Page 150 - Chronicles of Darkness
P. 150

Potency: 1                                     and a dozen or more of the things can drag down even the
              Willpower: 4                                   strongest by sheer weight of numbers.
                                                               Sometimes there’s a guiding intelligence behind the
              Virtue: Determined                             Horde: a witch might raise up an army of undead servants,
              Vice: Impatient                                or a demon might lay a curse on a community. More often,
              Aspiration: To get home.                       though, the dead simply rise and shamble, hungry for flesh,
              Initiative: 4                                  with no discernible motivation. Maybe the town’s cemetery
              Defense: 4                                     is cursed ground, or maybe a virus escapes from a military
                                                             transport truck. Sometimes it just happens, and all you can
              Speed: 9                                       hope to do is hole up and survive.
              Health: 6                                        Description: The classic zombie horde is made up of a
              Bans: Black-Eyed Kids cannot enter a home or   mass of shambling, moaning corpses, usually in various stages
              vehicle without being invited.                 of decomposition and often bearing obviously-fatal wounds.
                                                             They wander aimlessly, shuffling about with no clear purpose
              Banes: Salt                                    until they scent fresh, living meat. Once they become aware
              Dread Powers: Hypnotic Gaze, Madness and       of prey, they might burst into frantic activity, like a crocodile,
              Terror, Surprise Entrance                      or they might never vary their plodding, inexorable pace;
            The Horde                                        but either way, if you let them get close, if you let your guard
                                                             down for even a second, you’re dead.
                                                               That’s the classic zombie horde, but with just a few small
               Low, incessant moaning                        changes to dice pools and Dread Powers, the Horde pulls double
               Background: When there’s no more room in hell, the   duty as modern “fast” zombies, a hive of monstrous insects, or
            dead will walk the earth. That’s how the old saying goes,   a pack of weird, wormlike hunters from beneath the ground.
            and whether it’s true or not, sometimes the earth splits,   Maybe your Horde is the result of a virus that drives living people
            coffins crack, and the unquiet dead crawl out of the ground   to phenomenal heights of rage, or maybe it’s some swarm of
            to prey on the living. Individually, they’re barely any threat:   Precambrian horrors unearthed from an underground vault.
            slow and stumbling, with scarcely animal-level intelligence.   Storytelling Hints: The trick to using the Horde is that
            The problem is that they’re never encountered individually,   it’s not really a “monster” in the same sense that a murderous
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                                                                                                   Horrors
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