Page 151 - Chronicles of Darkness
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ghost or a hungry werewolf is. The Horde isn’t an antago-
                 nist, it’s an environmental threat; use it to force characters
                 together that otherwise wouldn’t interact, whether due to   New Environmental Tilt:
                 circumstances or deliberate avoidance. The constant threats
                 of the Horde breaking through the defenses, preventing            Zombies!
                 characters from going out and gathering supplies, or reaching
                 safety acts as a stressor, highlighting personal motivations and   The Horde Traits presented here work for when
                                                                    you need to focus in on an action scene involv-
                 driving conflict. When you’re developing a story involving   ing a few characters and a modest number of
                 the Horde, look at your characters’ (both the players and your   zombies, but when you want to highlight the
                 Storyteller characters) Virtues, Vices, and Aspirations. Look   sheer, swarming mass of the walking dead, they’re
                 for characters whose Anchors are, if not directly opposed,   not practical. This Tilt represents any area that’s
                 at least orthogonal to each other. Find opportunities to put   packed full of zombies or similar monsters.
                 those characters together in scenes with real stakes: gathering   Effects: Characters moving through the Horde are
                 supplies, pushing back a zombie siege, or maybe just patch-  slowed by the mindless, grasping hands and sheer
                 ing up the wounded. Put their Aspirations in jeopardy, or   press of decomposing bodies. Within the area
                 make them able to be realized only at risk to the rest of the   affected by the Tilt, characters lose their bonus to
                 characters. The Horde isn’t the frying pan or the fire; it’s the   Speed (so normal humans have a Speed equal
                 pressure cooker.                                   to Strength + Dexterity). Characters who move
                    With the popularity of zombie apocalypse fiction in   at anything less than full speed (that is, using an
                 mainstream media, it’s tempting to see end of the world   Instant action to run) are subject to an attack using
                 scenarios and zombies as going hand in hand. While you can   the Horde’s best dice pool. An exceptional suc-
                 certainly tell zombie apocalypse stories with the Chronicles   cess on this attack inflicts the Knocked Down Tilt.
                 of Darkness, you don’t have to immediately reach for the   In addition, if the zombies are especially ripe,
                 “blow up the world” button to use the Horde. Smaller   moving through the area might require characters
                 outbreaks of the undead, either in remote locations or bad   to make a reflexive Stamina + Composure roll
                 neighborhoods suffering from urban decay, can create the   every minute or suffer the moderate version of the
                 same feeling of isolation. The ubiquity of cell phones and   Sick Tilt.
                 internet connections can make it trickier, but anything from   Causing the Tilt: Any large group of mostly-
                 bad weather, to power failures, to larger disasters that jam   passive monsters could cause this Tilt. It also works
                 up phone lines and hinder emergency response services can   for modeling the effects of being caught up in a
                 deal with those problems.                          large riot or similar crush of humanity.
                                                                    Ending the Tilt: The whole point of the Tilt is that
                   Best At (7 dice): Sniffing out humans, dragging   it represents too many zombies to fight effectively,
                   you down by sheer weight of numbers, anything    but characters might be able to draw the Horde
                   that benefits from a massive wall of flesh.      off (maybe by firing guns or operating loud,
                   Worst At (1 Die): Acting alone, being fast or    heavy machinery elsewhere), or drive them back if
                   clever.                                          the Horde suffers from a Bane (if your zombies are
                                                                    afraid of fire, for example, Molotov cocktails or
                   Willpower/Scene: 3                               simply carrying torches might disperse them).
                   Aspiration: To feast on the flesh of the living.
                   Initiative: 1
                   Defense: 3
                   Speed: 5                                       The House That Hates
                   Health: 7
                   Weapons/Attacks:                                  <Muffled screams, phantom footsteps, and doors slamming>
                                                                     Background: Every neighborhood has stories of a
                    Type     Damage     Range Dice Pool           haunted house. Usually it’s the one at the end of the street,
                                                                  dilapidated if not outright falling apart, with an overgrown
                    Grapple  0B         Melee   7 (in group), 1
                                                (alone)           lawn and maybe a creepy old witch or never-convicted axe
                                                                  murderer who lives there. Most of the time, it’s just local
                    Bite     2L         Melee   7 (in group), 1   folklore. Sometimes, the house really is haunted by a restless
                                                (alone)           shade, or even by some stranger denizen of the ephemeral
                   Banes: Attacks to the head                     realms. But every once in a while, that creepy house at the
                   Dread Powers: Hunter’s Senses (human flesh),   end of the street is actually the House That Hates.
                   Natural Weapons ••, Toxic •, Unbreakable          The House That Hates can appear anywhere in the
                                                                  world — or else multiple Houses exist, or perhaps an ordinary

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