              Speed: 16                                      Its spindly fingers end in sharp claws, and the edges of its
              Health: 11                                     wings are capable of lacerating anything softer than granite.
              Weapons/Attacks:                               Its voice is a harsh, staccato buzz, almost like a swarm of
                                                             crickets vibrating in unison.
              Type        Damage Range      Dice Pool          Storytelling Hints: The Mothman is like a weird-fiction
              Nasty knife  2L       Melee   8                version of the Apple of Discord: drop it into a situation and
                                                             watch everything fall to chaos. The Mothman never seems
              Big, meaty   0L       Melee   10               to take pleasure in the chaos it causes, but inevitably, what-
              fists                                          ever it says to those who encounter it leads to conflict and
              Bans: The Jersey Devil can never renege on a   confrontation. It works best as a catalyst in a story already
              contract.                                      fraught with secrets: a conspiracy theory narrative, perhaps,
              Banes: Pure seawater no human has swum in.     or one that involves lots of politics and scheming. Avoid the
              Dread Powers: Immortal, Know Soul, Miracle,    impulse to make the Mothman a “clue dispenser,” though.
              Soul-Thief                                     It’s unpredictable and never shows up when you go looking
                                                             for it. Moreover, the more often someone receives its wisdom,
            Mothman                                          the more severe the chaos the creature’s answers bring.


               Seven... three... six. Magnesium. Carbon. Coefficient of friction.  Mental Attributes: Intelligence 6, Wits 3,
               Background: In 1959, the United States Army responded   Resolve 4
            to reports of an explosion at a munitions factory in Tennessee.   Physical Attributes: Strength 4, Dexterity 7,
            Russian sabotage was suspected, but upon investigation the   Stamina 4
            soldiers found no trace of accelerants and no evidence of an   Social Attributes: Presence 3, Manipulation 1,
            explosive device. What they did find was a strange creature,   Composure 4
            roughly humanoid but nearly 10 feet tall, with a wingspan nearly
            triple that. The creature was injured and apparently intelligent,   Mental Skills: Academics 3, Politics 3, Science 3
            though it responded to attempts at communication with nothing   Physical Skills: Athletics 3, Brawl 3, Survival 3
            more than a string of numbers. It wasn’t until days later, when   Social Skills: Expression 2
            the creature had been safely transported to Nevada for study and   Merits: Encyclopedic Knowledge, Eidetic
            eventual dissection, that some bright young radio operator realized   Memory, Hardy •••
            that the numbers the creature had recited were a frequency — a
            frequency that led the FBI directly to a cell of Soviet sleeper agents.  Potency: 3
               Plans for dissection were put on hold, naturally. While no   Willpower: 11
            real communication with the creature was ever established,   Virtue: Precise
            over the next seven years its mutterings uncovered spy rings,   Vice: Skittish
            revealed traitors, and even solved an engineering problem
            in the development of the SR-71 reconnaissance aircraft. It   Aspirations: To answer questions.
            also revealed four infidelities, three drinking problems, and   Initiative: 11
            a brigadier general’s habit of accepting bribes from arms   Defense: 6
            manufacturers. In 1966, during the commotion following
            one of the Mothman’s revelations, the creature escaped. It’s   Speed: 10, 25 (flying)
            been sighted here and there in the decades since, mostly in   Health: 9
            the West Virginia/Kentucky/Tennessee area. Its most famous   Weapons/Attacks:
            appearance was in Point Pleasant, West Virginia from 1966
            to 1967, when it “predicted” the collapse of the Silver Bridge,              Dice
            but digging into local newspaper accounts and folklore reveals   Type  Damage Range  Pool Special
            dozens of other sightings. In all cases, the Mothman’s cryptic   Claws  1L  Melee  7
            communications answer a question weighing heavily on the wit-  Razor   0L  Melee  7  Inflicts
            ness, but in a manner that seems calculated to create discord.  Wings              Bleeding (as
               Description: The Mothman is roughly man shaped (al-                             Poisoned
            beit androgynous) and covered with fine, grayish-white fur                         Tilt)
            or feathers. Its head is disproportionately small, atop a long,   Dread Powers: Chameleon Horror, Hypnotic
            sinuous neck, and its eyes flash red in even the dimmest   Gaze, Natural Weapons •
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