Page 155 - Chronicles of Darkness
P. 155

Mr. Let-Me-In                                    become more of a looming threat that drives a story; instead
                                                                     With a small change to his M.O., Mr. Let-Me-In can

                    He’s genteel and well-mannered                of leaving those who refuse to let him in in peace, he returns
                    And ever so polite                            another night. At first, perhaps it’s every few days, gradually
                    But once you let him in your home             increasing in frequency until he’s hammering on the door
                    You’re in for quite a fright!                 every night, several times a night, making it nearly impossible
                    Background: As near as anybody can tell, the legend  to get any restful sleep (and thus regain Willpower). As stress
                 started somewhere around Kennebunkport, Maine in the  and fatigue set in, Mr. Let-Me-In becomes the catalyst for
                 early 70s. Or at least, that’s the first time anyone ever wrote  psychological drama and inter-character conflict.
                 anything down about Mr. Let-Me-In (sometimes called
                 the Knocker, the Doorbell Killer, or Charlie Knox), in a   Mental Attributes: Intelligence 2, Wits 4,
                 Halloween-themed local-interest story in the York County   Resolve 3
                 Coast Star. In that original version, a madman escaped from   Physical Attributes: Strength 6, Dexterity 4,
                 a local lunatic asylum (never mind that there isn’t an asylum   Stamina 4
                 within 30 miles of Kennebunkport) and went wandering   Social Attributes: Presence 5, Manipulation 6,
                 through town, knocking on doors and calling out, “Let me   Composure 3
                 in!” Conditioned by the rules of the asylum, he wouldn’t
                 dare break in, but if anyone was foolish enough to heed his   Mental Skills: Crafts 2
                 request, he’d bludgeon everyone in the house to death.  Physical Skills: Brawl 8, Stealth 4, Weaponry 6
                    The story spread down I-95, mutating as it went.   Social Skills: Intimidation 3, Persuasion 2
                 Sometimes Mr. Let-Me-In was said to be the vengeful ghost   Merits: Demolisher ••, Heavy Weapons ••••,
                 of a man who froze to death on the front yard while a kegger   Iron Stamina ••
                 raged inside. Other times he was the devil himself, or at least
                 one of his servants, sent to drag souls off to hell. Most of the   Potency: 4
                 time, the story is just that: easily disproven by even cursory   Willpower: 10
                 research into local records. About every six years, though,   Virtue: Polite
                 you’ll find something to the story — a spate of home invasions   Vice: Murderous
                 with no sign of forced entry, or records of 911 calls reporting
                 harassment by someone pounding on the door all night long.   Aspiration: To bash out brains.
                 Sometimes it’s not even houses, sometimes police find a car   Initiative: 7
                 on the side of the highway, the passenger door wide open   Defense: 4
                 and the driver’s skull little more than a red pulp. The verified
                 reports spread steadily southward, as though Mr. Let-Me-In   Speed: 15
                 is going somewhere.                                Health: 9
                    Appearance: The stories all describe Mr. Let-Me-In as a   Weapons/Attacks:
                 small, round man, dressed in business attire roughly 20 years
                 out of date, with pasty skin and a too-wide smile beneath a                           Dice
                 dapper pencil moustache. Some of the stories (namely the   Type    Damage Range       Pool
                 ones that ascribe him supernatural origins) say that this is just   Convenient   2L  Melee  12
                 a disguise, and that if you peel of his face you’ll find noth-  heavy object
                 ing but emptiness. A few eyewitness accounts by survivors   Bans: Mr. Let-Me-In cannot enter a home unless
                 describe him as “odd,” or somehow slightly off-kilter.  someone inside opens the door for him.
                    Storytelling Hints: Because he chooses his victims seem-  Dread Powers: Home Ground, Jump Scare,
                 ingly at random and doesn’t stalk them extensively, Mr.   Maze, Surprise Entrance
                 Let-Me-In works best as a Horror for a more proactive group
                 pattern of attacks, possibly even predict future victims before  Nibbles the Clown
                 of occult investigators. Investigation actions can establish a
                 they’re targeted. Actually dealing with the threat will vary in   Say it ain’t so, Joe!
                 complexity depending on which, if any, of the stories about   Background: It’s a hard thing to not have a face of your
                 Mr. Let-Me-In are true; if, as the oldest legends suggest, he’s   own. The world just doesn’t sit right around you. Some would
                 a homicidal maniac driven by monstrous urges, a group of   call that a curse and crawl away to die in a deep dark hole.
                 characters might be able to lay a trap for him and catch or   But the creature that, since the early 1950s, has been called
                 even kill him. If he’s a demon or a ghost, the only way to   Nibbles the Clown has found a much more entertaining
                 banish him might be to enact a particular ritual at the place   option. If you don’t have a face of your own, well, plenty
                 Mr. Let-Me-In entered this world, or to find a relic of his life   of folks around the world aren’t putting theirs to good use.
                 that can be ritually destroyed.                     The name Nibbles the Clown first appears in an article
                                                                  from the Calumet City News in 1952 about a bloody massacre
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               Horrors and wonders-antagonists
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