Page 175 - Dragonix - DM Options, Monster Talents II
P. 175

Steady Aim (3/Day). As a bonus action, the ogre        Type: Trait.
        takes careful aim at a creature it can see within
                                                               The ogre's chain sweep reach is increased to 15
        range of its ranged weapon. Until the end of its
                                                               feet.
        turn, the ogre deals an extra 10 damage with its
        ranged weapon attacks against the target.



        Stunning Punch

        Type: Trait.                                           Ogre Howdah
                                                               The ogre howdah (CR 2) can have a maximum of 1
        Stunning Punch. If the ogre's fist attack roll against
                                                               talent.
        a target succeeds by 5 or more, the target must
        make a DC 14 Constitution saving throw or be
        stunned until the end of the ogre's next turn.
                                                               Power Attack

                                                               Type: Trait.
                                                               Before the ogre makes a melee weapon attack, it
                                                               can choose to take a -5 penalty to the attack roll. If
        Ogre Chain Brute                                       the attack hits, it adds +10 to the attack's damage.


        The ogre battering ram (CR 3) can have a maximum
                                                               Staggering Blow
        of 2 talents.
                                                               Type: Trait.
        Chain Loop                                             Staggering Blow. If the ogre's mace attack roll

                                                               against a target succeeds by 5 or more, the target
        Type: Action.
                                                               must make a DC 14 Constitution saving throw or be
        Chain Loop. Melee Weapon Attack: +6 to hit, reach
                                                               stunned until the end of the ogre's next turn.
        10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning

        damage, and the target is grappled (escape DC 14).
        If the target is a Huge or smaller creature, it must   Stomp
        succeed on a Strength contest against the ogre or
                                                               Type: Trait.
        be pulled up to 10 feet toward the ogre.
                                                               The ogre can take a bonus action to make a Stomp
                                                               attack against a prone target.
        Power Attack                                           Stomp. Melee Weapon Attack: +6 to hit, reach 5

        Type: Trait.                                           ft., one prone target. Hit: 8 (1d8 + 4) bludgeoning
                                                               damage.
        Before the ogre makes a melee weapon attack, it
        can choose to take a -5 penalty to the attack roll. If
        the attack hits, it adds +10 to the attack's damage.
        Stomp

        Type: Trait.

        The ogre can take a bonus action to make a Stomp
        attack against a prone target.
        Stomp. Melee Weapon Attack: +6 to hit, reach 5
        ft., one prone target. Hit: 8 (1d8 + 4) bludgeoning
        damage.
        Widened Chain Sweep



        174         Chapter 2. Mordenkainen's Tome of Foes
   170   171   172   173   174   175   176   177   178   179   180