Page 152 - Chronicles of Darkness
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building can become aware and malevolent through some
            unknown process. Different occultists have different theories,
            but the manifestations seem to have enough commonality      “Just Move Out!”
            to suggest that they’re all linked. Typically, the first time
            anyone in the neighborhood notices the House That Hates   It’s a common refrain leveled at haunted-house
            is when a For Sale sign appears in the yard. The House always   stories: why don’t the characters simply leave the
            sells for way less than market value, which seems to attract   place where the haunting is happening and never
            prospective buyers despite the state of the structure and the   look back? Particularly with genre-savvy players,
            creepy vibe it gives off. (The rising trend of “house flippers”   the first unexplained footsteps or slammed door
            who buy cheap, dilapidated houses in order to renovate and   may have them reaching for the kerosene and
                                                               matches.
            resell at a significant profit has been a great boon to the
            House That Hates.)                                 If you’re kicking off a chronicle with a location-
               Once a new tenant has moved in, the House begins its   based story like the House That Hates, you can
            slow torments. It works subtly at first, with minor manifesta-  bake a solution into the premise of the chronicle:
            tions that startle, unsettle, and stress, but it gradually ramps   maybe all the players have to create members
            up to violent assaults, terrifying visions, and grisly phenomena   of an extended family with the restriction that no
                                                               one can have more than two dots in Resources
            like bleeding walls and manifest “spirits” of its previously   — when the alternative is living on the streets, it
            tortured victims. Once all of its inhabitants are dead or   becomes harder to justify abandoning a house at
            insane, the House folds in on itself and vanishes — or else it   the first sign of strangeness.
            simply goes dormant, waiting for a new buyer or perhaps an
            inheritor to show up.                              If that solution is untenable and players insist on
               Description: The House typically appears as a dilapidated,   playing “genre aware,” that can be fine, too.
            but otherwise unremarkable, house in whatever architectural   Destruction of property is a crime, and even if you
                                                               own the House you can bet that police will look
            style is predominate in the area. It might be one or two   into any suspicious fires or unplanned demolition.
            stories, but it usually appears big enough for a family of five   Arson investigation techniques are very sophisti-
            to live in comfortably. Though the house itself is never in   cated these days, and good luck convincing the
            anything other than a state of disrepair, it manifests at least   insurance adjustors that you burned your house
            one feature tailored to the tastes of its focal victim (see below).   down to destroy the spirits within rather than col-
            For example, if the House fixates on a chef, it might boast a   lect a payout. You can spin an entire chronicle out
            spacious and surprisingly modern kitchen, while if it chooses   of dealing with the fallout of destroying a mani-
            a kid that loves to explore it might boast secret tunnels, hid-  festation of the House, and that’s before taking into
            den rooms, and a cavernous basement.               account the fact that the House itself might come
               The House’s interior floorplan is infinitely configurable   looking for revenge.
            and is not limited to its apparent exterior dimensions.
            Sometimes the House manifests stairs to a second story,
            despite seeming to be a single-level ranch home, or buds   hunters, most of whom are woefully unprepared to deal with
            off rooms where no rooms were before. Part of the House’s   a malevolent building. In some cases, the House has actually
            magic keeps its inhabitants from thinking of this as strange,   chosen one such investigator as its focal victim. This usually
            at least until the House has progressed to full-on supernatural   involves the House tailoring its “haunting” manifestations
            manifestations.                                  to attract the ghost hunter.
               Storytelling Hints: Each time the House That Hates   Destroying a particular manifestation of the House
            welcomes new inhabitants, it chooses one (very rarely two,   That Hates isn’t difficult; it is, after all, just a house. Fire, a
            and only if they share a strong bond) as its “focal victim.”   backhoe, in extreme cases sledgehammers and crowbars are
            This person is the target of most of the House’s torments,   enough to dismantle the building’s shell, but all that does
            with the specific goal of driving him or her mad with terror.   is force the House to manifest somewhere else. The House
            The House is quite content to kill — usually in a spectacular,   has been known to take revenge on those who destroy its
            bloody fashion — but always in service of inflicting breaking   manifestations, choosing loved ones as new focal victims.
            points on the focal victim. The House seems to feed on the   The only way to actually destroy the House is for the focal
            psychological trauma, and its entire activity cycle is devoted   victim themselves to find the “core” of the House and destroy
            to reducing the focal victim to 0 Integrity. Focal victims who   it. The nature of the House’s core is dependent on the fo-
            lose their last Integrity dot to the House That Hates are   cal victim and the specific manifestation of the House, but
            consumed, never to be seen again, at which point the House   it always involves dredging up the victim’s deepest traumas
            chooses a new focal victim.                      and personal failings.
               Because it’s so easily mistaken for a haunting, The House
            That Hates tends to attract paranormal researchers and ghost



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