Page 153 - Chronicles of Darkness
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Best At (10 Dice): Being scary and disorient-  identified as a sign of his infernal nature, usually with an
                   ing, lashing out with household appliances, luring   Intelligence + Occult-based research action.
                   people in and keeping them there.                 Storytelling Hints: The Jersey Devil represents a clas-
                   Worst At (2 Dice): Anything but being a house.  sic cautionary monster who lures “sinners” to their dooms
                   Aspiration: To drive its tenants mad with terror.  through their own actions. His victims are teenagers engaged in
                                                                  activities that society deems inappropriate: excessive drinking,
                   Willpower/Scene: 6                             casual promiscuity, and drug use. In a typical horror movie,
                   Structure: 45 (specific structures like walls, floors,   you’d see him messily kill his way through a whole host of more
                   and doors have Hardness appropriate to the material)  or less likable “bad kids” before the “good kids” uncover his
                   Weapons/Attacks:                               weakness and drive him off. It’s up to you how faithfully you
                                                                  want to follow that narrative or whether you want to subvert
                                                  Dice            the expectation.
                    Type      Damage    Range     Pool    Special    Actually fighting the Jersey Devil is a difficult prospect,
                    Telekinetic   2L    5/10/20   10              not because he’s incredibly powerful or dangerous but be-
                    cutlery                       dice            cause his preferred hunting grounds are the very definition
                    Strangling   2B     Melee     10      grap-   of a target-rich environment. If one group of would-be victims
                    cords                         dice    ples    starts making too much trouble, hundreds, if not thousands
                   Dread Powers: Eye Spy, Home Ground,            more, are waiting just up the beach. Stories involving the
                   Influence (Fear) •••, Madness and Terror, Snare  Devil, then, tend to take one of a few forms; either the char-
                                                                  acters are all people who have made deals with the Jersey
                 Jersey Devil                                     Devil and are trying to survive his assaults, or they’re trying
                                                                  to find a way to stop the Devil from claiming their friends’
                    “Rage. Just sign there and we got us a deal. This is gonna be  souls. These approaches aren’t mutually exclusive, of course,
                 sick, brah.”                                     but those are the two main arcs for a story involving the Devil.
                    Background: He appears up and down the coast. Mostly   Characters have a few options when it comes to escaping the
                 the Jersey Shore, but he’s been sighted as far south as the  Devil’s clutches. Discovering his Bane and using it to kill him
                 Outer Banks, even at Spring Break events in Mexico or  renders null and void any contract he hasn’t yet collected on,
                 Barbados. Anywhere teenagers congregate near sand and sea  but any soul he’s already claimed is gone. Moreover, anything
                 to get wrecked and hook up, the Jersey Devil is there, offering  the Devil granted as part of the contract, whether that’s cash
                 the best drugs, the hottest parties, anything your heart desires.  money or a cure for terminal illness, also goes away. The only
                 And the cost? Don’t worry about the cost. You’re young and  way to undo damage the Devil has already done, or restore souls
                 hot and you’re going to live forever.            he’s already taken, is to make those the terms of a contract. It’s
                    The Jersey Devil is a decidedly modern manifestation, but  bad business sense to trade a half-dozen souls for one, but the
                 if you dig back through the lore, you’ll find similar figures all  Devil seems to be more interested in the quality of the souls than
                 throughout history. The Devil seems to be drawn to human  the quantity, and a soul willing to sacrifice themselves is usually
                 festivities, especially those held near the seaside. Perhaps the  intriguing enough to make the Devil agree.
                 liminal nature of the shoreline calls to him, or perhaps the
                 concentrated energy of human celebration calls to his nature   Mental Attributes: Intelligence 2, Wits 2,
                 as a tempter and a trickster. Or maybe it’s just that stoned,   Resolve 3
                 horny teenagers are piss-poor negotiators. Either way, once   Physical Attributes: Strength 7, Dexterity 4,
                 you’ve accepted his terms and sealed the contract with a   Stamina 6
                 body shot, your soul is forfeit upon your death, and the Devil   Social Attributes: Presence 5, Manipulation 9,
                 isn’t patient when it comes to collecting. Those who sign his   Composure 4
                 contracts end up meeting apparently-accidental but ironically-
                 appropriate ends — the lush drowns doing a keg stand, the   Mental Skills: Computers 1
                 pickup artist dies in some bizarre sexual misadventure, and   Physical Skills: Athletics 4, Brawl 3, Drive 2,
                 so on — but the Devil isn’t averse to getting his own hands   Stealth 2, Weaponry 1
                 bloody if someone comes between him and his meal.  Social Skills: Empathy 2, Intimidation 3,
                    Description: The Jersey Devil looks like the prototypi-  Socialize 4, Streetwise 1, Subterfuge 8
                 cal Jersey Shore bro: spray tan, a body that bespeaks hours   Merits: Barfly, Fast-Talking ••••, Fixer, Pusher,
                 at the gym every day, frosted tips, the works. He always has   Striking Looks ••,
                 a tell somewhere about his person: maybe a tattoo of the   Potency: 5
                 Devils hockey team’s mascot, maybe taloned feet stuffed into
                 his beach shoes, maybe breath that always smells slightly of   Willpower: 12
                 brimstone, no matter how many tequila shooters he slams.   Virtue: Wicked
                 Whatever the tell is, it’s always something that can be   Vice: Curious


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               Horrors and wonders-antagonists
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